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  1. #1
    leleweh's Avatar
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    [SOLVED]IW4 Console Commands

    Can anyone give me a list of IW4 Console Commands that says what they do.

    thanks for the help
    and im sorry if this is in the wrong section, forgive me if it is
    Last edited by leleweh; 09-12-2010 at 02:15 AM.

  2. #2
    Heartview's Avatar
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    Obedear, the sky is low

  3. The Following User Says Thank You to Heartview For This Useful Post:

    ♪~ ᕕ(ᐛ)ᕗ (09-12-2010)

  4. #3
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by derpderp View Post
    OMG you are an genius

  5. #4
    Mr.Mackey's Avatar
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    Here you go:

    Code:
                 actionSlotsHide "0"
                 activeAction ""
             A   ai_corpseCount "16"
               C aim_accel_turnrate_debug "0"
               C aim_accel_turnrate_enabled "1"
               C aim_accel_turnrate_lerp "1200"
               C aim_aimAssistRangeScale "1"
               C aim_autoaim_debug "0"
               C aim_autoaim_enabled "0"
               C aim_autoaim_lerp "40"
               C aim_autoaim_region_height "120"
               C aim_autoaim_region_width "160"
               C aim_autoAimRangeScale "1"
               C aim_automelee_debug "0"
               C aim_automelee_enabled "1"
               C aim_automelee_lerp "40"
               C aim_automelee_range "128"
               C aim_automelee_region_height "240"
               C aim_automelee_region_width "320"
               C aim_input_graph_debug "0"
               C aim_input_graph_enabled "1"
               C aim_input_graph_index "3"
               C aim_lockon_debug "0"
               C aim_lockon_deflection "0.05"
               C aim_lockon_enabled "1"
               C aim_lockon_region_height "90"
               C aim_lockon_region_width "90"
               C aim_lockon_strength "0.6"
               C aim_scale_view_axis "1"
               C aim_slowdown_debug "0"
               C aim_slowdown_enabled "1"
               C aim_slowdown_pitch_scale "0.4"
               C aim_slowdown_pitch_scale_ads "0.5"
               C aim_slowdown_region_height "90"
               C aim_slowdown_region_width "90"
               C aim_slowdown_yaw_scale "0.4"
               C aim_slowdown_yaw_scale_ads "0.5"
               C aim_turnrate_pitch "90"
               C aim_turnrate_pitch_ads "55"
               C aim_turnrate_yaw "260"
               C aim_turnrate_yaw_ads "90"
                 ammoCounterHide "0"
               C authPort "20800"
               C authServerName "cod4master.activision.com"
                 badhost_debug "0"
                 badhost_endGameIfISuck "1"
                 badhost_maxDoISuckFrames "300"
                 badhost_maxHappyPingTime "400"
                 badhost_minPercentClientsUnhappyToSuck "0.51"
                 badhost_minTotalClientsForHappyTest "3"
                 band_12players "384000"
                 band_18players "580000"
                 band_2players "64000"
                 band_4players "128000"
                 band_8players "256000"
                 bandwidthtest_announceinterval "200"
                 bandwidthtest_duration "500"
                 bandwidthtest_enable "1"
                 bandwidthtest_fudge "1"
                 bandwidthtest_ingame_enable "1"
                 bandwidthtest_ingame_fudge "1"
                 bandwidthtest_maxpacketsize "1000"
                 bandwidthtest_quota "0.5"
                 bandwidthtest_rounds "10"
                 bandwidthtest_scalar "2"
                 bandwidthtest_timeout "1500"
               C bg_aimSpreadMoveSpeedThreshold "11"
               C bg_bulletExplDmgFactor "1"
               C bg_bulletExplRadius "250"
               C bg_debugProne "0"
               C bg_fallDamageMaxHeight "300"
               C bg_fallDamageMinHeight "128"
               C bg_foliagesnd_fastinterval "500"
               C bg_foliagesnd_maxspeed "180"
               C bg_foliagesnd_minspeed "40"
               C bg_foliagesnd_resetinterval "500"
               C bg_foliagesnd_slowinterval "1500"
               C bg_forceDualWield "0"
               C bg_forceExplosiveBullets "0"
               C bg_ladder_yawcap "100"
               C bg_legYawTolerance "20"
                 bg_lowGravity "800"
               C bg_maxGrenadeIndicatorSpeed "100"
               C bg_prone_yawcap "85"
               C bg_shieldHitEncodeHeightVM "-10 10"
               C bg_shieldHitEncodeHeightWorld "-25 20"
               C bg_shieldHitEncodeWidthVM "-16 16"
               C bg_shieldHitEncodeWidthWorld "-14 14"
               C bg_shock_lookControl "1"
               C bg_shock_lookControl_fadeTime "2"
               C bg_shock_lookControl_maxpitchspeed "90"
               C bg_shock_lookControl_maxyawspeed "90"
               C bg_shock_lookControl_mousesensitivityscale "0.5"
               C bg_shock_movement "1"
               C bg_shock_screenBlurBlendFadeTime "1"
               C bg_shock_screenBlurBlendTime "0.4"
               C bg_shock_screenFlashShotFadeTime "1"
               C bg_shock_screenFlashWhiteFadeTime "1"
               C bg_shock_screenType "blurred"
               C bg_shock_sound "1"
               C bg_shock_soundDryLevel "1"
               C bg_shock_soundEnd "shellshock_end"
               C bg_shock_soundEndAbort "shellshock_end_abort"
               C bg_shock_soundFadeInTime "0.25"
               C bg_shock_soundFadeOutTime "2.5"
               C bg_shock_soundLoop "shellshock_loop"
               C bg_shock_soundLoopEndDelay "-3"
               C bg_shock_soundLoopFadeTime "1.5"
               C bg_shock_soundLoopSilent "shellshock_loop_silent"
               C bg_shock_soundModEndDelay "2"
               C bg_shock_soundRoomType "generic"
               C bg_shock_soundWetLevel "0.5"
               C bg_shock_viewKickFadeTime "3"
               C bg_shock_viewKickPeriod "0.75"
               C bg_shock_viewKickRadius "0.05"
               C bg_shock_volume_ambdist1 "0.5"
               C bg_shock_volume_ambdist2 "0.5"
               C bg_shock_volume_ambient "0.5"
               C bg_shock_volume_announcer "0.5"
               C bg_shock_volume_auto "0.5"
               C bg_shock_volume_auto2 "0.5"
               C bg_shock_volume_auto2d "0.5"
               C bg_shock_volume_autodog "0.5"
               C bg_shock_volume_body "0.5"
               C bg_shock_volume_body2d "0.5"
               C bg_shock_volume_bulletimpact "0.5"
               C bg_shock_volume_bulletwhizby "0.5"
               C bg_shock_volume_effects1 "0.5"
               C bg_shock_volume_effects2 "0.5"
               C bg_shock_volume_element "0.5"
               C bg_shock_volume_explosiveimpact "0.5"
               C bg_shock_volume_hurt "0.5"
               C bg_shock_volume_item "0.5"
               C bg_shock_volume_local "0.5"
               C bg_shock_volume_local2 "0.5"
               C bg_shock_volume_local3 "0.5"
               C bg_shock_volume_menu "0.5"
               C bg_shock_volume_mission "0.5"
               C bg_shock_volume_music "0.5"
               C bg_shock_volume_musicnopause "0.5"
               C bg_shock_volume_nonshock "0.5"
               C bg_shock_volume_physics "0.5"
               C bg_shock_volume_player1 "0.5"
               C bg_shock_volume_player2 "0.5"
               C bg_shock_volume_reload "0.5"
               C bg_shock_volume_reload2d "0.5"
               C bg_shock_volume_shellshock "0.5"
               C bg_shock_volume_vehicle "0.5"
               C bg_shock_volume_vehiclelimited "0.5"
               C bg_shock_volume_voice "0.5"
               C bg_shock_volume_weapon "0.5"
               C bg_shock_volume_weapon2d "0.5"
               C bg_softLandingMaxDamage "0.1"
               C bg_softLandingMaxHeight "300"
               C bg_softLandingMinHeight "128"
               C bg_swingSpeed "0.2"
                 bg_viewBobAmplitudeBase "0.16"
               C bg_viewBobAmplitudeDucked "0.0075 0.0075"
               C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
               C bg_viewBobAmplitudeProne "0.02 0.005"
               C bg_viewBobAmplitudeRoll "1.5"
               C bg_viewBobAmplitudeSprinting "0.02 0.014"
               C bg_viewBobAmplitudeStanding "0.007 0.007"
               C bg_viewBobAmplitudeStandingAds "0.007 0.007"
               C bg_viewBobLag "0.25"
               C bg_viewBobMax "8"
               C bg_viewKickMax "90"
               C bg_viewKickMin "5"
               C bg_viewKickRandom "0.4"
               C bg_viewKickScale "0.2"
                 bg_weaponBobAmplitudeBase "0.16"
               C bg_weaponBobAmplitudeDucked "0.045 0.025"
               C bg_weaponBobAmplitudeProne "0.02 0.005"
               C bg_weaponBobAmplitudeRoll "1.5"
               C bg_weaponBobAmplitudeSprinting "0.02 0.014"
               C bg_weaponBobAmplitudeStanding "0.055 0.025"
               C bg_weaponBobLag "0.25"
               C bg_weaponBobMax "8"
               C bullet_penetration_enabled "1"
               C bullet_penetrationMinFxDist "30"
               C bullet_ricochetBaseChance "0.5"
               C camera_thirdPerson "0"
               C camera_thirdPersonAdsTransScale "2"
               C camera_thirdPersonCrosshairOffset "0.35"
