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  1. #1
    HeroicSlayr's Avatar
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    Changing Minigun into shotgun -> read!

    Ok, again a big problem for me:
    I have a minigun (not the killstreak!), but I want to change it to a shotgun. It has to be stationary and you have to use it, just like a minigun. Anyone knows the answer?

  2. #2
    Disco //'s Avatar
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    Quote Originally Posted by HeroicSlayr View Post
    Ok, again a big problem for me:
    I have a minigun (not the killstreak!), but I want to change it to a shotgun. It has to be stationary and you have to use it, just like a minigun. Anyone knows the answer?
    Im not sure you can :S unless you make a mod and switch codes around

  3. #3
    rathynia's Avatar
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    Quote Originally Posted by HeroicSlayr View Post
    Ok, again a big problem for me:
    I have a minigun (not the killstreak!), but I want to change it to a shotgun. It has to be stationary and you have to use it, just like a minigun. Anyone knows the answer?
    Well I don't know the minigun or the shotgun file which you want their are different but maybe you could do this

    Code:
    "Minigun file name" == "Shotgun file name";

  4. #4
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    find out the minigun code and then try to edit it
    search on google for codes

  5. #5
    Disco //'s Avatar
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    Quote Originally Posted by AcE.bu50t View Post
    find out the minigun code and then try to edit it
    search on google for codes
    yeah. your you can just replace minigun code with shotgun code of your choice

  6. #6
    rathynia's Avatar
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    Quote Originally Posted by [D]ima Funk™ View Post

    yeah. your you can just replace minigun code with shotgun code of your choice
    Didn't I say that?

  7. #7
    Disco //'s Avatar
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    Quote Originally Posted by rathynia View Post
    Didn't I say that?
    yeah i was just clerafiing

  8. #8
    HeroicSlayr's Avatar
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    Ok, I've maybe found a way how to change the bullets of the minigun into a model 1887 bullet.
    Code:
    mgTurret = spawnTurret( "misc_turret", (-1975, 6950, 3237.5), "sentry_minigun_mp" );
    mgTurret setModel( "model1887_mp" );
    mgTurret.angles = (0, 180, 0);
    
    mgTurret2 = spawnTurret( "misc_turret", (-1975, 7050, 3237.5), "sentry_minigun_mp" );
    mgTurret2 setModel( "model1887_mp" );
    mgTurret2.angles = (0, 180, 0);
    But I get this error if I get near the area:
    ERROR: Missing tag [tag_aim] on entity [811]
    Does anyone know what that error means?

  9. #9
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by HeroicSlayr View Post
    Ok, I've maybe found a way how to change the bullets of the minigun into a model 1887 bullet.
    Code:
    mgTurret = spawnTurret( "misc_turret", (-1975, 6950, 3237.5), "sentry_minigun_mp" );
    mgTurret setModel( "model1887_mp" );
    mgTurret.angles = (0, 180, 0);
    
    mgTurret2 = spawnTurret( "misc_turret", (-1975, 7050, 3237.5), "sentry_minigun_mp" );
    mgTurret2 setModel( "model1887_mp" );
    mgTurret2.angles = (0, 180, 0);
    But I get this error if I get near the area:
    ERROR: Missing tag [tag_aim] on entity [811]
    Does anyone know what that error means?
    probably you don't have the full code....

  10. #10
    HeroicSlayr's Avatar
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    So can you help me get the full code?
    I am kinda new to coding

  11. #11
    Josephlittle™'s Avatar
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    Quote Originally Posted by HeroicSlayr View Post
    So can you help me get the full code?
    I am kinda new to coding
    maybe add bursts. idk

  12. #12
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by HeroicSlayr View Post
    So can you help me get the full code?
    I am kinda new to coding
    fmmmmm as i said try google i have o time to do this...sorry buddy

  13. #13
    christophergonzalez's Avatar
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    not possible dude. game makers never made something like that in the game .

  14. #14
    HeroicSlayr's Avatar
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    Because modders aren't gamemakers... Ok, if I can't change the minigun into the shotgun, how can I change it's range and bullet damage to be the same as of a Model 1887?