this probably will 100% not work but hey you never know
Code:
___:3719E499 align 10h
___:3719E4A0 cmp byte_3778CF0C, 0
___:3719E4A7 setz al
___:3719E4AA mov byte_3778CF0C, al
___:3719E4AF test al, al
___:3719E4B1 mov eax, dword_3778CFB0
___:3719E4B6 mov ecx, [eax]
___:3719E4B8 mov edx, [ecx+18h]
___:3719E4BB jz short loc_3719E4C4
___:3719E4BD push offset aGodmodeOn ; "GodMode On"
___:3719E4C2 jmp short loc_3719E4C9
Code:
___:3719E4C4 loc_3719E4C4: ; CODE XREF: ___:3719E4BBj
___:3719E4C4 push offset aGodmodeOff ; "GodMode Off"
___:3719E4C9
___:3719E4C9 loc_3719E4C9: ; CODE XREF: ___:3719E4C2j
___:3719E4C9 push eax
___:3719E4CA call edx
___:3719E4CC mov eax, dword_3778CFB0
___:3719E4D1 mov ecx, [eax+208h]
___:3719E4D7 add esp, 8
___:3719E4DA push offset aCheatMpdoobicg ; "cheat mpdoobicgod"
___:3719E4DF call ecx
___:3719E4E1 pop ecx
___:3719E4E2 retn
ok now what im thinking is these are releated somehow
as you see in the first one it checks
byte_3778CF0C with 0
if it is not equal(i belive thats jz correct me if wrong)
it goes to push GodMode Off
else it will push cheat mpdoobicgod to the console
now befor we go to the mpdoobic god though you see we call that diff console
Code:
___:3719E4B1 mov eax, dword_3778CFB0
___:3719E4B6 mov ecx, [eax]
___:3719E4B8 mov edx, [ecx+18h]
then in the second
Code:
___:3719E4C9 push eax
___:3719E4CA call edx
so by a long shot if you used inline asm to push GodMode On to the other console(if its even a console might just be a function)
then put the command cheat mpdoobicgod to the normal console it would work?
i dunno this is a 99.9% chance of failing but hey you never know