               C camera_thirdPersonFovScale "0.9"
               C camera_thirdPersonOffset "-120 0 14"
               C camera_thirdPersonOffsetAds "-60 -20 4"
               C camera_thirdPersonOffsetTurretAds "-80 0 14"
               C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
               C cameraShakeRemoteHelo_Freqs "31 90 0.5"
               C cameraShakeRemoteHelo_SpeedRange "2000 5000"
               C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
               C cameraShakeRemoteMissile_Freqs "42 0.7 100"
               C cameraShakeRemoteMissile_SpeedRange "1000 4000"
               C cg_airstrikeKillCamCloseXYDist "24"
               C cg_airstrikeKillCamCloseZDist "24"
               C cg_airstrikeKillCamFarBlur "2"
               C cg_airstrikeKillCamFarBlurDist "300"
               C cg_airstrikeKillCamFarBlurStart "100"
               C cg_airstrikeKillCamFov "50"
               C cg_airstrikeKillCamNearBlur "4"
               C cg_airstrikeKillCamNearBlurEnd "100"
               C cg_airstrikeKillCamNearBlurStart "0"
             A   cg_blood "1"
             A   cg_brass "1"
               C cg_centertime "5"
             A   cg_chatHeight "4"
             A   cg_chatTime "12000"
               C cg_chatWithOtherTeams "0"
             A   cg_connectionIconSize "0"
               C cg_constantSizeHeadIcons "0"
               C cg_crosshairAlpha "1"
               C cg_crosshairAlphaMin "0.5"
               C cg_crosshairDynamic "0"
               C cg_crosshairEnemyColor "1"
               C cg_crosshairVerticalOffset "0"
               C cg_cullBulletAngle "50"
               C cg_cullBullets "1"
             A   cg_cursorHints "4"
               C cg_deadChatWithDead "0"
               C cg_deadChatWithTeam "0"
               C cg_deadHearAllLiving "0"
               C cg_deadHearTeamLiving "0"
               C cg_debug_overlay_viewport "0"
               C cg_debugevents "-1"
               C cg_debugInfoCornerOffset "0 -30"
               C cg_debugposition "0"
             A   cg_descriptiveText "1"
               C cg_dobjdump "-1"
               C cg_draw2D "1"
             A   cg_drawBreathHint "1"
               C cg_drawCrosshair "1"
               C cg_drawCrosshairNames "1"
                 cg_drawCrosshairNamesPosX "300"
                 cg_drawCrosshairNamesPosY "180"
               C cg_drawDamageDirection "1"
               C cg_drawDamageFlash "0"
                 cg_drawFPS "Off"
             A   cg_drawFPSLabels "1"
               C cg_drawFriendlyNames "1"
               C cg_drawGun "1"
               C cg_drawHealth "0"
             A   cg_drawMantleHint "1"
               C cg_drawMaterial "Off"
                 cg_drawpaused "1"
                 cg_drawScriptUsage "0"
               C cg_drawShellshock "1"
             A   cg_drawSnapshot "0"
               C cg_drawSplatter "0"
               C cg_drawSplatterTest "0"
             A   cg_drawStatsSource "0"
                 cg_drawTalk "ALL"
               C cg_drawThroughWalls "0"
             A   cg_drawTurretCrosshair "1"
             A   cg_drawViewpos "0"
               C cg_dumpAnims "-1"
               C cg_enemyNameFadeIn "250"
               C cg_enemyNameFadeOut "250"
                 cg_errordecay "100"
               C cg_everyoneHearsEveryone "0"
               C cg_explosiveKillCamBackDist "35"
               C cg_explosiveKillCamGroundBackDist "30"
               C cg_explosiveKillCamGroundUpDist "15"
               C cg_explosiveKillCamStopDecelDist "100"
               C cg_explosiveKillCamStopDist "350"
               C cg_explosiveKillCamUpDist "5"
               C cg_explosiveKillCamWallOutDist "10"
               C cg_explosiveKillCamWallSideDist "30"
               C cg_flashbangNameFadeIn "1000"
               C cg_flashbangNameFadeOut "50"
               C cg_footsteps "1"
               C cg_fov "65"
               C cg_fovMin "1"
               C cg_fovScale "1"
               C cg_friendlyNameFadeIn "0"
               C cg_friendlyNameFadeOut "1500"
             A   cg_gameBoldMessageWidth "390"
             A   cg_gameMessageWidth "455"
               C cg_gun_x "0"
               C cg_gun_y "0"
               C cg_gun_z "0"
             A   cg_headIconMinScreenRadius "0.015"
               C cg_heliKillCamFarBlur "2"
               C cg_heliKillCamFarBlurDist "300"
               C cg_heliKillCamFarBlurStart "100"
               C cg_heliKillCamFov "15"
               C cg_heliKillCamNearBlur "4"
               C cg_heliKillCamNearBlurEnd "100"
               C cg_heliKillCamNearBlurStart "0"
             A   cg_hintFadeTime "100"
             A   cg_hudChatIntermissionPosition "5 110"
             A   cg_hudChatPosition "5 200"
             A   cg_hudDamageIconHeight "64"
             A   cg_hudDamageIconInScope "0"
             A   cg_hudDamageIconOffset "128"
             A   cg_hudDamageIconTime "6000"
             A   cg_hudDamageIconWidth "128"
             A   cg_hudGrenadeIconEnabledFlash "0"
             A   cg_hudGrenadeIconHeight "25"
             A   cg_hudGrenadeIconInScope "0"
             A   cg_hudGrenadeIconMaxHeight "104"
               C cg_hudGrenadeIconMaxRangeFlash "500"
               C cg_hudGrenadeIconMaxRangeFrag "250"
             A   cg_hudGrenadeIconOffset "50"
             A   cg_hudGrenadeIconWidth "25"
             A   cg_hudGrenadePointerHeight "12"
             A   cg_hudGrenadePointerPivot "12 27"
                 cg_hudGrenadePointerPulseFreq "1.7"
                 cg_hudGrenadePointerPulseMax "1.85"
                 cg_hudGrenadePointerPulseMin "0.3"
             A   cg_hudGrenadePointerWidth "25"
                 cg_hudlegacysplitscreenscale "2"
                 cg_hudMapBorderWidth "2"
                 cg_hudMapFriendlyHeight "15"
                 cg_hudMapFriendlyWidth "15"
                 cg_hudMapPlayerHeight "20"
                 cg_hudMapPlayerWidth "20"
               C cg_hudMapRadarLineThickness "0.15"
                 cg_hudObjectiveTextScale "0.3"
             A   cg_hudProneY "-160"
             A   cg_hudSayPosition "5 175"
                 cg_hudsplitscreencompassscale "1.5"
                 cg_hudsplitscreenstancescale "2"
                 cg_hudStanceFlash "1 1 1 1"
             A   cg_hudStanceHintPrints "0"
             A   cg_hudVotePosition "5 220"
             A   cg_invalidCmdHintBlinkInterval "600"
             A   cg_invalidCmdHintDuration "1800"
               C cg_javelinKillCamCloseZDist "128"
               C cg_javelinKillCamDownDist "150"
               C cg_javelinKillCamFov "60"
               C cg_javelinKillCamLookLerpDist "3000"
               C cg_javelinKillCamPassDist "50"
               C cg_javelinKillCamPassTime "5"
               C cg_javelinKillCamUpDist "200"
               C cg_killCamDefaultLerpTime "300"
               C cg_killCamTurretLerpTime "900"
             A   cg_laserlight "1"
               C cg_levelReverbDryLevel "0.9"
               C cg_levelReverbEnabled "1"
               C cg_levelReverbRoomType "city"
               C cg_levelReverbWetLevel "0.15"
             A   cg_mapLocationSelectionCursorSpeed "0.6"
             A   cg_marks_ents_player_only "0"
               C cg_minCullBulletDist "128"
                 cg_nopredict "0"
               C cg_overheadIconSize "0.7"
               C cg_overheadNamesFarDist "1024"
               C cg_overheadNamesFarScale "0.75"
               C cg_overheadNamesFont "2"
               C cg_overheadNamesGlow "0 0 0 1"
               C cg_overheadNamesMaxDist "10000"
               C cg_overheadNamesNearDist "256"
               C cg_overheadNamesSize "0.5"
               C cg_overheadRankSize "0.5"
               C cg_overheadTitlesFont "2"
               C cg_overheadTitleSize "0.5"
          U  A   cg_predictItems "1"
                 cg_predictItemsDuration "5"
               C cg_remoteMissileKillCamBackDist "300"
               C cg_remoteMissileKillCamUpDist "60"
               C cg_rocketKillCamBackDist "70"
               C cg_rocketKillCamUpDist "10"
                 cg_scoreboardBannerHeight "35"
                 cg_scoreboardFont "0"
                 cg_scoreboardHeaderFontScale "0.35"
                 cg_scoreboardHeight "435"
                 cg_scoreboardItemHeight "18"
                 cg_scoreboardMyColor "1 0.8 0.4 1"
                 cg_scoreboardPingGraph "1"
                 cg_scoreboardPingHeight "0.7"
                 cg_scoreboardPingText "0"
                 cg_scoreboardPingWidth "0.036"
                 cg_scoreboardRankFontScale "0.25"
                 cg_scoreboardScrollStep "3"
                 cg_scoreboardTextOffset "0.5"
                 cg_scoreboardWidth "500"
             A   cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
             A   cg_ScoresPing_HighColor "0.8 0 0 1"
             A   cg_ScoresPing_Interval "100"
             A   cg_ScoresPing_LowColor "0 0.74902 0 1"
             A   cg_ScoresPing_MaxBars "4"
             A   cg_ScoresPing_MedColor "0.8 0.8 0 1"
             A   cg_scriptIconSize "0"
                 cg_showmiss "0"
             A   cg_splatterHitAlpha "1"
             A   cg_splatterHitFadeInTime "0.05"
             A   cg_splatterHitFadeOutTime "0.1"
             A   cg_splatterHitFullInTime "0"
             A   cg_splatterHitInnerAngle "15"
             A   cg_splatterHitInnerRadius "0"
               C cg_splatterHitOntoScreen "0"
             A   cg_splatterHitOuterAngle "30"
