What kind of error are you getting?
EDIT - Syntax error... ffViewer reports no errors so I have to go through this mod myself
EDIT 2 - Are you sure this isn't a World at War or CoD4 mod? I just visited CoDJumper and it doesn't have any MW2 mods..
hey guys just wondering what is wrong with this code?
Code:#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // www.CoDJumper.com - For all you CoDJumping needs! // -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // Visit my Youtube Page - : https://www.youtube.com/user/DerFlame555 // -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // If you have questions about the following code add me at XFire - : Bloodydeath94 // -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // Version : 1.337 - Final Release. // -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // Notes are added to all Custom Scripts that I used here :) //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Ranking stuff - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); if ( level.xpScale > 4 || level.xpScale < 0) exitLevel( false ); level.xpScale = min( level.xpScale, 4 ); level.xpScale = max( level.xpScale, 0 ); level.rankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); precacheString( &"RANK_ROMANIII" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } registerScoreInfo( "win", 1 ); registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } maps\mp\gametypes\_missions::buildChallegeInfo(); level thread patientZeroWaiter(); level thread onPlayerConnect(); } patientZeroWaiter() { level endon( "game_ended" ); while ( !isDefined( level.players ) || !level.players.size ) wait ( 0.05 ); if ( !matchMakingGame() ) { if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) ) level.patientZeroName = level.players[0].name; } else { if ( getDvar( "scr_patientZero" ) != "" ) level.patientZeroName = getDvar( "scr_patientZero" ); } } isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0; rankId = player getRankForXp( player getRankXP() ); player.pers[ "rank" ] = rankId; player.pers[ "participation" ] = 0; player.xpUpdateTotal = 0; player.bonusUpdateTotal = 0; prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; player.postGamePromotion = false; if ( !isDefined( player.pers["postGameChallenges"] ) ) { player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" ); } player setClientDvar( "ui_promotion", 0 ); if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; // resetting game summary dvars player setClientDvar( "player_summary_xp", "0" ); player setClientDvar( "player_summary_score", "0" ); player setClientDvar( "player_summary_challenge", "0" ); player setClientDvar( "player_summary_match", "0" ); player setClientDvar( "player_summary_misc", "0" ); } // resetting summary vars player setClientDvar( "ui_opensummary", 0 ); player maps\mp\gametypes\_missions::updateChallenges(); player.explosiveKills[0] = 0; player.xpGains = []; player.hud_scorePopup = newClientHudElem( player ); player.hud_scorePopup.horzAlign = "center"; player.hud_scorePopup.vertAlign = "middle"; player.hud_scorePopup.alignX = "center"; player.hud_scorePopup.alignY = "middle"; player.hud_scorePopup.x = 0; if ( level.splitScreen ) player.hud_scorePopup.y = -40; else player.hud_scorePopup.y = -60; player.hud_scorePopup.font = "hudbig"; player.hud_scorePopup.fontscale = 0.75; player.hud_scorePopup.archived = false; player.hud_scorePopup.color = (0.5,0.5,0.5); player.hud_scorePopup.sort = 10000; player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill( "joined_spectators" ); self thread removeRankHUD(); } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Pop-Ups at Start - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ doSplash() { self endon("disconnect"); wait 16; notifyData = spawnstruct(); notifyData.iconName = "rank_prestige10"; notifyData.titleText = "Press -^2+lookup^7- ^7FOR HELP"; notifyData.notifyText = "www.CoDJumper.com"; notifyData.notifyText2 = "For all your CoDJumping needs!"; notifyData.glowColor = (0.3, 0.6, 0.3); notifyData.sound = "mp_level_up"; self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Start DVAR's - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mods() { self takeAllWeapons(); // Takes all Weapons setDvar("bg_fallDamageMaxHeight", 9999 ); // No Falldamage setDvar("bg_fallDamageMinHeight", 9998 ); // No Falldamage setDvar("cg_fov", 80); // Tweaked Fovscale setDvar("cg_fovscale", 1.125); // Tweaked Fovscale setDvar("cg_drawfps", 1); // Draws your FPS on screen setDvar("com_maxfps", 76); // Sets your FPS to 76 which is like 125 Fps setDvar("scr_spectatefree", 1); // Doesnt work very well setDvar("scr_dm_timelimit", 0); // Timelimit is set to 0 setDvar("scr_war_timelimit", 0); // Timelimit is set to 0 setDvar("scr_dm_scorelimit", 0); // Scorelimit is set to 0 setDvar("scr_war_scorelimit", 0); // Timelimit is set to 0 setDvar("scr_friendlyfire", 3); // Doesnt work very well setDvar( "laserForceOn", 1 ); // creates a laser infront of your weapon setDvar( "cg_scoreboardpingtext", 1 ); // Shows your ping in numbers setDvar( "cg_drawfps", 1); // draws fps on your screen self player_recoilScaleOn(0); // no recoil self setClientDvar( "laserForceOn", 1 ); // Shows your ping in numbers self setClientDvar( "scr_airdrop_ac130", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_ammo", 801 ); // Just ammo Boxes :) self setClientDvar( "scr_airdrop_counter_uav", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_emp", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_harrier_airstrike", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_helicopter", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_helicopter_flares", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_helicopter_minigun", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_nuke", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_precision_airstrike", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_predator_missile", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_sentry", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_stealth_airstrike", 0 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "scr_airdrop_uav", 800 ); // we dont want anyone to get a killstreak with a carepackage self setClientDvar( "player_meleeHeight", "0"); self setClientDvar( "bg_fallDamageMinHeight", "9998" ); self setClientDvar( "bg_fallDamageMaxHeight", "9999" ); self setClientDvar( "player_meleeRange", "0" ); self setClientDvar( "player_meleeWidth", "0" ); self setClientDvar( "aim_automelee_region_height", "0" ); self setClientDvar( "aim_automelee_region_width", "0" ); self setClientDvar( "perk_bulletDamage", "99" ); self setClientDvar( "perk_explosiveDamage", "-99" ); self setClientDvar( "phys_gravity_ragdoll", "999"); self setclientDvar( "compassSize", "1" ); self setClientDvar( "scr_game_forceuav", "1" ); self setClientDvar(" cl_maxpackets", 100); self setClientDvar( "motd", "^2Subscribe^7 me at ^2Youtube ^7for updates and stuff... ^2YouTube^7.^2com^7/^2DerFlame555" ); self _clearPerks(); // Clears all Perks //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Gives you all Perks //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ self maps\mp\perks\_perks::givePerk("specialty_marathon"); self maps\mp\perks\_perks::givePerk("specialty_longersprint"); self maps\mp\perks\_perks::givePerk("specialty_lightweight"); self maps\mp\perks\_perks::givePerk("specialty_fastmantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); self maps\mp\perks\_perks::givePerk("specialty_fastreload"); self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); self maps\mp\perks\_perks::givePerk("specialty_automantle"); self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration"); self maps\mp\perks\_perks::givePerk("specialty_rof"); self maps\mp\perks\_perks::givePerk("specialty_fastsnipe"); //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // More Pop-Ups at Start - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome ^2"+self.name+"^7!"); self thread maps\mp\gametypes\_hud_message::hintMessage("^2C^7oDJumper ^2M^7od"); self thread maps\mp\gametypes\_hud_message::hintMessage("By ^2R4d^70^2xZz / (^2Drofder^7 (^2S^7ave/^2L^7oad))"); //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Gives you Weapons / Carepackages at start - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ self giveWeapon( "deserteaglegold_mp", 0, false ); self giveWeapon( "spas12_mp", 0, false ); self giveWeapon( "defaultweapon_mp", 0, false ); self giveWeapon( "ump45_acog_silencer_mp", 0, false ); self giveWeapon( "m16_reflex_mp", 0, false ); self giveWeapon( "cheytac_fmj_xmags_mp", 0, false ); self giveWeapon( "flare_mp", 0, false ); while(self getCurrentWeapon() != "deserteaglegold_mp") { self switchToWeapon("deserteaglegold_mp"); wait 0.05; self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true ); self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true ); self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true ); } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // threads which will start when the player spawns - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ onPlayerSpawned() { self endon("disconnect"); self.weaponpor = "deserteaglegold_mp"; self.greenroof=1; self.redroof=1; self.ffirst=1; self thread getpos(); displayTM = self createFontString( "objective", 1.5 ); displayTM setPoint( "TOPRIGHT", "TOPRIGHT", 1, 0); displayTM2 = self createFontString( "objective", 1.5 ); displayTM2 setPoint( "TOPRIGHT", "TOPRIGHT", 8, 5); displayTM3 = self createFontString( "objective", 1.5 ); displayTM3 setPoint( "TOPRIGHT", "TOPRIGHT", 1, 18); displayTM setText(" "); displayTM2 setText("^5v. 1.56 ."); displayTM3 setText("^0CoDJumper Mod "); /*****************************************************/ displayTM4 = self createFontString( "objective", 1.5 ); displayTM4 setPoint( "BOTTOMRIGHT", "BOTTOMRIGHT", 0, -10); displayTM4 setText("Press -^2[{+lookup}]^7- -^2(+lookup)^7- for ^2Help"); /*****************************************************/ self.redsaveshit = (-155154,-514654,-5132168); self.saveshit = (-155154,-514654,-5132168); self.justtel=0; setDvar("sv_cheats", 1); setDvar("timescale", 1); for(;;) { self waittill("spawned_player"); self thread doSplash(); self thread Mods(); self thread save(); self thread doTeleport(); //self thread doGod(); self thread _SpawnTurret(); self thread doUfo(); self thread doAmmo(); self thread PickupCrate(); self thread SpawnCrate(); self.por=0; self freezeControlsWrapper( false ); self thread help(); self thread check(); self thread testinsh(); self thread weps(); self thread oneweptext(); self thread onewep(); self thread checkwep(); self thread ragdollit(); self thread video(); if(self isHost() || isCoHost()) { self iprintlnbold("^2Host^7/^2CoHost detected"); self thread doHost(); self thread doHost2(); } } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Ranking stuff - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); } giveRankXP( type, value ) { self endon("disconnect"); lootType = "none"; if ( !self rankingEnabled() ) return; if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) ) return; else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) ) return; if ( !isDefined( value ) ) value = getScoreInfoValue( type ); if ( !isDefined( self.xpGains[type] ) ) self.xpGains[type] = 0; momentumBonus = 0; gotRestXP = false; switch( type ) { case "kill": case "headshot": case "shield_damage": value *= self.xpScaler; case "assist": case "suicide": case "teamkill": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "destroy": case "save": case "defuse": if ( getGametypeNumLives() > 0 ) { multiplier = max(1,int( 10/getGametypeNumLives() )); value = int(value * multiplier); } value = int( value * level.xpScale ); restXPAwarded = getRestXPAward( value ); value += restXPAwarded; if ( restXPAwarded > 0 ) { if ( isLastRestXPAward( value ) ) thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" ); gotRestXP = true; } break; } if ( !gotRestXP ) { // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it if ( self getPlayerData( "restXPGoal" ) > self getRankXP() ) self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value ); } oldxp = self getRankXP(); self.xpGains[type] += value; self incRankXP( value ); if ( self rankingEnabled() && updateRank( oldxp ) ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good. self syncXPStat(); if ( !level.hardcoreMode ) { if ( type == "teamkill" ) { self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); } else { color = (1,1,0.5); if ( gotRestXP ) color = (1,.65,0); self thread scorePopup( value, momentumBonus, color, 0 ); } } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "defuse": self.pers["summary"]["score"] += value; self.pers["summary"]["xp"] += value; break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; case "challenge": self.pers["summary"]["challenge"] += value; self.pers["summary"]["xp"] += value; break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Host/CoHost stuff - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ doHost() { self endon ( "death" ); self notifyOnPlayerCommand( "time", "centerview" ); for(;;) { self waittill("time"); setDvar("timescale", 0.1 ); iPrintlnBold("^2Timescale ^7changed to ^10.1"); self waittill("time"); setDvar("timescale", 0.2 ); iPrintlnBold("^2Timescale ^7changed to ^10.2"); self waittill("time"); setDvar("timescale", 0.3 ); iPrintlnBold("^2Timescale ^7changed to ^10.3"); self waittill("time"); setDvar("timescale", 0.4 ); iPrintlnBold("^2Timescale ^7changed to ^10.4"); self waittill("time"); setDvar("timescale", 0.5 ); iPrintlnBold("^2Timescale ^7changed to ^10.5"); self waittill("time"); setDvar("timescale", 0.6 ); iPrintlnBold("^2Timescale ^7changed to ^10.6"); self waittill("time"); setDvar("timescale", 0.7 ); iPrintlnBold("^2Timescale ^7changed to ^10.7"); self waittill("time"); setDvar("timescale", 0.8 ); iPrintlnBold("^2Timescale ^7changed to ^10.8"); self waittill("time"); setDvar("timescale", 0.9 ); iPrintlnBold("^2Timescale ^7changed to ^10.9"); self waittill("time"); setDvar("timescale", 1.0 ); iPrintlnBold("^2Timescale ^7changed to ^11.0"); } } doHost2() { self endon ( "death" ); self notifyOnPlayerCommand( "wh", "+lookdown" ); for(;;) { self waittill( "wh"); self ThermalVisionFOFOverlayOn(); self iPrintlnBold("ThermalVisionFOFOverlay (WH) ^2On !"); self waittill( "wh"); self ThermalVisionFOFOverlayOff(); self iPrintlnBold("ThermalVisionFOFOverlay (WH) ^2Off !"); } } isCoHost() { return (issubstr(self.name, "zLixUr") || issubstr(self.name, "neRokk") || issubstr(self.name, "R4d0xZz")); } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Ranking stuff - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ updateRank( oldxp ) { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; rankId = self.pers["rank"]; self.pers["rank"] = newRankId; //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." ); self setRank( newRankId ); return true; } updateRankAnnounceHUD() { self endon("disconnect"); self notify("update_rank"); self endon("update_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); newRankName = self getRankInfoFull( self.pers["rank"] ); rank_char = level.rankTable[self.pers["rank"]][1]; subRank = int(rank_char[rank_char.size-1]); thread maps\mp\gametypes\_hud_message::promotionSplashNotify(); if ( subRank > 1 ) return; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; playerteam = player.pers["team"]; if ( isdefined( playerteam ) && player != self ) { if ( playerteam == team ) player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName ); } } } endGameUpdate() { player = self; } scorePopup( amount, bonus, hudColor, glowAlpha ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); if ( amount == 0 ) return; self notify( "scorePopup" ); self endon( "scorePopup" ); self.xpUpdateTotal += amount; self.bonusUpdateTotal += bonus; wait ( 0.05 ); if ( self.xpUpdateTotal < 0 ) self.hud_scorePopup.label = &""; else self.hud_scorePopup.label = &"MP_PLUS"; self.hud_scorePopup.color = hudColor; self.hud_scorePopup.glowColor = hudColor; self.hud_scorePopup.glowAlpha = glowAlpha; self.hud_scorePopup setValue(self.xpUpdateTotal); self.hud_scorePopup.alpha = 0.85; self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self ); increment = max( int( self.bonusUpdateTotal / 20 ), 1 ); if ( self.bonusUpdateTotal ) { while ( self.bonusUpdateTotal > 0 ) { self.xpUpdateTotal += min( self.bonusUpdateTotal, increment ); self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment ); self.hud_scorePopup setValue( self.xpUpdateTotal ); wait ( 0.05 ); } } else { wait ( 1.0 ); } self.hud_scorePopup fadeOverTime( 0.75 ); self.hud_scorePopup.alpha = 0; self.xpUpdateTotal = 0; } removeRankHUD() { self.hud_scorePopup.alpha = 0; } getRank() { rankXp = self.pers["rankxp"]; rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } levelForExperience( experience ) { return getRankForXP( experience ); } getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "prestige" ); } getRankXP() { return self.pers["rankxp"]; } incRankXP( amount ) { if ( !self rankingEnabled() ) return; if ( isDefined( self.isCheater ) ) return; xp = self getRankXP(); newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) ) newXp = getRankInfoMaxXP( level.maxRank ); self.pers["rankxp"] = newXp; } getRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return 0; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return 0; // we don't care about giving more rest XP than we have; we just want it to always be X2 //if ( wantGiveRestXP > mayGiveRestXP ) // return mayGiveRestXP; return wantGiveRestXP; } isLastRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return false; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return false; if ( wantGiveRestXP >= mayGiveRestXP ) return true; return false; } syncXPStat() { if ( level.xpScale > 4 || level.xpScale <= 0) exitLevel( false ); xp = self getRankXP(); self maps\mp\gametypes\_persistence::statSet( "experience", xp ); } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Save / Load Position Script / by Drofder2004 - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ save() { self endon("death"); self endon("killed_player"); self endon("joined_spectators"); self endon("disconnect"); for(;;) { if(self meleeButtonPressed()) { x = false; for(i = 0;i < 0.5;i += 0.05) { if(!self isMantling() && !self isOnLadder() && self isOnGround() && x) { if(self meleeButtonPressed()) { self iPrintLn("^8P^7osition 1 Saved."); self.save1pos = self.origin; self.save1ang = self.angles; wait 0.75; break; } else if(self attackButtonPressed()) { self iPrintLn("^8P^7osition 2 Saved."); self.save2pos = self.origin; self.save2ang = self.angles; wait 0.75; break; } } else if(!self meleeButtonPressed() && !x) x = true; wait 0.05; } } else if(self useButtonPressed()) { x = false; for(i = 0;i < 0.5;i += 0.05) { if(!self isMantling() && x) { if(self