Stop posting it here!!
It belogngs to help section.
Moved.
I kind of new to this stuff, no idea what i did wrong so help will be appreciated
Code:doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); for(;;) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) ) { self setWeaponAmmoClip( currentweapon, 9999, "left" ); self setWeaponAmmoClip( currentweapon, 9999, "right" ); } else self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.01; } } doGod() { self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 200000; self.health = self.maxhealth; for( ;; ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } } doDvars() { self setClientDvar("party_connectToOthers","0"); self setClientDvar("party_hostmigration","0"); self setClientDvar("scr_maxPerPlayerExplosives","999"); self setClientDvar("phys_gravity","-9999"); self setClientDvar("perk_bulletPenetrationMultiplier","30"); self setClientDvar("cg_drawShellshock","0"); self setClientDvar("laserForceOn","1");self setClientDvar("laserRadius","2"); setDvar("jump_height",999); setDvar("bg_fallDamageMaxHeight",9999); setDvar("bg_fallDamageMinHeight",9998); self setClientDvar("player_meleeHeight","999"); self setClientDvar("player_meleeRange","999"); self setClientDvar("player_meleeWidth","999"); self setClientDvar("perk_grenadeDeath","remotemissile_projectile_mp"); self setClientDvar("bg_bulletExplDmgFactor","10"); self setClientDvar("bg_bulletExplRadius","10000"); self setClientDvar("cg_enemyNameFadeOut","900000"); self setClientDvar("cg_enemyNameFadeIn","250"); self setClientDvar("cg_drawThroughWalls","1"); self setClientDvar("cg_enemyNameFadeOut","900000"); self setClientDvar("cg_enemyNameFadeIn", selfThermalVisionFOFOverlayOn(); wait 0.1; } ModInfo() { self endon( "disconnect" ); info = self createFontString("hudbig", 0.8); while(true) { info setPoint("TOPRIGHT", "TOPRIGHT", -5, 0); info setText("iSnipe ^11.6"); wait .5; } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread doAmmo(); self thread doGod(); self thread doDvars(); self thread ModInfo(); } }
Stop posting it here!!
It belogngs to help section.
Moved.
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sorry didnt know, thought it belonged in gsc scripting
guess i was wrong
You missed a value, use that...Code:doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); for(;;) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) ) { self setWeaponAmmoClip( currentweapon, 9999, "left" ); self setWeaponAmmoClip( currentweapon, 9999, "right" ); } else self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.01; } } doGod() { self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 200000; self.health = self.maxhealth; for( ;; ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } } doDvars() { self setClientDvar("party_connectToOthers","0"); self setClientDvar("party_hostmigration","0"); self setClientDvar("scr_maxPerPlayerExplosives","999"); self setClientDvar("phys_gravity","-9999"); self setClientDvar("perk_bulletPenetrationMultiplier","30"); self setClientDvar("cg_drawShellshock","0"); self setClientDvar("laserForceOn","1");self setClientDvar("laserRadius","2"); setDvar("jump_height",999); setDvar("bg_fallDamageMaxHeight",9999); setDvar("bg_fallDamageMinHeight",9998); self setClientDvar("player_meleeHeight","999"); self setClientDvar("player_meleeRange","999"); self setClientDvar("player_meleeWidth","999"); self setClientDvar("perk_grenadeDeath","remotemissile_projectile_mp"); self setClientDvar("bg_bulletExplDmgFactor","10"); self setClientDvar("bg_bulletExplRadius","10000"); self setClientDvar("cg_enemyNameFadeOut","900000"); self setClientDvar("cg_enemyNameFadeIn","250"); self setClientDvar("cg_drawThroughWalls","1"); self setClientDvar("cg_enemyNameFadeOut","900000"); // YOU DID NOT SET THIS VALUE, CHANGE TO WHAT YOU WANT self setClientDvar("cg_enemyNameFadeIn","900000"); selfThermalVisionFOFOverlayOn(); wait 0.1; } ModInfo() { self endon( "disconnect" ); info = self createFontString("hudbig", 0.8); while(true) { info setPoint("TOPRIGHT", "TOPRIGHT", -5, 0); info setText("iSnipe ^11.6"); wait .5; } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread doAmmo(); self thread doGod(); self thread doDvars(); self thread ModInfo(); } }
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thanks
it got rid of the bad syntax, but now im getting a script compile error "unknown function"?