             A   cg_splatterHitOuterRadius "0.6"
             A   cg_splatterTrackAlpha "1"
             A   cg_splatterTrackFadeInTime "0"
             A   cg_splatterTrackFadeOutTime "0.5"
             A   cg_splatterTrackFullInTime "0.3"
               C cg_splatterTrackIndependent "1"
             A   cg_splatterTrackInnerAngle "5"
             A   cg_splatterTrackInnerRadius "0.4"
               C cg_splatterTrackOntoScreen "0"
             A   cg_splatterTrackOuterAngle "20"
             A   cg_splatterTrackOuterRadius "0.6"
             A   cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
             A   cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
             A   cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
             A   cg_subtitleMinTime "3"
             A   cg_subtitleWidthStandard "520"
             A   cg_subtitleWidthWidescreen "520"
             A   cg_teamChatsOnly "0"
               C cg_thirdPerson "0"
               C cg_thirdPersonAngle "0"
               C cg_thirdPersonMode "Fixed"
               C cg_thirdPersonRange "120"
               C cg_turretKillCamBackDist "10"
               C cg_turretKillCamFov "50"
               C cg_turretKillCamUpDist "10"
               C cg_viewVehicleInfluence "1"
             A   cg_viewZSmoothingMax "16"
             A   cg_viewZSmoothingMin "1"
             A   cg_viewZSmoothingTime "0.1"
             A   cg_voiceIconSize "0"
               C cg_watersheeting "1"
             A   cg_waterSheeting_brightness "0"
             A   cg_waterSheeting_contrast "1"
             A   cg_waterSheeting_darkTint "1 1 1"
             A   cg_waterSheeting_desaturation "0"
             A   cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
             A   cg_waterSheeting_enable "0"
             A   cg_waterSheeting_fadeDuration "2"
             A   cg_waterSheeting_lightTint "0.780261 1 1"
             A   cg_waterSheeting_magnitude "0.0655388"
             A   cg_waterSheeting_radius "4.44051"
                 cg_weapHitCullAngle "45"
                 cg_weapHitCullEnable "1"
             A   cg_weaponCycleDelay "0"
                 cg_weaponHintsCoD1Style "1"
               C cg_weaponVisInterval "4"
             A   cg_youInKillCamSize "6"
                 cl_analog_attack_threshold "0.8"
                 cl_anglespeedkey "1.5"
                 cl_bypassMouseInput "0"
                 cl_connectionAttempts "15"
                 cl_connectTimeout "120"
                 cl_demoBackJump "20000"
                 cl_demoFastTimescaleSpeed "3"
                 cl_demoForwardJump "4000"
                 cl_demoSlowTimescaleSpeed "0.4"
                 cl_dirSelConvergenceTime "0.1"
             A   cl_freelook "1"
                 cl_freezeDemo "0"
                 cl_hudDrawsBehindUI "1"
           R     cl_ingame "0"
             A   cl_maxpackets "30"
             A   cl_maxPing "800"
                 cl_migrationTimeout "40"
           R     cl_motdString ""
             A   cl_mouseAccel "0"
                 cl_nodelta "0"
                 cl_noprint "0"
             A   cl_packetdup "1"
           R     cl_paused "0"
             A   cl_pitchspeed "140"
                 cl_serverStatusResendTime "750"
                 cl_showmouserate "0"
                 cl_shownet "0"
                 cl_shownuments "0"
                 cl_showSend "0"
                 cl_showServerCommands "0"
                 cl_showTimeDelta "0"
                 cl_stanceHoldTime "300"
                 cl_timeout "20"
          U  A   cl_voice "1"
             A   cl_yawspeed "140"
               C clientSideEffects "1"
                 com_animCheck "0"
                 com_cinematicEndInWhite "0"
           R     com_errorResolveCommand ""
                 com_filter_output "0"
             A   com_maxfps "85"
                 com_maxFrameTime "100"
             A   com_recommendedSet "1"
                 com_statmon "0"
           R   C com_timescale "1"
                 compass "1"
               C compassClampIcons "1"
                 compassCoords "740 3590 400"
                 compassECoordCutoff "37"
               C compassEnemyFootstepEnabled "0"
               C compassEnemyFootstepMaxRange "500"
               C compassEnemyFootstepMaxZ "100"
               C compassEnemyFootstepMinSpeed "140"
               C compassFastRadarUpdateTime "2"
                 compassFriendlyHeight "16"
                 compassFriendlyWidth "16"
               C compassHellfireTargetSpot "0"
               C compassHideSansObjectivePointer "0"
               C compassHideVehicles "0"
               C compassMaxRange "2500"
                 compassMinRadius "0.0001"
                 compassMinRange "0.0001"
                 compassObjectiveArrowHeight "20"
                 compassObjectiveArrowOffset "2"
                 compassObjectiveArrowRotateDist "5"
                 compassObjectiveArrowWidth "20"
                 compassObjectiveDetailDist "10"
                 compassObjectiveDrawLines "1"
                 compassObjectiveHeight "20"
                 compassObjectiveIconHeight "16"
                 compassObjectiveIconWidth "16"
                 compassObjectiveMaxHeight "70"
                 compassObjectiveMaxRange "2048"
                 compassObjectiveMinAlpha "1"
                 compassObjectiveMinDistRange "1"
                 compassObjectiveMinHeight "-70"
                 compassObjectiveNearbyDist "4"
                 compassObjectiveNumRings "10"
                 compassObjectiveRingSize "80"
                 compassObjectiveRingTime "10000"
                 compassObjectiveTextHeight "18"
                 compassObjectiveTextScale "0.3"
                 compassObjectiveWidth "20"
                 compassPlayerHeight "18.75"
                 compassPlayerWidth "18.75"
               C compassRadarLineThickness "0.4"
               C compassRadarPingFadeTime "4"
               C compassRadarUpdateTime "4"
                 compassRotation "1"
             A   compassSize "1"
               C compassSoundPingFadeTime "2"
               C compassTickertapeStretch "0.5"
                 con_default_console_filter "*"
             A   con_errormessagetime "8"
             A   con_gameMsgWindow0FadeInTime "0.25"
             A   con_gameMsgWindow0FadeOutTime "0.5"
             AL  con_gameMsgWindow0Filter "gamenotify obituary"
             A   con_gameMsgWindow0LineCount "4"
             A   con_gameMsgWindow0MsgTime "5"
             A   con_gameMsgWindow0ScrollTime "0.25"
             A   con_gameMsgWindow0SplitscreenScale "1.5"
             A   con_gameMsgWindow1FadeInTime "0.25"
             A   con_gameMsgWindow1FadeOutTime "0.5"
             AL  con_gameMsgWindow1Filter "boldgame"
             A   con_gameMsgWindow1LineCount "1"
             A   con_gameMsgWindow1MsgTime "3"
             A   con_gameMsgWindow1ScrollTime "0.25"
             A   con_gameMsgWindow1SplitscreenScale "1.5"
             A   con_gameMsgWindow2FadeInTime "0.75"
             A   con_gameMsgWindow2FadeOutTime "0.5"
             AL  con_gameMsgWindow2Filter "subtitle"
             A   con_gameMsgWindow2LineCount "7"
             A   con_gameMsgWindow2MsgTime "5"
             A   con_gameMsgWindow2ScrollTime "0.25"
             A   con_gameMsgWindow2SplitscreenScale "1.5"
             A   con_gameMsgWindow3FadeInTime "0.25"
             A   con_gameMsgWindow3FadeOutTime "0.5"
             AL  con_gameMsgWindow3Filter ""
             A   con_gameMsgWindow3LineCount "5"
             A   con_gameMsgWindow3MsgTime "5"
             A   con_gameMsgWindow3ScrollTime "0.25"
             A   con_gameMsgWindow3SplitscreenScale "1.5"
             A   con_inputBoxColor "0.25 0.25 0.2 1"
             A   con_inputHintBoxColor "0.4 0.4 0.35 1"
             A   con_matchPrefixOnly "1"
             A   con_minicon "0"
             A   con_miniconlines "5"
             A   con_minicontime "4"
             A   con_outputBarColor "1 1 0.95 0.6"
             A   con_outputSliderColor "0.15 0.15 0.1 0.6"
             A   con_outputWindowColor "0.35 0.35 0.3 0.75"
                 con_typewriterColorBase "1 1 1"
             A   con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
             A   con_typewriterColorGlowCompleted "0 0.3 0.8 1"
             A   con_typewriterColorGlowFailed "0.8 0 0 1"
             A   con_typewriterColorGlowUpdated "0 0.6 0.18 1"
             A   con_typewriterDecayDuration "700"
             A   con_typewriterDecayStartTime "6000"
             A   con_typewriterPrintSpeed "50"
                 cpu_speed_12players "3"
                 cpu_speed_18players "6"
                 cpu_speed_8players "2.7"
                 developer "0"
                 developer_script "0"
                 didyouknow "@PLATFORM_DYK_IW4_MSG17"
                 drawEntityCount "0"
                 drawEntityCountPos "-55 -180"
                 drawEntityCountSize "32"
                 drawKillcamData "0"
                 drawKillcamDataPos "-55 -340"
                 drawKillcamDataSize "32"
             A   drawLagometer "0"
                 drawServerBandwidth "0"
                 drawServerBandwidthPos "-55 -340"
             A   dynEnt_active "1"
               C dynEnt_bulletForce "1000"
               C dynEnt_damageScale "1"
               C dynEnt_explodeForce "12500"
               C dynEnt_explodeMaxEnts "20"
               C dynEnt_explodeMinForce "40"
