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  1. #16
    lfdr95's Avatar
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    god

    Good Tanks ^^

  2. #17
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    Lol. 0x000000 - 0xFFFFFF. It's somewhere in there. Why ask for a pointer to something you don't even know exists?

  3. #18
    Gordon`'s Avatar
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    there are 2 tables in memory

    first contains the index and the HOBJECT of every player (u need the object for everything like getting the player position or their head position etc)

    the second one is the userinfo class. its a linked list and it contains the players name, index, kills, deaths, team, clanname, if the player is alive, etc and the pointer to the next/previous player

    you would need both for ESP or aimbot


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  5. #19
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    Quote Originally Posted by Gordon` View Post
    there are 2 tables in memory

    first contains the index and the HOBJECT of every player (u need the object for everything like getting the player position or their head position etc)

    the second one is the userinfo class. its a linked list and it contains the players name, index, kills, deaths, team, clanname, if the player is alive, etc and the pointer to the next/previous player

    you would need both for ESP or aimbot
    Thanks for the info but i think most of us already know this. what we dont know is how to get it /

  6. #20
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    Quote Originally Posted by Gordon` View Post
    there are 2 tables in memory

    first contains the index and the HOBJECT of every player (u need the object for everything like getting the player position or their head position etc)

    the second one is the userinfo class. its a linked list and it contains the players name, index, kills, deaths, team, clanname, if the player is alive, etc and the pointer to the next/previous player

    you would need both for ESP or aimbot
    The userinfo class also has the object, so you really only need that for basic aimbot/ESP. But it won't work for fireteam, so you'll need the list for that.

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    J (09-06-2010)

  8. #21
    Gordon`'s Avatar
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    Mh didn't know this and I didn't look for it cause I'm using the table where each object of the player is stored, and as you said, the NPC's too which have no user informations. There are also lists for grenades, rockets, weapons, ladders, doors, dead players, etc.


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