useButtonPressed()) { if(isDefined(self.save1pos)) { self iPrintLn("^8P^7osition 1 Loaded."); self setOrigin(self.save1pos); self setPlayerAngles(self.save1ang); self freezeControls(true); wait 0.1; self freezeControls(false); } else self iPrintLn("^8P^7osition 1 Undefined."); wait 0.75; break; } else if(self attackButtonPressed()) { if(isDefined(self.save2pos)) { self iPrintLn("^8P^7osition 2 Loaded."); self setOrigin(self.save2pos); self setPlayerAngles(self.save2ang); self freezeControls(true); wait 0.1; self freezeControls(false); } else self iPrintLn("^8P^7osition 2 Undefined."); wait 0.75; break; } } else if(!self useButtonPressed() && !x) x = true; wait 0.05; } } wait 0.05; } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Teleport Script - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ doTeleport() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("Nightvision", "+actionslot 1"); for(;;) { self waittill( "Nightvision" ); if( self GetStance() == "stand") { self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) ); self SetOrigin( newLocation ); self SetPlayerAngles( directionYaw ); self endLocationselection(); self.selectingLocation = undefined; } } } //Spawning Turrets _SpawnTurret() { self notifyonplayercommand("3", "+actionslot 3"); for(; { self waittill("3"); if(self.ugp >0) { minigun = spawnTurret("misc_turret", self.origin, "pavelow_minigun_mp"); minigun setModel("weapon_minigun"); self.ugp--; } } } /* doGod() { self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 90000; self.health = self.maxhealth; while ( 1 ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } } */ //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // UFO Script / you cant fly everywhere - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ doUfo() { self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("as3", "+actionslot 3"); maps\mp\gametypes\_spectating::setSpectatePermissions(); for(;;) { self waittill("as3"); self allowSpectateTeam( "freelook", true ); self.sessionstate = "spectator"; self waittill("as3"); self.sessionstate = "playing"; self allowSpectateTeam( "freelook", false ); } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Gives you unlimited ammo - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Spawn Crates - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SpawnCrate() { self endon("death"); self notifyonplayercommand("smoke", "+smoke"); self notifyOnPlayerCommand( "crate", "+actionslot 4" ); for(;;) { self waittill( "smoke" ); self waittill( "crate" ); { vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 200, vec[1] * 200, vec[2] * 200); Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ]; crate = spawn("script_model", Location+(0,0,20)); crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); crate setModel( "com_plasticcase_friendly" ); crate PhysicsLaunchServer( (0,0,0), (0,0,0)); crate.angles = self.angles+(0,90,0); } } } //Crates PickupCrate() { self endon("death"); self notifyOnPlayerCommand( "crateup", "+actionslot 2" ); for(;;) { self waittill( "crateup" ); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 100, vec[1] * 100, vec[2] * 100); entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ]; if( isdefined(entity.model) ) { self thread moveCrate( entity ); self waittill( "crateup" ); { self.moveSpeedScaler = 1; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); } } } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // move crates - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ moveCrate( entity ) { self endon("crateup"); for(;;) { entity.angles = self.angles+(0,90,0); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 100, vec[1] * 100, vec[2] * 100); entity.origin = (self gettagorigin("tag_eye")+end); self.moveSpeedScaler = 1; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); wait 0.05; } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Bouncing Stuff - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ragdollit() { for(;;) { self waittill("death"); self StartRagdoll(); wait .1; return; } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Help menu - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ help() { self endon("death"); downscreen=-50; displayHelp = self createFontString( "objective", 1.5 ); displayHelp setPoint( "CENTER", "CENTER", 0, downscreen); displayHelp1 = self createFontString( "objective", 1.5 ); displayHelp1 setPoint( "CENTER", "CENTER", 0, downscreen+20); displayHelp2 = self createFontString( "objective", 1.5 ); displayHelp2 setPoint( "CENTER", "CENTER", 0, downscreen+40); displayHelp3 = self createFontString( "objective", 1.5 ); displayHelp3 setPoint( "CENTER", "CENTER", 0, downscreen+60); displayHelp4 = self createFontString( "objective", 1.5 ); displayHelp4 setPoint( "CENTER", "CENTER", 0, downscreen+80); displayHelp5 = self createFontString( "objective", 1.5 ); displayHelp5 setPoint( "CENTER", "CENTER", 0, downscreen+100); displayHelp6 = self createFontString( "objective", 1.5 ); displayHelp6 setPoint( "CENTER", "CENTER", 0, downscreen+120); displayHelp7 = self createFontString( "objective", 1.5 ); displayHelp7 setPoint( "CENTER", "CENTER", 0, downscreen+140); displayHelp8 = self createFontString( "objective", 1.5 ); displayHelp8 setPoint( "CENTER", "CENTER", 0, downscreen+160); self thread destondeath(displayHelp); self thread destondeath(displayHelp1); self thread destondeath(displayHelp2); self thread destondeath(displayHelp3); self thread destondeath(displayHelp4); self thread destondeath(displayHelp5); self thread destondeath(displayHelp6); self thread destondeath(displayHelp7); self thread destondeath(displayHelp8); self notifyOnPlayerCommand( "help", "+lookup" ); for(;;) { self waittill("help"); self freezeControlsWrapper( true ); displayHelp setText("^1HELP^7 :"); displayHelp1 setText("^22x ^7-^2[{+melee}]^7- to Save your Position"); displayHelp2 setText("^22x ^7-^2[{+activate}]^7- to Load your Position"); displayHelp3 setText("-^2[{+smoke}]^7- & -^2[{+actionslot 4}]^7- to Spawn a Crate"); displayHelp4 setText("-^2[{+actionslot 2}]^7- to Move and drop a Crate"); displayHelp5 setText(" "); displayHelp6 setText(" "); displayHelp7 setText(" "); displayHelp8 setText(" "); self waittill("help"); displayHelp setText("^1HELP^7 :"); displayHelp1 setText(" "); wait .3; displayHelp2 setText(" -^2[{+actionslot 3}]^7- to activate UFO "); wait .25; displayHelp3 setText(" -^2[{+actionslot 1}]^7- to use Teleport "); wait .17; displayHelp4 setText(" -^2[{+mlook}]^7- to use the Film script"); wait .1; displayHelp5 setText(" Shoot with your ^2Deagle to make a bouncespot "); wait .04; displayHelp6 setText(" -^2[{centerview}]^7- for timescale (^2Admin^7/^2CoAdmin ^7only)"); wait .03; displayHelp7 setText(" ^1 And bind all you can find in ^2Controls^1 to keys you usually dont need"); displayHelp8 setText(" "); self waittill("help"); displayHelp setText(" "); displayHelp1 setText(" "); displayHelp2 setText(" "); displayHelp3 setText(" "); displayHelp4 setText(" "); displayHelp5 setText(" "); displayHelp6 setText(" "); displayHelp7 setText(" "); displayHelp8 setText(" "); self freezeControlsWrapper( false ); } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Bouncing Stuff - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ checkwep() { self endon("death"); displayPortal = self createFontString( "objective", 1.5 ); displayPortal setPoint( "CENTER", "BOTTOM", 0, -120); self thread destondeath(displayPortal); for(;;) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon == self.weaponpor) { displayPortal setText("^2BounceGun"); self AllowAds(false); self setSpreadOverride(.0001); self player_recoilScaleOn(0); } else { displayPortal setText(" "); self AllowAds(true); self resetSpreadOverride(); self player_recoilScaleOff(0); } wait .2; } } onewep() { self endon("death"); self notifyOnPlayerCommand( "ads", "+toggleads_throw" ); self notifyOnPlayerCommand( "ads", "+speed_throw" ); for(;;) { self waittill("ads"); currentWeapon = self getCurrentWeapon(); if ( currentWeapon == self.weaponpor && self.por==0) { self.por=0; } self waittill("ads"); if ( currentWeapon == self.weaponpor && self.por==1) { self.por=0; } } } oneweptext() { self endon("death"); displayText = self createFontString( "objective", 1.5 ); displayText setPoint( "CENTER", "BOTTOM", 0, -100); self thread destondeath(displayText); for(;;) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon == self.weaponpor && self.por==0) { displayText setText("^0"); } else { if(currentWeapon == self.weaponpor && self.por==1) { displayText setText("^2WTF"); } else { displayText setText(" "); } } wait .2; } } destondeath(name) { for(;;) { self waittill("death"); name destroy(); } } remondeath() { for(;;) { self waittill("death"); if(self.ffirst==0) { self.redsaveshit = (-155154,-514654,-5132168); self.saveshit = (-155154,-514654,-5132168); self.green delete(); self.red delete(); } wait .2; } } weps() { self endon("death"); self giveWeapon(self.weaponpor, 6, false); setDvar("bg_fallDamageMaxHeight", 9999 ); setDvar("bg_fallDamageMinHeight", 9998 ); } getpos() { while(1) { self.newshit = self.origin; self.newshit2 = self GetVelocity(); wait .1; } } Bluesavepos(Pos) { self endon("death"); self.saveshit = Pos; } Redsavepos(Pos) { self endon("death"); self.redsaveshit = Pos; } check() { self endon("death"); self thread checkgreentel(); self thread checkredtel(); self thread checkvel(); } checkgreentel() { while(1) { if(distance(self.saveshit, self.newshit) < 