               C dynEnt_explodeSpinScale "3"
               C dynEnt_explodeUpbias "0.5"
               C dynEnt_explodingBulletForce "3500"
               C dynEnt_explodingBulletMaxEnts "5"
               C dynEnt_explodingBulletMinForce "5"
               C dynEnt_explodingBulletSpinScale "1"
               C dynEnt_explodingBulletUpbias "0.5"
               C fixedtime "0"
               C FoFIconMaxSize "640"
               C FoFIconMinSize "30"
               C FoFIconScale "1.3"
               C FoFIconSpawnTimeDelay "1"
               C FoFIconSpawnTimeFade "5"
               C friction "5.5"
            I    fs_basegame ""
            I    fs_basepath "G:\codmw2"
            I    fs_cdpath ""
            I    fs_copyfiles "0"
                 fs_debug "0"
        S  I    fs_game ""
            I    fs_homepath "G:\codmw2"
              LC fs_ignoreLocalized "0"
               C fx_count "0"
                 fx_cull_elem_draw "1"
                 fx_cull_elem_spawn "1"
               C fx_debugBolt "0"
               C fx_draw "1"
               C fx_drawClouds "1"
               C fx_enable "1"
               C fx_freeze "0"
               C fx_mark_profile "0"
             A   fx_marks "1"
             A   fx_marks_ents "1"
             A   fx_marks_smodels "1"
               C fx_profile "0"
               C fx_profileFilter ""
               C fx_profileSkip "0"
               C fx_profileSort "cost"
               C fx_visMinTraceDist "80"
             A   g_allowvote "1"
        S    L  g_gametype "war"
                 g_gravity "800"
        S       g_hardcore "0"
                 g_logsync "2"
                 g_synchronousClients "0"
           R     gameMode "mp"
             A   glass_angular_vel "5 35"
               C glass_break "1"
             A   glass_debug "0"
             A   glass_edge_angle "5 10"
             A   glass_fall_delay "0.2 0.9"
             A   glass_fall_gravity "800"
             A   glass_fall_ratio "1.5 3"
             A   glass_fringe_maxcoverage "0.2"
             A   glass_fringe_maxsize "150"
             A   glass_fx_chance "0.25"
             A   glass_hinge_friction "50"
             A   glass_linear_vel "200 400"
             A   glass_max_pieces_per_frame "100"
             A   glass_max_shatter_fx_per_frame "6"
             A   glass_physics_chance "0.15"
             A   glass_physics_maxdist "512"
             A   glass_shard_maxsize "300"
             A   glass_shattered_scale "48"
             A   glass_trace_interval "100"
                 heli_barrelMaxVelocity "1250"
                 heli_barrelRotation "70"
                 heli_barrelSlowdown "360"
           R     hiDef "1"
               C hud_bloodOverlayLerpRate "0.3"
             A   hud_deathQuoteFadeTime "1000"
             A   hud_enable "1"
             A   hud_fade_ammodisplay "0"
               C hud_fade_compass "0"
             A   hud_fade_healthbar "2"
             A   hud_fade_offhand "0"
             A   hud_fade_sprint "1.7"
             A   hud_fade_stance "1.7"
             A   hud_fadeout_speed "0.1"
             A   hud_flash_period_offhand "0.5"
             A   hud_flash_time_offhand "2"
             A   hud_health_pulserate_critical "0.5"
             A   hud_health_pulserate_injured "1"
             A   hud_health_startpulse_critical "0.33"
             A   hud_health_startpulse_injured "1"
               C hudElemPausedBrightness "0.4"
             AL  in_mouse "1"
             A   intro "0"
                 iwnet_debug "0"
                 iwnet_maxResendTime "120"
                 iwnet_minResendTime "4"
                 iwnet_searching "1"
                 iwnet_sessionFullHeartbeat "20000"
                 iwnet_sessionHeartbeat "5000"
                 iwnet_sessions "1"
                 iwnet_xuid "504"
               C jump_height "39"
               C jump_ladderPushVel "128"
               C jump_slowdownEnable "1"
               C jump_spreadAdd "64"
               C jump_stepSize "18"
                 koth_autodestroytime "60"
                 koth_capturetime "20"
                 koth_delayPlayer "0"
                 koth_destroytime "10"
                 koth_extraDelay "0"
                 koth_kothmode "0"
                 koth_proMode "0"
                 koth_spawnDelay "60"
                 koth_spawntime "30"
               C laserDebug "0"
               C laserEndOffset "0.5"
               C laserFlarePct "0.2"
               C laserFlarePct_alt "0"
               C laserForceOn "0"
             A   laserLight "1"
               C laserLightBeginOffset "13"
               C laserLightBodyTweak "15"
               C laserLightEndOffset "-3"
               C laserLightRadius "3"
               C laserLightRadius_alt "100"
             A   laserLightWithoutNightvision "0"
               C laserRadius "0.8"
               C laserRadius_alt "30"
               C laserRange "1500"
               C laserRange_alt "5000"
               C laserRangePlayer "1500"
                 loading_sre_fatal "1"
                 lobby_animationSpeed "30"
                 lobby_animationTilesHigh "4"
                 lobby_animationTilesWide "8"
                 lobby_numAnimationFrames "30"
                 lobby_partySearchWaitTime "1000"
                 lobby_searchingPartyColor "0.941177 0.768627 0.321569
             AL  loc_forceEnglish "0"
             AL  loc_language "0"
              L  loc_translate "1"
                 loc_warnings "0"
                 loc_warningsAsErrors "0"
                 loc_warningsUI "0"
                 logfile "1"
                 lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
                 lowAmmoWarningColor2 "1 1 1 1"
                 lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
                 lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
                 lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961
                 lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
                 lowAmmoWarningPulseFreq "2.3"
                 lowAmmoWarningPulseMax "1.5"
                 lowAmmoWarningPulseMin "0"
                 lsp_debug "0"
             A   m_filter "0"
             A   m_forward "0.25"
             A   m_pitch "0.022"
             A   m_side "0.25"
             A   m_yaw "0.022"
               C mantle_check_angle "60"
               C mantle_check_radius "0.1"
               C mantle_check_range "20"
               C mantle_debug "0"
               C mantle_enable "1"
               C mantle_max_vertical_end_velocity "0"
               C mantle_view_yawcap "60"
           R     mapcrc "0"
        S R     mapname ""
               C masterPort "20810"
               C masterServerName "cod4master.activision.com"
                 matchmaking_debug "1"
                 maxVoicePacketsPerSec "100"
                 maxVoicePacketsPerSecForServer "20"
                 migration_blocksperframe "0"
               C migration_dvarErrors "1"
                 migration_limit "5"
                 migration_msgtimeout "500"
                 migration_timeBetween "30000"
                 migration_verboseBroadcastTime "100"
                 migrationPingTime "10"
               C missileRemoteFOV "15"
               C missileRemoteSteerPitchRange "1 87"
               C missileRemoteSteerPitchRate "35"
               C missileRemoteSteerYawRate "35"
             A   monkeytoy "0"
                 motd "Welcome to Modern Warfare 2 multiplayer"
               C motionTrackerBlurDuration "0.2"
                 motionTrackerCenterX "0"
                 motionTrackerCenterY "-0.37"
               C motionTrackerPingFadeTime "3"
                 motionTrackerPingPitchAddPerEnemy "0"
                 motionTrackerPingPitchBase "1"
                 motionTrackerPingPitchNearby "2"
                 motionTrackerPingSize "0.2"
               C motionTrackerRange "1600"
               C motionTrackerSweepAngle "90"
               C motionTrackerSweepInterval "3"
               C motionTrackerSweepSpeed "2000"
               C mp_paused "0"
                 msg_dumpEnts "0"
                 msg_hudelemspew "0"
                 msg_printEntityNums "0"
          U  A   name ""
              L  net_ip "localhost"
                 net_lanauthorize "0"
             AL  net_noipx "0"
             AL  net_noudp "0"
              L  net_port "28960"
                 net_profile "0"
                 net_showprofile "0"
             AL  net_socksEnabled "0"
             AL  net_socksPassword ""
             AL  net_socksPort "1080"
             AL  net_socksServer ""
             AL  net_socksUsername ""
                 nextdemo ""
                 nextmap ""
                 nightVisionDisableEffects "0"
                 nightVisionFadeInOutTime "0.1"
                 nightVisionPowerOnTime "0.3"
               C objectiveFadeTimeGoingOff "0.5"
               C objectiveFadeTimeGoingOn "1"
               C objectiveFadeTimeWaitOff "2"
               C objectiveFadeTimeWaitOn "2"
               C objectiveFadeTooClose "0.1"
               C objectiveFadeTooFar "25"
               C objectiveFontSize "0.6"
               C objectiveHide "0"
               C objectiveTextOffsetY "-5.33"
               C onlinegame "0"
                 onlinegameandhost "0"
                 onlineunrankedgameandhost "0"
                 overrideNVGModelWithKnife "0"
                 packetDebug "0"
