voodookebab1 (08-31-2010)
Here is my mod,
I want to make an cordinate mod so everyone can get cordinates easily so they can create forts.
I only have one problem,
this is the code;
The problem is the following, pressing 5 does nothing! While pressing 5 should bring up the cordinates!Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; self notifyOnPlayerCommand(); self notifyOnPlayerCommand("5", "+actionslot 2"); { { printPlayerPos() { self endon("death"); self endon("disconnect"); for(;;) { self iPrintLnBold(self getOrigin()); wait 10.00; } } } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self thread printPlayerPos(); self notifyOnPlayerCommand(); } }
Help please?
-Kamielftw
voodookebab1 (08-31-2010)
That should do it.Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; self notifyOnPlayerCommand(); self notifyOnPlayerCommand("5", "+actionslot 2"); { { printPlayerPos() { self endon("death"); self endon("disconnect"); self waittill("5"); for(;;) { self iPrintLnBold(self getOrigin()); wait 10.00; } } } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self thread printPlayerPos(); self notifyOnPlayerCommand(); } }
leave me a vm if i can mark this as solved
I'm currently not at home right now so I can't test it but it should work:
Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; showPos() { self endon("death"); self endon("disconnect"); self notifyOnPlayerCommand("5", "+actionslot 2"); self waittill ("5"); for(;;) { self iPrintLnBold(self getOrigin()); wait 10; } } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread showPos(); } }
Last edited by master131; 08-27-2010 at 06:34 PM.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
I found this, you should have a look at it :
https://www.mpgh.net/forum/279-call-d...ates-maps.html
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]