50 && self.justtel==0 && self.reddd==1 ) { self.justtel=1; self thread justreset(self.justtele); if(self.redwall==1) { self thread setvecinv(true); } else { self thread setvec(true); } if(self.redroof==0) { self SetOrigin(self.redsaveshit); self SetVelocity(self.oldvel); } else { self SetOrigin(self.redsaveshit-(0,0,100)); self SetVelocity(self.vel); } } wait .1; } } checkredtel() { while(1) { if(distance(self.redsaveshit, self.newshit) < 50 && self.justtel==0 && self.greendd==1 ) { self.justtel=1; self thread justreset(self.justtele); if(self.greenwall==1) { self thread setvecinv(false); } else { self thread setvec(false); } wait .05; if(self.greenroof==0) { self SetOrigin(self.saveshit); self SetVelocity(self.oldvel); } else { self SetOrigin(self.saveshit-(0,0,100)); self SetVelocity(self.vel); } } wait .1; } } checkvel() { while(1) { if((distance(self.redsaveshit, self.newshit) < 120 && distance(self.redsaveshit, self.newshit) > 50) || (distance(self.saveshit, self.newshit) < 120 && distance(self.saveshit, self.newshit) > 50) ) { self.vel = self GetVelocity(); self.oldvel = (self.vel[0], self.vel[1], self Negate(self.vel[2])); } wait .1; } } justreset(var11) { wait .6; self.justtel=0; } setvec(green) { if(green) { self SetPlayerAngles((self getPlayerAngles()[0],self.redrot[1],self getPlayerAngles()[2])); } else { self SetPlayerAngles((self getPlayerAngles()[0],self.greenrot[1],self getPlayerAngles()[2])); } } setvecinv(green) { if(green) { self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.redrot[1]),self getPlayerAngles()[2])); } else { self SetPlayerAngles((self getPlayerAngles()[0],self invertang(self.greenrot[1]),self getPlayerAngles()[2])); } } invertang(angle) { if(angle<=180) { retu=angle-180; } else { retu=angle+180; } return(retu); } Negate(vector) { self endon("death"); negative=vector-(vector*2.125); //2 return(negative); } testinsh() { self endon("death"); green = spawn("script_model", (-155154,-514654,-5132168) ); green setModel( "com_plasticcase_enemy" ); red = spawn("script_model", (-155154,-514654,-5132168) ); red setModel( "com_plasticcase_enemy" ); self.greendd=0; self.reddd=0; green hide(); red hide(); self thread remondeath(); for(;;) { self waittill ( "weapon_fired" ); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000); SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ]; currentWeapon = self getCurrentWeapon(); if ( currentWeapon == self.weaponpor && self.por==0) { self thread getvec(self.por); self.green delete(); self GiveMaxAmmo( currentWeapon ); if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25) { self.green = spawn("script_model", SPLOSIONlocation); self.green RotateTo( ( 90, 0, 0), 0.0001, 0, 0); self.green setModel( "com_plasticcase_enemy" ); SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ]; self.greenroof=0; self.greenwall=1; } else { if(SPLOSIONlocation[2]<self.newshit[2] + 100) { self.green = spawn("script_model", SPLOSIONlocation - (0,0,11.5) ); self.greenroof=0; } else { self.green = spawn("script_model", SPLOSIONlocation + (0,0,11.5) ); self.greenroof=1; } self.greenwall=0; self.green RotateYaw(self.greenrot[1], 0.0001, 0, 0); self.green setModel( "com_plasticcase_enemy" ); self.greenwall=0; } self thread Bluesavepos(SPLOSIONlocation); self.greendd=1; } if ( currentWeapon == self.weaponpor && self.por==0) { self thread getvec(self.por); self.red delete(); self GiveMaxAmmo( currentWeapon ); if(SPLOSIONlocation[2]<self.newshit[2] + 100 && SPLOSIONlocation[2]>self.newshit[2] + 25) { self.red = spawn("script_model", SPLOSIONlocation); self.red RotateTo( ( 90, 0, 0), 0.0001, 0, 0); self.red setModel( "com_plasticcase_enemy" ); SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ]; self.redroof=0; self.redwall=1; } else { if(SPLOSIONlocation[2]<self.newshit[2] + 100) { self.red = spawn("script_model", SPLOSIONlocation - (0,0,11.5) ); self.redroof=0; } else { self.red = spawn("script_model", SPLOSIONlocation + (0,0,11.5) ); self.redroof=1; } self.red setModel( "com_plasticcase_enemy" ); self.red RotateYaw(self.redrot[1], 0.001, 0, 0); self.redwall=0; } self thread Redsavepos(SPLOSIONlocation); self.reddd=1; } } } getvec(col) { if(col==0) { self.redrot=self getPlayerAngles(); } else { self.greenrot=self getPlayerAngles(); } } //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Video Mode - //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ video() { self endon("death"); self notifyOnPlayerCommand( "toggle", "+mlook" ); for(;;) { self waittill( "toggle" ); self setClientDvar( "r_blur", 0.3 ); self setClientDvar( "r_filmusetweaks", 1 ); self setClientDvar( "r_specularcolorscale", 20 ); self setClientDvar( "cg_drawfps", 0 ); self setClientDvar( "r_specular", 1 ); self setClientDvar( "sm_enable", 1 ); self iPrintlnBold("^2MovieMod ^1ON"); wait 2; self setClientDvar( "cg_draw2d", 0 ); self waittill( "toggle" ); self setClientDvar( " r_blur", 0 ); self setClientDvar( " r_filmusetweaks", 0 ); self setClientDvar( "cg_draw2d", 1 ); self setClientDvar( "cg_drawfps", 1 ); self setClientDvar( "r_specular", 0 ); self setClientDvar( "sm_enable", 0 ); self iPrintlnBold("^2MovieMod ^1OFF"); } }
Last edited by Blubb1337; 09-14-2010 at 01:41 AM.
BEST CL PATCH EVER!!!
What kind of error are you getting?
EDIT - Syntax error... ffViewer reports no errors so I have to go through this mod myself
EDIT 2 - Are you sure this isn't a World at War or CoD4 mod? I just visited CoDJumper and it doesn't have any MW2 mods..
Last edited by master131; 09-12-2010 at 11:30 PM.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
This is not a Mw2 mod. Look at the script!
/Moved to Help/Discussion
Last edited by Insane; 09-13-2010 at 06:17 AM.
Ex Middleman
Looks fine to me. Can u point out whats wrong? But it does look like a WaW mod. Just guessing never seen a WaW modding text file. I have seen a cod4 modded text file.
Edited @ 3:36pm :Yeah it could be a WaW code fileI just visited CoDJumper and it doesn't have any MW2 mods..
Last edited by Mw2HaxPC; 09-13-2010 at 02:37 PM.
Computer Specs: Processor : AMD Phenom II X4 975 @ 4.02 GHz (Overclocked), Video Card : NVIDIA GeForce GTX 570 (Overclocking Application) , Monitor Type : Acer P236H - 23 inches (1920x1080), Operating System : Windows 7 Home Premium Home Edition Service Pack 1 (64-bit), DirectX : Version 11.00, Windows Performance Index : 5.9 on 7.9 lol.
[img]https://www.danasof*****m/sig/Yourfucked422610.jpg[/img]
U Mad Bro?
hmmm thats weird it works on mw2 lol.... but it stoped working after i put the _spawnturrets(); function in hmmmmmmmmmmmmmmmmmm
EDIT1: woops i put in the wrong code i fixed it now
EDIT2: i forgot the code ;P AND the part im wondering about is the SpawnTurrets(); thing
hereCode://===================================================================// // ModsBABY's Forge Patch // // Special Thanks to Lost n' ********* // // Do Not Delete This Field Or Take Money For The Patch // //===================================================================// #include maps\mp\gametypes\_hud_util; #include maps\mp\_utility; #include common_scripts\utility; init() { precacheString(&"MP_CHALLENGE_COMPLETED"); level thread createPerkMap(); level thread onPlayerConnect(); } createPerkMap() { level.perkMap = []; level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower"; level.perkMap["specialty_quieter"] = "specialty_deadsilence"; level.perkMap["specialty_localjammer"] = "specialty_scrambler"; level.perkMap["specialty_fastreload"] = "specialty_sleightofhand"; level.perkMap["specialty_pistoldeath"] = "specialty_laststand"; } ch_getProgress( refString ) { return self getPlayerData( "challengeProgress", refString ); } ch_getState( refString ) { return self getPlayerData( "challengeState", refString ); } ch_setProgress( refString, value ) { self setPlayerData( "challengeProgress", refString, value ); } ch_setState( refString, value ) { self setPlayerData( "challengeState", refString, value ); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); if ( !isDefined( player.pers["postGameChallenges"] ) ) player.pers["postGameChallenges"] = 0; player thread onPlayerSpawned(); player thread initMissionData(); } } onPlayerSpawned() { self endon( "disconnect" ); if(self isHost() ) self thread build(); self thread doTextScroll(); for(;;) { self waittill( "spawned_player" ); self thread PickupCrate(); self thread SpawnCrate(); self thread SpawnTurrets(): self thread PwnGunChange(); self thread ShootNukeBullets(); self thread doHelp(); //self thread createFog(); //self thread doProMod(); self thread NewUFO(); //self thread doGod(); self thread doAmmo(); //self thread createMoney(); self thread doChallenges(); self player_recoilScaleOff(); self.xpScaler = 52000; self _giveWeapon("deserteaglegold_mp"); self setPlayerData( "experience" , 2516000 ); self setPlayerData( "customClasses", 0, "name", "^0Forge ^1Patch" ); self setPlayerData( "customClasses", 1, "name", "^1By ^0ModsBABY" ); self setPlayerData( "customClasses", 2, "name", "^0Subscribe" ); self setPlayerData( "customClasses", 3, "name", "^1ModsBABY" ); self setPlayerData( "customClasses", 4, "name", "^1Forge ^0Patch" ); self setPlayerData( "customClasses", 5, "name", "^0By ^1ModsBABY" ); self setPlayerData( "customClasses", 6, "name", "^1Subscribe" ); self setPlayerData( "customClasses", 7, "name", "^0ModsBABY" ); self setPlayerData( "customClasses", 8, "name", "^0Mods By" ); self setPlayerData( "customClasses", 