               C painReverbDryLevel "0.5"
               C painReverbRoomType "underwater"
               C painReverbWetLevel "0.4"
               C painVisionLerpOutRate "0.3"
               C painVisionTriggerHealth "0.55"
               C party_autoteams "1"
                 party_connectTimeout "1000"
                 party_connectToOthers "1"
                 party_currentSearchTier "2"
                 party_debug "0"
                 party_defaultSearchTier "2"
                 party_editingsettings "0"
                 party_firstSubpartyIndex "0"
           R     party_gamesize ""
                 party_gameStartTimerLength "10"
           R     party_gametype ""
           R     party_host "0"
                 party_hostmigration "1"
           R     party_hostname ""
           R     party_IAmSelected "0"
           R     party_kickplayerquestion ""
                 party_listFocus "0"
           R     party_lobbyPlayerCount ""
           R     party_mapname ""
           R     party_mappacks ""
                 party_matchedPlayerCount "4"
                 party_maxplayers "16"
                 party_maxPrivatePartyPlayers "18"
                 party_maxSearchTier "6"
                 party_maxTeamDiff "1"
           R     party_membersMissingMapPack "0"
                 party_minLobbyTime "60"
                 party_minplayers "2"
                 party_msPerTier "50"
           R     party_partyPlayerCount ""
           R     party_playervisible "0"
                 party_pregameStartTimerLength "5"
                 party_searchPauseTime "2000"
                 party_searchRandomDelay "500"
                 party_searchResultsLifetime "45000"
                 party_searchResultsMin "2000"
           R     party_selectedIndex "0"
           R     party_selectedIndexChangedTime "0"
                 party_statusString ""
                 party_teambased "1"
                 party_teamsVisible "0"
                 party_timer "0"
                 party_vetoButtonVisible "0"
                 party_vetoDelayTime "4"
                 party_vetoPassed "0"
                 party_vetoPercentRequired "0.501"
                 party_vetoStatus ""
                 partymigrate_broadcast_interval "200"
                 partymigrate_cpuBonusPing "25"
                 partymigrate_cpuBonusThreshold "0.5"
                 partymigrate_pingtest_retry "100"
                 partymigrate_pingtest_timeout "600"
                 partymigrate_selectiontime "1800"
                 partymigrate_timeout "8000"
                 partymigrate_timeoutmax "15000"
          U      password ""
                 perk_armorPiercingDamage "40"
                 perk_blastShield "65"
               C perk_bulletPenetrationMultiplier "2"
               C perk_diveDistanceCheck "64"
               C perk_diveGravityScale "0.75"
               C perk_diveVelocity "250"
               C perk_diveViewRollResetSpeed "4"
               C perk_diveViewRollSpeed "0.5"
               C perk_diveViewRollTarget "45"
               C perk_extendedMagsMGAmmo "10"
               C perk_extendedMagsPistolAmmo "5"
               C perk_extendedMagsRifleAmmo "10"
               C perk_extendedMagsSMGAmmo "10"
               C perk_extendedMagsSpreadAmmo "5"
               C perk_extendedMeleeRange "176"
               C perk_extraBreath "5"
               C perk_fastSnipeScale "2"
               C perk_footstepVolumeAlly "0.25"
               C perk_footstepVolumeEnemy "4"
               C perk_footstepVolumePlayer "0.25"
               C perk_grenadeDeath "frag_grenade_short_mp"
               C perk_improvedExtraBreath "5"
               C perk_lightWeightViewBobScale "0.75"
               C perk_parabolicAngle "180"
               C perk_parabolicIcon "specialty_parabolic"
               C perk_parabolicRadius "400"
               C perk_quickDrawSpeedScale "1.5"
                 perk_scavengerMode "0"
               C perk_sprintMultiplier "2"
               C perk_sprintRecoveryMultiplierActual "0.6"
               C perk_sprintRecoveryMultiplierVisual "0.6"
               C perk_weapRateMultiplier "0.75"
               C perk_weapReloadMultiplier "0.5"
               C perk_weapSpreadMultiplier "0.65"
               C phys_autoDisableAngular "57"
               C phys_autoDisableFastAngular "270"
               C phys_autoDisableFastLinear "40"
               C phys_autoDisableFastTime "0.5"
               C phys_autoDisableLinear "20"
               C phys_autoDisableTime "0.9"
               C phys_bulletSpinScale "3"
               C phys_bulletUpBias "0.5"
                 phys_cfm "0.0001"
               C phys_collUseEntities "0"
                 phys_contact_cfm "1e-005"
                 phys_contact_cfm_ragdoll "0.001"
               C phys_contact_cfm_vehicle "0.001"
               C phys_contact_cfm_vehicleSoft "0.05"
                 phys_contact_erp "0.8"
                 phys_contact_erp_ragdoll "0.3"
               C phys_contact_erp_vehicle "0.5"
               C phys_contact_erp_vehicleSoft "0.05"
               C phys_csl "0.3"
               C phys_dragAngular "0.5"
               C phys_dragLinear "0.03"
                 phys_drawAwake "0"
                 phys_drawCollisionObj "0"
                 phys_drawCollisionWorld "0"
                 phys_drawcontacts "0"
                 phys_drawDebugInfo "0"
                 phys_dumpcontacts "0"
                 phys_erp "0.8"
               C phys_frictionScale "1"
               C phys_gravity "-800"
               C phys_gravity_ragdoll "-800"
                 phys_gravityChangeWakeupRadius "120"
                 phys_jitterMaxMass "200"
                 phys_joint_cfm "0.0001"
                 phys_joint_stop_cfm "0.0001"
                 phys_joint_stop_erp "0.8"
               C phys_jointPullThreshold "4"
                 phys_mcv "20"
                 phys_mcv_ragdoll "1000"
               C phys_mcv_vehicle "300"
                 phys_minImpactMomentum "250"
               C phys_narrowObjMaxLength "4"
               C phys_noIslands "0"
               C phys_qsi "15"
               C phys_reorderConst "1"
               C physVeh_collideWithClipOnly "0"
               C physVeh_explodeForce "800"
               C physVeh_explodeSpinScale "3"
               C physVeh_jump "0"
               C physVeh_minImpactMomentum "17.6"
               C physVeh_pathConstraintCfm "1e-006"
               C physVeh_pathConstraintErp "0.8"
               C physVeh_slideReductionForHighSpeed "0"
               C physVeh_StepsPerFrame "3"
               C player_adsExitDelay "0"
               C player_backSpeedScale "0.7"
               C player_breath_fire_delay "0"
               C player_breath_gasp_lerp "6"
               C player_breath_gasp_scale "4.5"
               C player_breath_gasp_time "1"
               C player_breath_hold_lerp "1"
               C player_breath_hold_time "4.5"
               C player_breath_snd_delay "1"
               C player_breath_snd_lerp "2"
               C player_burstFireCooldown "0.2"
               C player_debugHealth "0"
               C player_dmgtimer_flinchTime "500"
               C player_dmgtimer_maxTime "750"
               C player_dmgtimer_minScale "0"
               C player_dmgtimer_stumbleTime "500"
               C player_dmgtimer_timePerPoint "100"
           R   C player_footstepsThreshhold "0"
               C player_lastStandCrawlSpeedScale "0.2"
               C player_lastStandDebug "0"
               C player_lean_rotate_crouch_left "0.8"
               C player_lean_rotate_crouch_right "0.3"
               C player_lean_rotate_left "0.8"
               C player_lean_rotate_right "0.4"
               C player_lean_shift_crouch_left "4"
               C player_lean_shift_crouch_right "15"
               C player_lean_shift_left "5"
               C player_lean_shift_right "9"
               C player_meleeHeight "10"
               C player_meleeRange "64"
               C player_meleeWidth "10"
               C player_move_factor_on_torso "0"
           R   C player_moveThreshhold "10"
               C player_runThreshhold "110"
               C player_scopeExitOnDamage "0"
               C player_spectateSpeedScale "1"
               C player_sprintCameraBob "0.5"
                 player_sprintForwardMinimum "105"
               C player_sprintMinTime "1"
               C player_sprintRechargePause "0"
               C player_sprintSpeedScale "1.5"
               C player_sprintStrafeSpeedScale "0.667"
               C player_sprintTime "4"
               C player_sprintUnlimited "0"
               C player_strafeAnimCosAngle "0.5"
               C player_strafeSpeedScale "0.8"
               C player_sustainAmmo "0"
               C player_turnAnims "0"
               C player_view_pitch_down "85"
               C player_view_pitch_up "85"
                 playlist "0"
                 playlistFilename "playlists.info"
                 privateMatch_joinPassword ""
                 privateMatch_serverPassword ""
               C pro******nuOption_blacklevel "0"
               C pro******nuOption_gamma "0.8"
               C pro******nuOption_safeAreaHorz "0.85"
               C pro******nuOption_safeAreaVert "0.85"
               C pro******nuOption_volume "0.8"
        S R     protocol "134"
             A   r_aaAlpha "dither (fast)"
             AL  r_aaMaxQuality "0"
             AL  r_aaSamples "2"
