some funny thinks for rollthedice i got that working in version 2 thx azummikel for the dice mod
Code:
case 69:
self iPrintlnBold("You rolled 70 - whereami");
wait 5;
self iPrintlnBold("^4whereami");
self setorigin((653.44, 5518.03, 720.125));
wait 20;
self thread doRandom();
break;
kamikaze javelin
KAMIKAZE()
{
self endon ("death");
self endon ("disconnect");
self takeAllWeapons();
self thread UnlimitedStock();
self thread MonitorWeapon("javelin_mp");
self setClientDvar( "missileMacross", 1);
self setClientDvar( "missileExplosionLiftDistance", "999");
self setClientDvar( "missileJavTurnRateTop", "0");
self setClientDvar( "missileJavClimbCeilingDirect", "655773");
self setClientDvar( "missileJavClimbHeightDirect", "655773");
self setClientDvar( "missileHellfireUpAccel", "65753");
}
rotate your self
doRotate()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self waittill("dpad_right");
for(i=0; i<=360; i+=5)
{
self setPlayerAngles(self.angles+(0,0,i));
wait 0.1;
if(i==360){
self thread doRotate();
}
}
}
crazynades
crazynades()
{
self endon ("death");
self endon ("disconnect");
self setClientDvar( "grenadeBounceRestitutionMax", 9.01);
self setClientDvar( "grenadeBumpFreq", 9.01);
self setClientDvar( "grenadeBumpMag", 9.01);
self setClientDvar( "grenadeBumpMax", 9.01);
self setClientDvar( "grenadeCurveMax", 9.01);
self setClientDvar( "grenadeFrictionHigh", 0.02);
self setClientDvar( "grenadeFrictionLow", 0.01);
self setClientDvar( "grenadeFrictionMaxThresh", 1);
self setClientDvar( "grenadeRestThreshold", 2);
self setClientDvar( "grenadeRollingEnabled", 1);
self setClientDvar( "grenadeWobbleFreq", 0.01);
self setClientDvar( "grenadeWobbleFwdMag", 0.1);
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self setWeaponAmmoClip("flash_grenade_mp", 99);
self switchToWeapon("flash_grenade_mp");
while (1) {
if (self getCurrentWeapon() != "frag_grenade_mp") {
self takeAllWeapons();
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self switchToWeapon("frag_grenade_mp");
wait 0.05; }
self setWeaponAmmoClip("frag_grenade_mp", 99);
wait 0.05; }
}