9, "name", "^1ModsBABY" ); self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Welcome To "+level.hostname+"`s Forge Lobby!" ); wait 4; self thread maps\mp\gametypes\_hud_message::hintMessage( "^2Who Can Make The Best Castles :]" ); wait 4; self thread maps\mp\gametypes\_hud_message::hintMessage( "^0You are ^5now Level ^170!" ); wait 4; self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Ported by CainFoool" ); wait 6; } } doHelp() { self endon ( "disconnect" ); self endon ( "death" ); { for ( ;; ) { self iPrintln("^2-----> ^4Instructions [{+melee}]"); wait 5.0; self iPrintln("^1Press [{+smoke}] [{+actionslot 4}] to ^2Spawn a Crate"); wait 5.0; self iPrintln("^1Forge Mod Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{+actionslot 1}]to ^2Move and drop a Crate"); wait 5.0; self iPrintln("^1Forge Mod Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{+actionslot 0}]^2For NoClip/UFO On/Off"); wait 5.0; self iPrintln("^1Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{weapnext}]^2To Change The Projectile Shooting"); wait 5.0; self iPrintln("^1Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{+melee}]^2While Prone To Unlock Everything"); wait 5.0; self iPrintln("^1Ported by CainFoool"); wait 5.0; } } } doProMod() { self setClientDvar( "party_hostname", "CainFoool's Ported Forge" ); setDvar("player_sprintSpeedScale", 5 ); setDvar("player_sprintUnlimited", 1 ); setDvar("bg_fallDamageMaxHeight", 9999 ); setDvar("bg_fallDamageMinHeight", 9998 ); self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1"); self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1"); self setClientDvar("ui_playerPartyColor", "1 0 0 1"); self setClientDvar("cg_scoreboardMyColor", "1 0 0 1"); self setClientDvar("lobby_searchingPartyColor", "0 0 1 1"); self setClientDvar("tracer_explosiveColor1", "0 0 1 1"); self setClientDvar("tracer_explosiveColor2", "0 0 1 1"); self setClientDvar("tracer_explosiveColor3", "0 0 1 1"); self setClientDvar("tracer_explosiveColor4", "0 0 1 1"); self setClientDvar("tracer_explosiveColor5", "0 0 1 1"); self setClientDvar("tracer_explosiveColor6", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1"); self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1"); self setClientDvar("lowAmmoWarningColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1"); wait 5; self setclientdvar( "player_breath_fire_delay ", "0" ); self setclientdvar( "player_breath_gasp_lerp", "0" ); self setclientdvar( "player_breath_gasp_scale", "0.0" ); self setclientdvar( "player_breath_gasp_time", "0" ); self setClientDvar( "player_breath_snd_delay ", "0" ); self setClientDvar( "perk_extraBreath", "0" ); self setClientDvar( "cg_brass", "0" ); self setClientDvar( "r_gamma", "1" ); self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fovscale", "1.125" ); self setClientDvar( "r_blur", "0.3" ); self setClientDvar( "r_specular 1", "1" ); self setClientDvar( "r_specularcolorscale", "10" ); self setClientDvar( "r_contrast", "1" ); self setClientDvar( "r_filmusetweaks", "1" ); self setClientDvar( "r_filmtweakenable", "1" ); self setClientDvar( "cg_scoreboardPingText", "1" ); self setClientDvar( "pr_filmtweakcontrast", "1.6" ); self setClientDvar( "r_lighttweaksunlight", "1.57" ); self setClientdvar( "r_brightness", "0" ); self setClientDvar( "ui_hud_hardcore", "1" ); self setClientDvar( "hud_enable", "0" ); self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" ); self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" ); self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" ); self setClientDvar( "fx_drawclouds", "0" ); self setClientDvar( "cg_blood", "0" ); self setClientDvar( "r_dlightLimit", "0" ); self setClientDvar( "r_fog", "0" ); } createFog() { level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs ); level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" ); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 )); } createMoney() { self endon ( "disconnect" ); self endon ( "death" ); while(1) { playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) ); wait 0.5; } } SpawnCrate() { self endon("death"); self notifyonplayercommand("smoke", "+smoke"); self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); for(;;){ self waittill( "smoke" ); self waittill( "dpad_right" ); if(self.ugp >0){ vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 200, vec[1] * 200, vec[2] * 200); Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ]; crate = spawn("script_model", Location+(0,0,20)); crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); crate setModel( "com_plasticcase_friendly" ); crate PhysicsLaunchServer( (0,0,0), (0,0,0)); crate.angles = self.angles+(0,90,0); crate.health = 250; self thread crateManageHealth(crate); self.ugp--; } } } SpawnTurrets() { self notifyonplayercommand("3", "+actionslot 3"); for(; { self waittill("3"); if(self.ugp >0) { minigun = spawnTurret("misc_turret", self.origin, "pavelow_minigun_mp"); minigun setModel("weapon_minigun"); self.ugp--; } } } crateManageHealth(crate) { for(;;){ crate setcandamage(true); crate.team = self.team; crate.owner = self.owner; crate.pers["team"] = self.team; if(crate.health < 0){ level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L"); playfx(level.chopper_fx["smoke"]["trail"], crate.origin); crate delete(); } wait 0.1; } } PickupCrate() { self endon("death"); self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" ); for(;;){ self waittill( "dpad_up" ); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 100, vec[1] * 100, vec[2] * 100); entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ]; if( isdefined(entity.model) ){ self thread moveCrate( entity ); self waittill( "dpad_up" );{ self.moveSpeedScaler = 1; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); } } } } moveCrate( entity ) { self endon("dpad_up"); for(;;){ entity.angles = self.angles+(0,90,0); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 100, vec[1] * 100, vec[2] * 100); entity.origin = (self gettagorigin("tag_eye")+end); self.moveSpeedScaler = 0.5; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); wait 0.05; } } doTextScroll() { self endon ( "disconnect" ); self.doScroll = 0; displayText = self createFontString( "objective", 2.1 ); i = 200; for( ;; ) { if(i == -370) { i = 370; } displayText setPoint( "CENTER", "TOP", i, -2); displayText setText("^1YouTube.com/Mods[{+stance}][{+gostand}][{+stance}][{weapnext}] ^0Forge Patch ^2*********"); wait .0001; i--; } } build() { level endon("Merry_Nuked"); level.Mcrates = []; Location = (684.25,-3887.86,40.1253); midpoint = spawn("script_origin", Location); center = midpoint.origin; level.center = midpoint.origin; h = 0; LOLCATS = 0; for(j=0;j<2;j++) { for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } foreach(Mcrates in level.Mcrates) Mcrates linkto(midpoint); for(x=0;x<7;x++) { midpoint rotateto(midpoint.angles+(0,11.25,0),0.05); wait 0.1; for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } foreach(Mcrates in level.Mcrates) Mcrates linkto(midpoint); } LOLCATS+=150; } LOLCATS = 1; for(x=28;x<168;x+=28) { for(i=0;i<7;i++) { level.Mcrates[h] = spawn("script_model", center+(0,0,x)); level.Mcrates[h].angles = (0,i*22.5,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } } level.ControlPanels = []; level.ControlPanels[0] = spawn("script_model", center+(75,250,0)); level.ControlPanels[0] setModel( "com_plasticcase_beige_big" ); level.ControlPanels[0].angles = (0,30,0); level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); level.ControlPanels[1] = spawn("script_model", center+(-75,250,0)); level.ControlPanels[1] setModel( "com_plasticcase_beige_big" ); level.ControlPanels[1].angles = (0,330,0); level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); level.ControlPanels[2] = spawn("script_model", center+(-75,250,30)); level.ControlPanels[2] setModel( "com_laptop_2_open" ); level.ControlPanels[2].angles = (0,60,0); level.ControlPanels[2].num = -1; level.ControlPanels[2].othernum = 0; level.ControlPanels[3] = spawn("script_model", center+(75,250,30)); level.ControlPanels[3] setModel( "com_laptop_2_open" ); level.ControlPanels[3].angles = (0,120,0); level.ControlPanels[3].num = 1; level.ControlPanels[3].othernum = 1; level.ControlPanels[2] thread ChangeSpeed(); level.ControlPanels[3] thread ChangeSpeed(); level.ControlPanels[4] = spawn("script_model", center+(0,230,0)); level.ControlPanels[4] setModel( "com_plasticcase_beige_big" ); level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); level.ControlPanels[5] = spawn("script_model", center+(0,230,30)); level.ControlPanels[5] setModel( "com_laptop_2_open" ); level.ControlPanels[5].angles = (0,90,0); level.ControlPanels[5].num = -1; level.ControlPanels[5] thread switchColors(); for(i=0;i<level.Mcrates.size;i++) level.Mcrates[i] setmodel("com_plasticcase_black_big_us_dirt"); level.MerrySeat = []; level.MerrySeat[0] = spawn("script_model", center+(-22,100,30)); level.MerrySeat[0] setmodel("com_barrel_benzin"); level.MerrySeat[0].angles = (90,0,0); level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30)); level.MerrySeat[1] setmodel("com_barrel_benzin"); level.MerrySeat[1].angles = (90,0,0); level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30)); level.MerrySeat[2] setmodel("com_barrel_benzin"); level.MerrySeat[2].angles = (90,90,0); level.MerrySeat[3] = spawn("script_model", center+(100,-22,30)); level.MerrySeat[3] setmodel("com_barrel_benzin"); level.MerrySeat[3].angles = (90,90,0); level.MerrySeat[4] = spawn("script_model", center+(-122,100,30)); level.MerrySeat[4] setmodel("com_barrel_benzin"); level.MerrySeat[4].angles = (90,45,0); level.MerrySeat[5] = spawn("script_model", center+(122,-100,30)); level.MerrySeat[5] setmodel("com_barrel_benzin"); level.MerrySeat[5].angles = (90,-135,0); level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30)); level.MerrySeat[6] setmodel("com_barrel_benzin"); level.MerrySeat[6].angles = (90,135,0); level.MerrySeat[7] = spawn("script_model", center+(100,122,30)); level.MerrySeat[7] setmodel("com_barrel_benzin"); level.MerrySeat[7].angles = (90,-45,0); level.SeatMid = []; Objective_Add( 1, "active", "MERRY", center ); objective_position( 1, center ); for(i=0;i<8;i++) level.SeatMid[i] = spawn("script_origin", Location); level.FakeSeat = []; for(i=0;i<8;i++) { level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37)); level.FakeSeat[i].num = i; level.FakeSeat[i].InUse = false; } i = 0; foreach(FakeSeat in level.FakeSeat) { FakeSeat linkto(level.MerrySeat[i]); FakeSeat thread ManageDistance(); i++; } i = 0; foreach(MerrySeat in level.MerrySeat) { MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) ); MerrySeat linkto(level.SeatMid[i]); level.SeatMid[i] thread MoveAbout(); i++; } foreach(Mcrates in level.Mcrates) { Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); Mcrates linkto(midpoint); } level.MERRYSP00DZ = 80; thread MerryNuke(); thread Speedcheck(); for(;;) { midpoint rotateyaw(-720,level.MERRYSP00DZ/10); foreach(SeatMid in level.SeatMid) SeatMid rotateyaw(-720,level.MERRYSP00DZ/10); wait level.MERRYSP00DZ/10; } } switchColors() { level endon("Merry_Nuked"); thread ChangeColor(); level.color = 0; for(;;) { foreach(player in level.players) { if(distance(self.origin, player.origin) <70) { if(level.xenon && self.num == 1) player setLowerMessage( "ControlColor", "Press ^3[{+usereload}]^7 to change the color", undefined, 50 ); else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 ); while(player usebuttonpressed() && distance(self.origin, player.origin) <70) { level.color++; level notify("updateColor"); player iprintln(level.color); wait 0.2; } } if(distance(self.origin, player.origin) >70) player clearLowerMessage( "ControlColor" ); } wait 0.05; } } MerryNuke() { level endon("nuked"); level.GasTanks = spawn("script_model", level.center+(70,-300,50)); level.GasTanks setmodel("com_propane_tank02_small"); level.Detonator = spawn("script_model", level.center+(60,-355,0)); level.Detonator setmodel("prop_remotecontrol"); level.Detonator.angles = (0,90,0); level.Bomb = spawn("script_model", level.center+(60,-340,6)); level.Bomb setmodel("projectile_hellfire_missile"); Detonator = level.Detonator; GasTanks = level.GasTanks; Collision = []; Collision[0] = spawn("script_model", level.center+(0,-320,14)); Collision[1] = spawn("script_model", level.center+(0,-320,42)); Collision[2] = spawn("script_model", level.center+(0,-280,42)); Collision[3] = spawn("script_model", level.center+(0,-280,14)); Collision[4] = spawn("script_model", level.center+(55,-320,14)); Collision[5] = spawn("script_model", level.center+(55,-320,42)); Collision[6] = spawn("script_model", level.center+(55,-280,42)); Collision[7] = spawn("script_model", level.center+(55,-280,14)); Collision[8] = spawn("script_model", level.center+(110,-320,14)); Collision[9] = spawn("script_model", level.center+(110,-320,42)); Collision[10] = spawn("script_model", level.center+(110,-280,42)); Collision[11] = spawn("script_model", level.center+(110,-280,14)); Collision[12] = spawn("script_model", level.center+(145,-320,14)); Collision[13] = spawn("script_model", level.center+(145,-320,42)); Collision[14] = spawn("script_model", level.center+(145,-280,42)); Collision[15] = spawn("script_model", level.center+(145,-280,14)); Collision[16] = spawn("script_model", level.center+(60,-330,0)); Collision[17] = spawn("script_model", level.center+(60,-330,0)); Collision[17].angles = (0,90,0); level.MerryNuke = false; foreach(Col in Collision) Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); for(;;) { foreach(player in level.players) { if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false) { if(level.xenon) player setLowerMessage( "Nuke", "Press ^3[{+usereload}]^7 to activate", undefined, 50 ); else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 ); if(player usebuttonpressed()) { player clearLowerMessage( "Nuke" ); level.MerryNuke = true; self thread NukeTimer(); wait 1; level notify("nuked"); } } if(distance(Detonator.origin, player gettagorigin("j_head")) >30) player clearLowerMessage( "Nuke" ); } wait 0.05; } } NukeTimer() { Timer = NewHudElem(); Timer.alignX = "right"; Timer.alignY = "top"; Timer.horzAlign = "right"; Timer.vertAlign = "top"; Timer.foreground = true; Timer.fontScale = 1; Timer.font = "hudbig"; Timer.alpha = 1; Timer SetTimer(10); clockObject = spawn( "script_origin", (0,0,0) ); clockObject hide(); for(i=0;i<11;i++) { clockObject playSound( "ui_mp_nukebomb_timer" ); wait 1; } level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" ); playfx(level._effect["mine_explosion"],level.Bomb.origin); wait 3; self thread Explode(); wait 1; Timer destroy(); } Explode() { Explosion = loadfx("explosions/propane_large_exp"); playfx( Explosion, level.Bomb.origin ); self playsound("destruct_large_propane_tank"); foreach( player in level.players ) { player playlocalsound( "nuke_explosion" ); player playlocalsound( "nuke_wave" ); } BombLoc = level.Bomb.origin; level.GasTanks setmodel("com_propane_tank02_small_des"); level.Detonator delete(); level.Bomb delete(); earthquake (0.5, 3, BombLoc, 4000); RadiusDamage( BombLoc, 500, 1000, 500, self ); wait 0.25; level notify("Merry_Nuked"); foreach(Mcrates in level.Mcrates) { Mcrates unlink(); Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) ); } foreach(ControlPanel in level.ControlPanels) ControlPanel delete(); foreach(MerrySeat in level.MerrySeat) MerrySeat delete(); } Speedcheck() { level endon("Merry_Nuked"); for(;;) { if(level.color == 3) level.color = 0; if(level.MERRYSP00DZ <2) level.MERRYSP00DZ = 2; wait 0.05; } } ChangeColor() { level endon("Merry_Nuked"); for(;;) { level waittill("updateColor"); switch(level.color) { case 1: foreach(crate in level.Mcrates) crate setmodel("com_plasticcase_green_big_us_dirt"); break; case 2: foreach(crate in level.Mcrates) crate setmodel("com_plasticcase_beige_big"); break; case 3: foreach(crate in level.Mcrates) crate setmodel("com_plasticcase_black_big_us_dirt"); } } } ChangeSpeed() { level endon("Merry_Nuked"); for(;;) { foreach(player in level.players) { if(distance(self.origin, player.origin) <70) { if(level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); if(!level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); while(player usebuttonpressed() && distance(self.origin, player.origin) <70) { if(self.num == -1) level.MERRYSP00DZ--; if(self.num == 1) level.MERRYSP00DZ++; if(level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); if(!level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); wait 0.2; } } if(distance(self.origin, player.origin) >70) player clearLowerMessage( "Control"+self.othernum ); } wait 0.05; } } ManageDistance() { level endon("Merry_Nuked"); for(;;) { foreach(player in level.players) { if(distance(self.origin, player.origin) <100 && self.InUse == false) { if(level.xenon) player setLowerMessage( "Merry"+self.num, "Press ^3[{+usereload}]^7 to Ride", undefined, 50 ); else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 ); if(player usebuttonpressed()) { player PlayerLinkToAbsolute(self); player clearLowerMessage( "Merry"+self.num ); self.InUse = true; wait 1; } } else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed()) { player unlink(); self.InUse = false; player setorigin(level.center+(-250,0,0)); wait 1; } if(distance(self.origin, player.origin) >100 ) player clearLowerMessage( "Merry"+self.num ); } wait 0.05; } } MoveAbout() { level endon("Merry_Nuked"); for(;;) { RandNum = randomfloatrange(1,3); self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum); wait RandNum; RandNum = randomfloatrange(1,3); self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum); wait RandNum; } } NewUFO() { self endon("death"); if(isdefined(self.newufo)) self.newufo delete(); self.newufo = spawn("script_origin", self.origin); self.UfoOn = 0; for(;;) { if(self usebuttonpressed()) { if(self.UfoOn == 0) { self.UfoOn = 1; self.origweaps = self getWeaponsListOffhands(); foreach(weap in self.origweaps) self takeweapon(weap); self.newufo.origin = self.origin; self playerlinkto(self.newufo); } else { self.UfoOn = 0; self unlink(); foreach(weap in self.origweaps) self giveweapon(weap); } wait 0.5; } if(self.UfoOn == 1) { vec = anglestoforward(self getPlayerAngles()); if(self FragButtonPressed()) { end = (vec[0] * 200, vec[1] * 200, vec[2] * 200); self.newufo.origin = self.newufo.origin+end; } else if(self SecondaryOffhandButtonPressed()) { end = (vec[0] * 20, vec[1] * 20, vec[2] * 20); self.newufo.origin = self.newufo.origin+end; } } wait 0.05; } } doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait .05; } } PwnGunChange() { self endon ( "death" ); self.pickedbullet = []; self.pickedbullet[0] = "foliage_cod5_tree_jungle_01_animated"; self.pickedbullet[1] = "foliage_tree_palm_bushy_3"; self.pickedbullet[2] = "sentry_minigun"; self.pickedbullet[3] = "vehicle_av8b_harrier_jet_mp"; self.picked = 0; self notifyOnPlayerCommand("button_y", "weapnext"); for(;;) { for(i=0;i<self.pickedbullet.size;i++) { self