Credits to me:
Random Player Pointer:
Player Pointer:
Code:
#define playerpoint 0x66F34
DWORD nom, pos, PosX, PosY, PosZ;
nom=NULL;
nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
nom += playerpoint;
memcpy(&pos,(void *)(nom),4);
PosX = (pos += 0xC8);
PosY = (pos += 0xCC);
PosZ = (pos += 0xD0);
Credits to Crash:
LTClient : 0x377E7810
Dev. Pointer : 0x909EF8
Alt. LTClient : 0x46F670
Glass walls : 0x57219A
Credits to Braco22:
No Recoil:
0x3737EE23
0x3745B7D1
0x3745B7D4
0x3745B7E0
How To Use:
Code:
bool Memoria( void * pDest, char * szPatch, size_t sSize )//NOP Function
{
DWORD dwOrgProtect = NULL;
if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
return FALSE;
memcpy( pDest, szPatch, sSize );
VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
return TRUE;
}
No Recoil On:
Code:
Memoria((LPVOID) (0x3737EE23), "\x90\x90\x90", 3);
Memoria((LPVOID) (0x3745B7D1), "\x90\x90\x90", 3);
Memoria((LPVOID) (0x3745B7E0), "\x90\x90\x90", 3);
Memoria((LPVOID) (0x3745B7D4), "\x90\x90\x90\x90\x90\x90", 6);
No Recoil Off:
Code:
Memoria((LPVOID) (0x3737EE23), "\xD8\x66\x54", 3);
Memoria((LPVOID) (0x3745B7D1), "\xD8\x46\x54", 3);
Memoria((LPVOID) (0x3745B7E0), "\xD9\x5E\x48", 3);
Memoria((LPVOID) (0x3745B7D4), "\xD9\x5E\x54\xD9\x46\x48", 6);
No Reload:
0x374A7434
How To Use:
No Reload On:
Code:
Memoria((LPVOID) (0x374A7434), "\x90\x90\x90\x90\x90\x90", 6);
No Reload Off:
Code:
Memoria((LPVOID) (0x374A7434), "\x0F\x84\xB1\x01\x00\x00", 6);