chipster100 (09-09-2010),Gab20 (09-03-2010),jonnyboy9985 (01-26-2011),leoisso (01-05-2011),nomercy7731 (09-10-2010),studguy5 (09-19-2010),TSWVStudios (09-07-2010),Velocity (01-16-2011)
Okay basically the point of this thread is to tell you noobs why guns turn small when model changing. there is no such thing as big guns and small guns apart from a few Exceptions like the FAMAS. anyways:
Firstly when changing a model E.G: M417 to G36E=a shitty model change, because the M417 is ANI_G and the G36E is ANIBASE, always change ani_g to ani_g and ANIBASE to Anibase.
Secondly when changing a model with a itech or attachment. Ex: M416 CQB to ACR Blacksnake. you need to make sure that the corresponding gun has a itech or attachment. this is why many guns will have random textures on the attchment and it will be placed wierdly.
Thirdly and lastly. The few exceptions to model changes are: the FAMAS, L96A1 (Only some models) AnyPISTOLor KNIFE Thats all i got to say.
Thanks and Rep would be nice.
chipster100 (09-09-2010),Gab20 (09-03-2010),jonnyboy9985 (01-26-2011),leoisso (01-05-2011),nomercy7731 (09-10-2010),studguy5 (09-19-2010),TSWVStudios (09-07-2010),Velocity (01-16-2011)
/approved
i don't know a thing about Crossmodding
idgaf either, hopefully this helps.. it better
i didn't expect shift to make a tut on models o.o
Im not sure, But this is just a basic model changing guide. The rest is Guess and check.
Oh, I thought this was on how to hex edit so the size are correct
I find this useless cause I already know
I give you only effort
To edit size, you just rezize it in blender.
WOAH WOAH WAIT, u can edit fking gun size?!
No, just use AVGN's tut on 3D editing, and make the whole gun bigger, im not sure about animations, i havent tried. add me on msn: david.liang2010@hotmail.com