             AL  r_altModelLightingUpdate "0"
             AL  r_aspectRatio "auto"
               C r_atlasAnimFPS "15"
             A   r_autopriority "0"
             A   r_blacklevel "0"
               C r_blur "0"
               C r_brightness "0"
                 r_cacheModelLighting "1"
                 r_cacheSModelLighting "1"
                 r_clear "never"
                 r_clearColor "0 0 0 0"
                 r_clearColor2 "0 0 0 0"
               C r_colorMap "Unchanged"
               C r_contrast "1"
             AL  r_customMode ""
             A   r_debugLineWidth "1"
               C r_debugShader "none"
             A   r_depthPrepass "None"
               C r_desaturation "1"
                 r_detail "1"
               C r_detailMap "Unchanged"
               C r_diffuseColorScale "1"
             AL  r_displayRefresh "60 Hz"
             A   r_distortion "1"
             A   r_dlightLimit "4"
               C r_dof_bias "0.5"
             A   r_dof_enable "1"
               C r_dof_farBlur "1.8"
               C r_dof_farEnd "7000"
               C r_dof_farStart "1000"
               C r_dof_nearBlur "6"
               C r_dof_nearEnd "60"
               C r_dof_nearStart "10"
               C r_dof_tweak "0"
               C r_dof_viewModelEnd "8"
               C r_dof_viewModelStart "2"
               C r_dpvsFilterDebug "0"
               C r_drawDecals "1"
             A   r_drawSun "1"
             A   r_drawWater "1"
                 r_envMapExponent "5"
                 r_envMapMaxIntensity "0.5"
                 r_envMapMinIntensity "0.2"
                 r_envMapOverride "0"
                 r_envMapSunIntensity "2"
             A   r_fastSkin "0"
               C r_filmAltShader "1"
                 r_filmTweakBrightness "0"
                 r_filmTweakContrast "1.4"
                 r_filmTweakDarkTint "0.7 0.85 1"
                 r_filmTweakDesaturation "0.2"
                 r_filmTweakDesaturationDark "0.2"
                 r_filmTweakEnable "0"
                 r_filmTweakInvert "0"
                 r_filmTweakLightTint "1.1 1.05 0.85"
                 r_filmTweakMediumTint "0.9 1 0.9"
               C r_filmUseTweaks "0"
              L  r_floatz "1"
               C r_fog "1"
               C r_forceLod "none"
               C r_fullbright "0"
             AL  r_fullscreen "0"
             A   r_gamma "0.8"
               C r_glow "1"
             A   r_glow_allowed "1"
                 r_glow_allowed_script_forced "0"
               C r_glowTweakBloomCutoff "0.5"
               C r_glowTweakBloomDesaturation "0"
               C r_glowTweakBloomIntensity0 "1"
               C r_glowTweakEnable "0"
               C r_glowTweakRadius0 "5"
               C r_glowUseTweaks "0"
                 r_gpuSync "off"
                 r_heroLighting "1"
               C r_highLodDist "-1"
                 r_ignore "0"
             AL  r_ignorehwgamma "0"
             A   r_inGameVideo "1"
                 r_lightCacheLessFrequentMaxDistance "64"
                 r_lightCacheLessFrequentPeriod "10"
                 r_lightGridContrast "0"
                 r_lightGridEnableTweaks "0"
                 r_lightGridIntensity "1"
                 r_lightGridUseTweakedValues "1"
               C r_lightMap "Unchanged"
              L  r_loadForRenderer "1"
               C r_lockPvs "0"
             A   r_lodBiasRigid "0"
             A   r_lodBiasSkinned "0"
             A   r_lodScaleRigid "1"
             A   r_lodScaleSkinned "1"
               C r_lowestLodDist "-1"
               C r_lowLodDist "-1"
               C r_mediumLodDist "-1"
             AL  r_mode "1024x768"
              LC r_modelVertColor "1"
             AL  r_monitor "0"
             A   r_multiGpu "0"
                 r_normal "1"
               C r_normalMap "Unchanged"
                 r_outdoor "1"
                 r_outdoorFeather "8"
             A   r_picmip "0"
             A   r_picmip_bump "0"
             A   r_picmip_manual "0"
             A   r_picmip_spec "0"
             AL  r_picmip_water "0"
             A   r_polygonOffsetBias "-1"
             A   r_polygonOffsetScale "-1"
             A   r_portalBevels "0.7"
                 r_portalBevelsOnly "0"
                 r_portalMinClipArea "0.02"
               C r_portalMinRecurseDepth "2"
               C r_portalWalkLimit "0"
             AL  r_preloadShaders "0"
                 r_pretess "1"
               C r_primaryLightTweakDiffuseStrength "1"
               C r_primaryLightTweakSpecularStrength "1"
               C r_primaryLightUseTweaks "0"
                 r_reflectionProbeGenerate "0"
                 r_reflectionProbeGenerateExit "0"
                 r_reflectionProbeRegenerateAll "0"
           R     r_rendererInUse "Shader model 3.0"
             AL  r_rendererPreference "Default"
               C r_resampleScene "1"
               C r_scaleViewport "1"
               C r_showFbColorDebug "None"
               C r_showFloatZDebug "0"
               C r_showLightGrid "0"
               C r_showMissingLightGrid "0"
               C r_showPortals "0"
               C r_showPortalsOverview "0"
               C r_singleCell "0"
               C r_skipPvs "0"
                 r_smc_enable "1"
                 r_smc_optimize "1"
                 r_smp_backend "1"
                 r_smp_worker "1"
                 r_smp_worker_thread0 "1"
                 r_smp_worker_thread1 "1"
             A   r_specular "1"
               C r_specularColorScale "2.5"
               C r_specularMap "Unchanged"
               C r_spotLightBrightness "14"
               C r_spotLightEndRadius "196"
               C r_spotLightEntityShadows "1"
               C r_spotLightExponent "2"
               C r_spotLightFovInnerFraction "0.5"
               C r_spotLightMaxLength "5000"
               C r_spotLightShadows "1"
               C r_spotLightSModelShadows "1"
               C r_spotLightStartRadius "36"
                 r_sse_skinning "1"
               C r_subwindow "0 1 0 1"
               C r_sun_from_dvars "0"
                 r_sun_fx_position "0 0 0"
                 r_sunblind_fadein "0.5"
                 r_sunblind_fadeout "3"
                 r_sunblind_max_angle "5"
                 r_sunblind_max_darken "0.75"
                 r_sunblind_min_angle "30"
                 r_sunflare_fadein "1"
                 r_sunflare_fadeout "1"
                 r_sunflare_max_alpha "1"
                 r_sunflare_max_angle "2"
                 r_sunflare_max_size "2500"
                 r_sunflare_min_angle "45"
                 r_sunflare_min_size "0"
                 r_sunflare_shader "sun_flare"
                 r_sunglare_fadein "0.5"
                 r_sunglare_fadeout "3"
                 r_sunglare_max_angle "5"
                 r_sunglare_max_lighten "0.75"
                 r_sunglare_min_angle "30"
                 r_sunsprite_shader "sun"
                 r_sunsprite_size "16"
             A   r_texFilterAnisoMax "4"
             A   r_texFilterAnisoMin "1"
               C r_texFilterDisable "0"
               C r_texFilterMipBias "0"
             A   r_texFilterMipMode "Unchanged"
              L  r_useLayeredMaterials "0"
              L  r_vc_makelog "0"
                 r_vc_showlog "0"
             AL  r_vsync "0"
                 r_warningRepeatDelay "5"
               C r_zfar "0"
             A   r_zFeather "1"
               C r_znear "4"
               C r_znear_depthhack "0.1"
               C radarjamDistMax "800"
               C radarjamDistMin "350"
               C radarjamSinCurve "0"
               C ragdoll_baselerp_time "1000"
               C ragdoll_bullet_force "500"
               C ragdoll_bullet_upbias "0.5"
               C ragdoll_debug "0"
                 ragdoll_dump_anims "0"
             A   ragdoll_enable "1"
               C ragdoll_explode_force "18000"
               C ragdoll_explode_upbias "0.8"
               C ragdoll_exploding_bullet_force "5000"
               C ragdoll_exploding_bullet_upbias "0.8"
               C ragdoll_fps "20"
                 ragdoll_idle_min_velsq "2"
               C ragdoll_jitter_scale "1"
               C ragdoll_jointlerp_time "3000"
               C ragdoll_max_life "4500"
             A   ragdoll_max_simulating "16"
                 ragdoll_max_stretch_pct "10"
               C ragdoll_rotvel_scale "1"
               C ragdoll_self_collision_scale "1.2"
                 ragdoll_stretch_iters "10"
          U  A   rate "25000"
                 reliableResendTime "300"
                 reliableTimeoutTime "20000"
               C RemoteCameraSounds_DryLevel "0.1"
               C RemoteCameraSounds_RoomType "underwater"
               C RemoteCameraSounds_WetLevel "0.5"
                 requireOpenNat "1"
           R     safeArea_adjusted_horizontal "1"
           R     safeArea_adjusted_vertical "1"
               C safeArea_horizontal "0.85"
               C safeArea_vertical "0.85"
                 scr_airdrop_ac130 "3"
                 scr_airdrop_ammo "17"
                 scr_airdrop_counter_uav "15"
                 scr_airdrop_emp "1"
                 scr_airdrop_harrier_airstrike "7"
                 scr_airdrop_helicopter "7"
                 scr_airdrop_helicopter_flares "5"
                 scr_airdrop_helicopter_minigun "3"
                 scr_airdrop_mega_ac130 "2"
                 scr_airdrop_mega_ammo "12"
                 scr_airdrop_mega_counter_uav "16"