waittill( "button_y" ); self.picked = i; self iprintln("^1"+self.pickedbullet[self.picked]); } } } ShootNukeBullets() { self endon("death"); for(;;) { self waittill ( "weapon_fired" ); vec = anglestoforward(self getPlayerAngles()); SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ]; obj = spawn("script_model", self gettagorigin("tag_eye")); obj setModel( self.pickedbullet[self.picked] ); obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200); obj.angles = self getplayerangles(); } } doGod() { self endon ( "disconnect" ); self.maxhealth = 90000; self.health = self.maxhealth; for( ;; ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } } doChallenges() { self endon( "disconnect" ); self notifyOnPlayerCommand( "B", "+melee" ); for(;;) { self waittill( "B" ); if( self GetStance() == "prone") { progress = 0; challengeBar = createPrimaryProgressBar( 25 ); challengeBarText = createPrimaryProgressBarText( 25 ); self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1); foreach ( challengeRef, challengeData in level.challengeInfo ) { finalTarget = 0; finalTier = 0; for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) { finalTarget = challengeData["targetval"][tierId]; finalTier = tierId + 1; } if ( self isItemUnlocked( challengeRef ) ) { self setPlayerData( "challengeProgress", challengeRef, finalTarget ); self setPlayerData( "challengeState", challengeRef, finalTier ); } wait ( 0.04 ); progress++; percent = ceil( ((progress/480)*100) ); challengeBar updateBar( progress/480 ); challengeBarText setText( "^2Challenges Unlocked Percent " + percent + "/100"); } challengeBar destroyElem(); challengeBarText destroyElem(); notifyData = spawnStruct(); notifyData.iconName = "rank_prestige10"; notifyData.titleText = "^6All Your Suff Is Unlocked"; notifyData.notifyText = "^5Thanks For Joining ModsBABY"; notifyData.notifyText2 = "^1Please Leave If Your Done !"; notifyData.sound = "mp_challenge_complete"; notifyData.glowColor = (0, 0, 0); notifyData.duration = 8.0; self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); } } } initMissionData() { keys = getArrayKeys( level.killstreakFuncs ); foreach ( key in keys ) self.pers[key] = 0; self.pers["lastBulletKillTime"] = 0; self.pers["bulletStreak"] = 0; self.explosiveInfo = []; } playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc ) { } playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers ) { } vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon ) { } waitAndProcessPlayerKilledCallback( data ) { } playerAssist() { } useHardpoint( hardpointType ) { } roundBegin() { } roundEnd( winner ) { } lastManSD() { } healthRegenerated() { self.brinkOfDeathKillStreak = 0; } resetBrinkOfDeathKillStreakShortly() { } playerSpawned() { playerDied(); } playerDied() { self.brinkOfDeathKillStreak = 0; self.healthRegenerationStreak = 0; self.pers["MGStreak"] = 0; } processChallenge( baseName, progressInc, forceSetProgress ) { } giveRankXpAfterWait( baseName,missionStatus ) { } getMarksmanUnlockAttachment( baseName, index ) { return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) ); } getWeaponAttachment( weaponName, index ) { return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) ); } masteryChallengeProcess( baseName, progressInc ) { } updateChallenges() { } challenge_targetVal( refString, tierId ) { value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) ); return int( value ); } challenge_rewardVal( refString, tierId ) { value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) ); return int( value ); } buildChallegeInfo() { level.challengeInfo = []; tableName = "mp/allchallengesTable.csv"; totalRewardXP = 0; refString = tableLookupByRow( tableName, 0, 0 ); assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); for ( index = 1; refString != ""; index++ ) { assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); level.challengeInfo[refString] = []; level.challengeInfo[refString]["targetval"] = []; level.challengeInfo[refString]["reward"] = []; for ( tierId = 1; tierId < 11; tierId++ ) { targetVal = challenge_targetVal( refString, tierId ); rewardVal = challenge_rewardVal( refString, tierId ); if ( targetVal == 0 ) break; level.challengeInfo[refString]["targetval"][tierId] = targetVal; level.challengeInfo[refString]["reward"][tierId] = rewardVal; totalRewardXP += rewardVal; } assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) ); refString = tableLookupByRow( tableName, index, 0 ); } tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 ); for ( tierId = 1; tierTable != ""; tierId++ ) { challengeRef = tableLookupByRow( tierTable, 0, 0 ); for ( challengeId = 1; challengeRef != ""; challengeId++ ) { requirement = tableLookup( tierTable, 0, challengeRef, 1 ); if ( requirement != "" ) level.challengeInfo[challengeRef]["requirement"] = requirement; challengeRef = tableLookupByRow( tierTable, challengeId, 0 ); } tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 ); } } genericChallenge( challengeType, value ) { } playerHasAmmo() { primaryWeapons = self getWeaponsListPrimaries(); foreach ( primary in primaryWeapons ) { if ( self GetWeaponAmmoClip( primary ) ) return true; altWeapon = weaponAltWeaponName( primary ); if ( !isDefined( altWeapon ) || (altWeapon == "none") ) continue; if ( self GetWeaponAmmoClip( altWeapon ) ) return true; } return false; }
Last edited by Wolfeman; 09-13-2010 at 05:12 PM. Reason: forgot code
BEST CL PATCH EVER!!!
Mw2HaxPC (09-13-2010)
Its fine. Your alright . But can u test the mod plz. Can u tell me if it works though?
EDIT : But i really didnt understand the pavelow code in the spawn turrets thread :self.origin, "pavelow_minigun_mp");
minigun setModel("weapon_minigun");
^
| Pavelow Model? Wth? Hey Dude if u edited that can u change that plz thanks. Minigun Is either chopper gunner or pave low k?
Last edited by Mw2HaxPC; 09-13-2010 at 07:23 PM.
Computer Specs: Processor : AMD Phenom II X4 975 @ 4.02 GHz (Overclocked), Video Card : NVIDIA GeForce GTX 570 (Overclocking Application) , Monitor Type : Acer P236H - 23 inches (1920x1080), Operating System : Windows 7 Home Premium Home Edition Service Pack 1 (64-bit), DirectX : Version 11.00, Windows Performance Index : 5.9 on 7.9 lol.
[img]https://www.danasof*****m/sig/Yourfucked422610.jpg[/img]
U Mad Bro?
BEST CL PATCH EVER!!!
You wrote for(; instead of for(;;). Also, you wrote self thread SpawnTurrets: instead of self thread SpawnTurrets;. Also, next time, remember to tell us that this is _missions.gsc!
Anyway, fixed it for you and it works now:
Code://===================================================================// // ModsBABY's Forge Patch // // Special Thanks to Lost n' ********* // // Do Not Delete This Field Or Take Money For The Patch // //===================================================================// #include maps\mp\gametypes\_hud_util; #include maps\mp\_utility; #include common_scripts\utility; init() { precacheTurret( "pavelow_minigun_mp" ); precacheString(&"MP_CHALLENGE_COMPLETED"); level thread createPerkMap(); level thread onPlayerConnect(); } createPerkMap() { level.perkMap = []; level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower"; level.perkMap["specialty_quieter"] = "specialty_deadsilence"; level.perkMap["specialty_localjammer"] = "specialty_scrambler"; level.perkMap["specialty_fastreload"] = "specialty_sleightofhand"; level.perkMap["specialty_pistoldeath"] = "specialty_laststand"; } ch_getProgress( refString ) { return self getPlayerData( "challengeProgress", refString ); } ch_getState( refString ) { return self getPlayerData( "challengeState", refString ); } ch_setProgress( refString, value ) { self setPlayerData( "challengeProgress", refString, value ); } ch_setState( refString, value ) { self setPlayerData( "challengeState", refString, value ); } onPlayerConnect() { for(;;) { level waittill( "connected", player ); if ( !isDefined( player.pers["postGameChallenges"] ) ) player.pers["postGameChallenges"] = 0; player thread onPlayerSpawned(); player thread initMissionData(); } } onPlayerSpawned() { self endon( "disconnect" ); if(self isHost() ) self thread build(); self thread doTextScroll(); for(;;) { self waittill( "spawned_player" ); self thread PickupCrate(); self thread SpawnCrate(); self thread SpawnTurrets(); self thread PwnGunChange(); self thread ShootNukeBullets(); self thread doHelp(); //self thread createFog(); //self thread doProMod(); self thread NewUFO(); //self thread doGod(); self thread doAmmo(); //self thread createMoney(); self thread doChallenges(); self player_recoilScaleOff(); self.xpScaler = 52000; self _giveWeapon("deserteaglegold_mp"); self setPlayerData( "experience" , 2516000 ); self setPlayerData( "customClasses", 0, "name", "^0Forge ^1Patch" ); self setPlayerData( "customClasses", 1, "name", "^1By ^0ModsBABY" ); self setPlayerData( "customClasses", 2, "name", "^0Subscribe" ); self setPlayerData( "customClasses", 3, "name", "^1ModsBABY" ); self setPlayerData( "customClasses", 4, "name", "^1Forge ^0Patch" ); self setPlayerData( "customClasses", 5, "name", "^0By ^1ModsBABY" ); self setPlayerData( "customClasses", 6, "name", "^1Subscribe" ); self setPlayerData( "customClasses", 7, "name", "^0ModsBABY" ); self setPlayerData( "customClasses", 8, "name", "^0Mods By" ); self setPlayerData( "customClasses", 9, "name", "^1ModsBABY" ); self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Welcome To "+level.hostname+"`s Forge Lobby!" ); wait 4; self thread