                 scr_airdrop_mega_emp "0"
                 scr_airdrop_mega_harrier_airstrike "5"
                 scr_airdrop_mega_helicopter "5"
                 scr_airdrop_mega_helicopter_flares "3"
                 scr_airdrop_mega_helicopter_minigun "2"
                 scr_airdrop_mega_nuke "0"
                 scr_airdrop_mega_precision_airstrike "10"
                 scr_airdrop_mega_predator_missile "14"
                 scr_airdrop_mega_sentry "16"
                 scr_airdrop_mega_stealth_airstrike "3"
                 scr_airdrop_mega_uav "12"
                 scr_airdrop_nuke "0"
                 scr_airdrop_precision_airstrike "11"
                 scr_airdrop_predator_missile "12"
                 scr_airdrop_sentry "12"
                 scr_airdrop_stealth_airstrike "5"
                 scr_airdrop_uav "17"
                 scr_arena_numlives "1"
                 scr_arena_promode "0"
                 scr_arena_roundlimit "0"
                 scr_arena_roundswitch "3"
                 scr_arena_scorelimit "1"
                 scr_arena_timelimit "2.5"
                 scr_arena_winlimit "4"
                 scr_ctf_halftime "1"
                 scr_ctf_numlives "0"
                 scr_ctf_playerrespawndelay "0"
                 scr_ctf_promode "0"
                 scr_ctf_returntime "30"
                 scr_ctf_roundlimit "1"
                 scr_ctf_scorelimit "0"
                 scr_ctf_timelimit "10"
                 scr_ctf_waverespawndelay "10"
                 scr_ctf_winlimit "1"
                 scr_dd_addtime "2.5"
                 scr_dd_bombtimer "45"
                 scr_dd_defusetime "5"
                 scr_dd_numlives "0"
                 scr_dd_planttime "5"
                 scr_dd_playerrespawndelay "0"
                 scr_dd_promode "0"
                 scr_dd_roundlimit "3"
                 scr_dd_roundswitch "1"
                 scr_dd_scorelimit "1"
                 scr_dd_timelimit "2.5"
                 scr_dd_waverespawndelay "0"
                 scr_dd_winlimit "2"
                 scr_diehard "0"
                 scr_dm_numlives "0"
                 scr_dm_playerrespawndelay "0"
                 scr_dm_promode "0"
                 scr_dm_roundlimit "1"
                 scr_dm_scorelimit "1500"
                 scr_dm_timelimit "10"
                 scr_dm_waverespawndelay "0"
                 scr_dm_winlimit "1"
                 scr_dom_numlives "0"
                 scr_dom_playerrespawndelay "0"
                 scr_dom_promode "0"
                 scr_dom_roundlimit "1"
                 scr_dom_scorelimit "200"
                 scr_dom_timelimit "0"
                 scr_dom_waverespawndelay "0"
                 scr_dom_winlimit "1"
                 scr_explBulletMod "1"
                 scr_game_allowkillcam "1"
                 scr_game_deathpointloss "0"
                 scr_game_forceuav "0"
                 scr_game_graceperiod "0"
                 scr_game_hardpoints "1"
                 scr_game_killstreakdelay "0"
                 scr_game_onlyheadshots "0"
                 scr_game_perks "1"
                 scr_game_spectatetype "1"
                 scr_game_suicidepointloss "0"
                 scr_gtnw_numlives "0"
                 scr_gtnw_playerrespawndelay "0"
                 scr_gtnw_promode "0"
                 scr_gtnw_roundlimit "1"
                 scr_gtnw_roundswitch "0"
                 scr_gtnw_scorelimit "101"
                 scr_gtnw_timelimit "10"
                 scr_gtnw_waverespawndelay "0"
                 scr_gtnw_winlimit "1"
                 scr_hardcore "0"
                 scr_hardpoint_allowartillery "1"
                 scr_hardpoint_allowhelicopter "1"
                 scr_hardpoint_allowuav "1"
                 scr_koth_numlives "0"
                 scr_koth_playerrespawndelay "0"
                 scr_koth_promode "0"
                 scr_koth_roundlimit "1"
                 scr_koth_roundswitch "1"
                 scr_koth_scorelimit "250"
                 scr_koth_timelimit "15"
                 scr_koth_waverespawndelay "0"
                 scr_koth_winlimit "1"
                 scr_maxPerPlayerExplosives "2"
                 scr_nukeCancelMode "0"
                 scr_nukeTimer "10"
                 scr_oldschool "0"
                 scr_oneflag_numlives "0"
                 scr_oneflag_playerrespawndelay "0"
                 scr_oneflag_promode "0"
                 scr_oneflag_roundlimit "0"
                 scr_oneflag_roundswitch "3"
                 scr_oneflag_scorelimit "1"
                 scr_oneflag_timelimit "3"
                 scr_oneflag_waverespawndelay "0"
                 scr_oneflag_winlimit "4"
                 scr_patientZero ""
                 scr_player_forcerespawn "1"
                 scr_player_healthregentime "5"
                 scr_player_maxhealth "100"
                 scr_player_numlives "0"
                 scr_player_respawndelay "0"
                 scr_player_sprinttime "4"
                 scr_player_suicidespawndelay "0"
                 scr_RequiredMapAspectratio "1"
                 scr_restxp_cap "0.5"
                 scr_restxp_enable "0"
                 scr_restxp_levelsPerDay "0.5"
                 scr_restxp_minRestTime "4"
                 scr_restxp_restedAwardScale "0.5"
                 scr_restxp_timescale "1"
                 scr_riotShieldXPBullets "15"
                 scr_sab_bombtimer "30"
                 scr_sab_defusetime "5"
                 scr_sab_hotpotato "0"
                 scr_sab_numlives "0"
                 scr_sab_planttime "2.5"
                 scr_sab_playerrespawndelay "7.5"
                 scr_sab_promode "0"
                 scr_sab_roundlimit "1"
                 scr_sab_roundswitch "1"
                 scr_sab_scorelimit "0"
                 scr_sab_timelimit "20"
                 scr_sab_waverespawndelay "0"
                 scr_sab_winlimit "1"
                 scr_sd_bombtimer "45"
                 scr_sd_defusetime "5"
                 scr_sd_multibomb "0"
                 scr_sd_numlives "1"
                 scr_sd_planttime "5"
                 scr_sd_playerrespawndelay "0"
                 scr_sd_promode "0"
                 scr_sd_roundlimit "0"
                 scr_sd_roundswitch "3"
                 scr_sd_scorelimit "1"
                 scr_sd_timelimit "2.5"
                 scr_sd_waverespawndelay "0"
                 scr_sd_winlimit "4"
                 scr_team_fftype "0"
                 scr_team_kickteamkillers "0"
                 scr_team_respawntime "0"
                 scr_team_teamkillpointloss "1"
                 scr_team_teamkillspawndelay "20"
                 scr_thirdPerson "0"
                 scr_tispawndelay "0"
                 scr_vip_numlives "0"
                 scr_vip_promode "0"
                 scr_vip_roundlimit "3"
                 scr_vip_roundswitch "1"
                 scr_vip_scorelimit "1"
                 scr_vip_timelimit "2.5"
                 scr_vip_winlimit "2"
                 scr_war_numlives "0"
                 scr_war_playerrespawndelay "0"
                 scr_war_promode "0"
                 scr_war_roundlimit "1"
                 scr_war_scorelimit "7500"
                 scr_war_timelimit "10"
                 scr_war_waverespawndelay "0"
                 scr_war_winlimit "1"
                 scr_xpscale "1"
             A   sensitivity "5"
                 sentry_placement_debug "0"
                 sentry_placement_feet_offset "17 20 10"
                 sentry_placement_feet_trace_dist_z "20"
                 sentry_placement_trace_dist "42"
                 sentry_placement_trace_min_normal "0.7"
                 sentry_placement_trace_pitch "20"
                 sentry_placement_trace_radius "30"
                 sentry_placement_trace_radius_canon_safety "5"
             A   server1 ""
             A   server10 ""
             A   server11 ""
             A   server12 ""
             A   server13 ""
             A   server14 ""
             A   server15 ""
             A   server16 ""
             A   server2 ""
             A   server3 ""
             A   server4 ""
             A   server5 ""
             A   server6 ""
             A   server7 ""
             A   server8 ""
             A   server9 ""
                 session_immediateDeleteTinySessions "0"
           R     session_nonblocking "1"
               C shieldImpactBulletShakeDuration "500"
               C shieldImpactBulletShakeScale "0.35"
               C shieldImpactExplosionHighShakeDuration "1250"
               C shieldImpactExplosionHighShakeScale "0.5"
               C shieldImpactExplosionLowShakeDuration "800"
               C shieldImpactExplosionLowShakeScale "0.4"
               C shieldImpactExplosionThreshold "85"
               C shieldImpactMissileShakeDuration "1500"
               C shieldImpactMissileShakeScale "0.5"
        S R     shortversion "1.0"
                 showdrop "0"
                 showpackets "0"
             A   sm_enable "1"
               C sm_fastSunShadow "1"
                 sm_lightScore_eyeProjectDist "64"
                 sm_lightScore_spotProjectFrac "0.125"
             A   sm_maxLights "4"
                 sm_minSpotLightScore "0.5"
                 sm_polygonOffsetBias "0.125"
                 sm_polygonOffsetScale "2"
               C sm_qualitySpotShadow "1"
               C sm_spotDistCull "1"
               C sm_spotEnable "1"
               C sm_spotLimit "4"
                 sm_spotShadowFadeTime "1"
               C sm_strictCull "1"
               C sm_sunEnable "1"
               C sm_sunSampleSizeNear "0.25"
               C sm_sunShadowCenter "0 0 0"
               C sm_sunShadowScale "1"
             A   sm_sunShadowScaleLocked "1"
          U  A   snaps "20"
             A   snd_cinematicVolumeScale "0.5"
               C snd_draw3D "Off"
                 snd_drawInfo "None"
               C snd_enable2D "1"
               C snd_enable3D "1"
             A   snd_enableEq "1"
               C snd_enableReverb "1"
               C snd_enableStream "1"
             A   snd_errorOnMissing "0"
             AL  snd_khz "44"
               C snd_levelFadeTime "250"
             AL  snd_outputConfiguration "Windows default"
               C snd_slaveFadeTime "500"
             A   snd_touchStreamFilesOnLoad "0"
             A   snd_volume "0.8"
           R     splitscreen "0"
                 stat_version "10"
               C stopspeed "100"
                 stringtable_debug "0"
        S       sv_allowAnonymous "0"
        S       sv_allowClientConsole "1"
             A   sv_allowDownload "1"
                 sv_allowedClan1 ""
                 sv_allowedClan2 ""
            I    sv_cheats "0"
                 sv_clientArchive "1"
                 sv_clientSideBullets "1"
                 sv_connectTimeout "120"
                 sv_debugRate "0"
                 sv_debugReliableCmds "0"
        S   A   sv_floodProtect "1"
        S   A   sv_hostname "CoD4Host"
                 sv_hugeSnapshotDelay "200"
                 sv_hugeSnapshotSize "4000"
           R     sv_iwdNames ""
           R     sv_iwds ""
                 sv_kickBanTime "300"
                 sv_mapRotation ""
                 sv_mapRotationCurrent ""
        S   AL  sv_maxclients "18"
        S   A   sv_maxPing "0"
        S   A   sv_maxRate "25000"
        S   A   sv_minPing "0"
               C sv_network_fps "50"
                 sv_packet_info "0"
                 sv_padPackets "0"
           R     sv_paused "0"
        S       sv_privateClients "0"
        S       sv_privateClientsForClients "0"
                 sv_privatePassword ""
        S       sv_pure "1"
             A   sv_reconnectlimit "3"
           R     sv_referencedFFCheckSums ""
           R     sv_referencedFFNames ""
           R     sv_referencedIwdNames ""
           R     sv_referencedIwds ""
                 sv_rejoinTimeout "5"
           R     sv_running "0"
                 sv_showAverageBPS "0"
                 sv_timeout "20"
                 sv_voiceQuality "3"
                 sv_zombietime "2"
            IA   sys_configSum "230111639"
            IA   sys_configureGHz "18.5691"
           R     sys_cpuGHz "2.67277"
           R     sys_cpuName "Intel(R) Core(TM) i7 CPU         920  @
            IA   sys_gpu "ATI Radeon HD 4800 Series"
                 sys_lockThreads "none"
                 sys_quitMigrateTime "15000"
            I    sys_smp_allowed "1"
           R     sys_SSE "1"
            IA   sys_sysMB "2048"
           R     systemlink "0"
                 testClients_doAttack "1"
                 testClients_doCrouch "0"
                 testClients_doMove "1"
                 testClients_doReload "1"
                 testClients_watchKillcam "1"
                 thermal_playerModel ""
               C thermalBlurFactorNoScope "250"
               C thermalBlurFactorScope "250"
               C timescale "1"
                 tracer_debugDraw "0"
                 tracer_explosiveColor1 "1 0.75 0.75 0"
                 tracer_explosiveColor2 "1 0.75 0.75 1"
                 tracer_explosiveColor3 "1 0.75 0.75 1"
                 tracer_explosiveColor4 "1 0.75 0.75 1"
                 tracer_explosiveColor5 "1 0.75 0.75 1"
                 tracer_explosiveColor6 "1 0.75 0.75 0"
                 tracer_explosiveOverride "1"
                 tracer_explosiveWidth "15"
                 tracer_firstPersonMaxWidth "4"
                 tracer_stoppingPowerColor1 "0 0 0 0"
                 tracer_stoppingPowerColor2 "1 1 1 1"
                 tracer_stoppingPowerColor3 "1 0 0 1"
                 tracer_stoppingPowerColor4 "1 0 0 1"
                 tracer_stoppingPowerColor5 "1 1 0 1"
                 tracer_stoppingPowerColor6 "1 1 1 1"
                 tracer_stoppingPowerOverride "0"
                 tracer_stoppingPowerWidth "6"
                 tracer_thermalWidthMult "2"
               C turret_adsEnabled "1"
               C turret_adsFov "35"
               C turret_adsTime "250"
               C turret_fov "55"
               C ui_allow_classchange "0"
                 ui_allow_controlschange "1"
               C ui_allow_teamchange "0"
             A   ui_bigFont "0.4"
                 ui_borderLowLightScale "0.35"
             A   ui_browserFriendlyfire "-1"
             A   ui_browserKillcam "-1"
             A   ui_browserMod "0"
             A   ui_browserShowDedicated "0"
             A   ui_browserShowEmpty "1"
             A   ui_browserShowFull "1"
             A   ui_browserShowPassword "-1"
             A   ui_browserShowPure "1"
                 ui_buildLocation "-60 460"
                 ui_buildSize "0.2"
                 ui_cinematicsTimestamp "0"
                 ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
             A   ui_currentFeederMapIndex "0"
             A   ui_currentMap "0"
                 ui_customClassName ""
                 ui_customModeEditName ""
                 ui_customModeName ""
               C ui_debugMode "0"
             A   ui_drawCrosshair "1"
             A   ui_extraBigFont "0.55"
                 ui_gametype "war"
               C ui_hud_hardcore "0"
                 ui_hud_obituaries "1"
                 ui_hud_showobjicons "1"
             A   ui_joinGametype "0"
                 ui_mapname "mp_afghan"
             AL  ui_maxclients "18"
                 ui_mousePitch "0"
           R     ui_multiplayer "1"
             A   ui_netGametype "0"
             A   ui_netGametypeName "dm"
             A   ui_netSource "1"
                 ui_partyFull "0"
                 ui_playerPartyColor "1 0.8 0.4 1"
             A   ui_serverStatusTimeOut "7000"
                 ui_showEndOfGame "0"
               C ui_showList "0"
                 ui_showmap "1"
                 ui_showMenuOnly ""
               C ui_sliderSteps "40"
             A   ui_smallFont "0.25"
               C ui_textScrollFadeTime "0.2"
               C ui_textScrollPauseEnd "3"
               C ui_textScrollPauseStart "1"
               C ui_textScrollSpeed "30"
                 uiscript_debug "0"
                 upnp_maxAttempts "4"
            I    useFastFile "1"
             A   useMapPreloading "1"
                 useonlinestats "0"
                 useRelativeTeamColors "0"
             A   useSvMapPreloading "1"
               C useTagFlashSilenced "1"
               C veh_boneControllerLodDist "2000"
               C vehAudio_inAirPitchDownLerp "1.2"
               C vehAudio_inAirPitchUpLerp "0.75"
               C vehAudio_spawnVolumeTime "2"
               C vehCam_angles "0 0 0"
               C vehCam_editMode "0"
               C vehCam_freeLook "0"
               C vehCam_offset "0 0 0"
               C vehCam_pitchClamp "45"
               C vehCam_pitchTurnRate "90"
               C vehCam_radius "0"
               C vehCam_speedInfluence "0"
               C vehCam_yawClamp "45"
               C vehCam_yawTurnRate "260"
               C vehCam_zOffsetMode "World"
           R     version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"
             A   vid_xpos "22"
             A   vid_ypos "53"
               C viewModelDebugNotetracks "0"
               C viewModelHacks "1"
           R     viewposNow "0 0 0"
                 voiceDebug "0"
                 voiceDegrade "0"
                 waypointDebugDraw "0"
                 waypointDistScaleRangeMax "3000"
                 waypointDistScaleRangeMin "1000"
                 waypointDistScaleSmallest "0.8"
                 waypointIconHeight "36"
                 waypointIconWidth "36"
                 waypointOffscreenCornerRadius "105"
                 waypointOffscreenDistanceThresholdAlpha "30"
                 waypointOffscreenPadBottom "30"
                 waypointOffscreenPadLeft "103"
                 waypointOffscreenPadRight "0"
                 waypointOffscreenPadTop "0"
                 waypointOffscreenPointerDistance "20"
                 waypointOffscreenPointerHeight "12"
                 waypointOffscreenPointerWidth "25"
                 waypointOffscreenRoundedCorners "1"
                 waypointOffscreenScaleLength "500"
                 waypointOffscreenScaleSmallest "1"
               C waypointPlayerOffsetCrouch "56"
               C waypointPlayerOffsetProne "30"
               C waypointPlayerOffsetStand "66"
                 waypointSplitscreenScale "1.8"
                 waypointTweakY "-17"
           R     wideScreen "0"
                 winvoice_loopback "0"
             A   winvoice_mic_mute "1"
             A   winvoice_mic_reclevel "65535"
             A   winvoice_mic_scaler "1"
             A   winvoice_save_voice "0"
                 xblive_hostingprivateparty "0"
                 xblive_loggedin "0"
           R     xblive_playEvenIfDown "0"
                 xblive_privatematch "0"
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