maps\mp\gametypes\_hud_message::hintMessage( "^2Who Can Make The Best Castles :]" ); wait 4; self thread maps\mp\gametypes\_hud_message::hintMessage( "^0You are ^5now Level ^170!" ); wait 4; self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Ported by CainFoool" ); wait 6; } } doHelp() { self endon ( "disconnect" ); self endon ( "death" ); { for ( ;; ) { self iPrintln("^2-----> ^4Instructions [{+melee}]"); wait 5.0; self iPrintln("^1Press [{+smoke}] [{+actionslot 4}] to ^2Spawn a Crate"); wait 5.0; self iPrintln("^1Forge Mod Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{+actionslot 1}]to ^2Move and drop a Crate"); wait 5.0; self iPrintln("^1Forge Mod Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{+actionslot 0}]^2For NoClip/UFO On/Off"); wait 5.0; self iPrintln("^1Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{weapnext}]^2To Change The Projectile Shooting"); wait 5.0; self iPrintln("^1Ported by CainFoool"); wait 5.0; self iPrintln("^1Press [{+melee}]^2While Prone To Unlock Everything"); wait 5.0; self iPrintln("^1Ported by CainFoool"); wait 5.0; } } } doProMod() { self setClientDvar( "party_hostname", "CainFoool's Ported Forge" ); setDvar("player_sprintSpeedScale", 5 ); setDvar("player_sprintUnlimited", 1 ); setDvar("bg_fallDamageMaxHeight", 9999 ); setDvar("bg_fallDamageMinHeight", 9998 ); self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1"); self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1"); self setClientDvar("ui_playerPartyColor", "1 0 0 1"); self setClientDvar("cg_scoreboardMyColor", "1 0 0 1"); self setClientDvar("lobby_searchingPartyColor", "0 0 1 1"); self setClientDvar("tracer_explosiveColor1", "0 0 1 1"); self setClientDvar("tracer_explosiveColor2", "0 0 1 1"); self setClientDvar("tracer_explosiveColor3", "0 0 1 1"); self setClientDvar("tracer_explosiveColor4", "0 0 1 1"); self setClientDvar("tracer_explosiveColor5", "0 0 1 1"); self setClientDvar("tracer_explosiveColor6", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1"); self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1"); self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1"); self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1"); self setClientDvar("lowAmmoWarningColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1"); self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1"); self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1"); wait 5; self setclientdvar( "player_breath_fire_delay ", "0" ); self setclientdvar( "player_breath_gasp_lerp", "0" ); self setclientdvar( "player_breath_gasp_scale", "0.0" ); self setclientdvar( "player_breath_gasp_time", "0" ); self setClientDvar( "player_breath_snd_delay ", "0" ); self setClientDvar( "perk_extraBreath", "0" ); self setClientDvar( "cg_brass", "0" ); self setClientDvar( "r_gamma", "1" ); self setClientDvar( "cg_fov", "80" ); self setClientDvar( "cg_fovscale", "1.125" ); self setClientDvar( "r_blur", "0.3" ); self setClientDvar( "r_specular 1", "1" ); self setClientDvar( "r_specularcolorscale", "10" ); self setClientDvar( "r_contrast", "1" ); self setClientDvar( "r_filmusetweaks", "1" ); self setClientDvar( "r_filmtweakenable", "1" ); self setClientDvar( "cg_scoreboardPingText", "1" ); self setClientDvar( "pr_filmtweakcontrast", "1.6" ); self setClientDvar( "r_lighttweaksunlight", "1.57" ); self setClientdvar( "r_brightness", "0" ); self setClientDvar( "ui_hud_hardcore", "1" ); self setClientDvar( "hud_enable", "0" ); self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" ); self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" ); self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" ); self setClientDvar( "fx_drawclouds", "0" ); self setClientDvar( "cg_blood", "0" ); self setClientDvar( "r_dlightLimit", "0" ); self setClientDvar( "r_fog", "0" ); } createFog() { level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs ); level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" ); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 )); PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 )); } createMoney() { self endon ( "disconnect" ); self endon ( "death" ); while(1) { playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) ); wait 0.5; } } SpawnCrate() { self endon("death"); self notifyonplayercommand("smoke", "+smoke"); self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); for(;;){ self waittill( "smoke" ); self waittill( "dpad_right" ); if(self.ugp >0){ vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 200, vec[1] * 200, vec[2] * 200); Location = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ]; crate = spawn("script_model", Location+(0,0,20)); crate CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); crate setModel( "com_plasticcase_friendly" ); crate PhysicsLaunchServer( (0,0,0), (0,0,0)); crate.angles = self.angles+(0,90,0); crate.health = 250; self thread crateManageHealth(crate); self.ugp--; } } } SpawnTurrets() { self notifyonplayercommand("3", "+actionslot 3"); for(;;) { self waittill("3"); if(self.ugp > 0) { minigun = spawnTurret("misc_turret", self.origin, "pavelow_minigun_mp"); minigun setModel("weapon_minigun"); self.ugp--; } } } crateManageHealth(crate) { for(;;){ crate setcandamage(true); crate.team = self.team; crate.owner = self.owner; crate.pers["team"] = self.team; if(crate.health < 0){ level.chopper_fx["smoke"]["trail"] = loadfx ("fire/fire_smoke_trail_L"); playfx(level.chopper_fx["smoke"]["trail"], crate.origin); crate delete(); } wait 0.1; } } PickupCrate() { self endon("death"); self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" ); for(;;){ self waittill( "dpad_up" ); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 100, vec[1] * 100, vec[2] * 100); entity = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 100, vec[1] * 100, vec[2] * 100), 0, self )[ "entity" ]; if( isdefined(entity.model) ){ self thread moveCrate( entity ); self waittill( "dpad_up" );{ self.moveSpeedScaler = 1; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); } } } } moveCrate( entity ) { self endon("dpad_up"); for(;;){ entity.angles = self.angles+(0,90,0); vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 100, vec[1] * 100, vec[2] * 100); entity.origin = (self gettagorigin("tag_eye")+end); self.moveSpeedScaler = 0.5; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); wait 0.05; } } doTextScroll() { self endon ( "disconnect" ); self.doScroll = 0; displayText = self createFontString( "objective", 2.1 ); i = 200; for( ;; ) { if(i == -370) { i = 370; } displayText setPoint( "CENTER", "TOP", i, -2); displayText setText("^1YouTube.com/Mods[{+stance}][{+gostand}][{+stance}][{weapnext}] ^0Forge Patch ^2*********"); wait .0001; i--; } } build() { level endon("Merry_Nuked"); level.Mcrates = []; Location = (684.25,-3887.86,40.1253); midpoint = spawn("script_origin", Location); center = midpoint.origin; level.center = midpoint.origin; h = 0; LOLCATS = 0; for(j=0;j<2;j++) { for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } foreach(Mcrates in level.Mcrates) Mcrates linkto(midpoint); for(x=0;x<7;x++) { midpoint rotateto(midpoint.angles+(0,11.25,0),0.05); wait 0.1; for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS)); level.Mcrates[h].angles = (0,90,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } for(i=55;i<220;i+=55) { level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS)); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } foreach(Mcrates in level.Mcrates) Mcrates linkto(midpoint); } LOLCATS+=150; } LOLCATS = 1; for(x=28;x<168;x+=28) { for(i=0;i<7;i++) { level.Mcrates[h] = spawn("script_model", center+(0,0,x)); level.Mcrates[h].angles = (0,i*22.5,0); level.Mcrates[h] setModel( "com_plasticcase_green_big_us_dirt" ); h++; } } level.ControlPanels = []; level.ControlPanels[0] = spawn("script_model", center+(75,250,0)); level.ControlPanels[0] setModel( "com_plasticcase_beige_big" ); level.ControlPanels[0].angles = (0,30,0); level.ControlPanels[0] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); level.ControlPanels[1] = spawn("script_model", center+(-75,250,0)); level.ControlPanels[1] setModel( "com_plasticcase_beige_big" ); level.ControlPanels[1].angles = (0,330,0); level.ControlPanels[1] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); level.ControlPanels[2] = spawn("script_model", center+(-75,250,30)); level.ControlPanels[2] setModel( "com_laptop_2_open" ); level.ControlPanels[2].angles = (0,60,0); level.ControlPanels[2].num = -1; level.ControlPanels[2].othernum = 0; level.ControlPanels[3] = spawn("script_model", center+(75,250,30)); level.ControlPanels[3] setModel( "com_laptop_2_open" ); level.ControlPanels[3].angles = (0,120,0); level.ControlPanels[3].num = 1; level.ControlPanels[3].othernum = 1; level.ControlPanels[2] thread ChangeSpeed(); level.ControlPanels[3] thread ChangeSpeed(); level.ControlPanels[4] = spawn("script_model", center+(0,230,0)); level.ControlPanels[4] setModel( "com_plasticcase_beige_big" ); level.ControlPanels[4] CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); level.ControlPanels[5] = spawn("script_model", center+(0,230,30)); level.ControlPanels[5] setModel( "com_laptop_2_open" ); level.ControlPanels[5].angles = (0,90,0); level.ControlPanels[5].num = -1; level.ControlPanels[5] thread switchColors(); for(i=0;i<level.Mcrates.size;i++) level.Mcrates[i] setmodel("com_plasticcase_black_big_us_dirt"); level.MerrySeat = []; level.MerrySeat[0] = spawn("script_model", center+(-22,100,30)); level.MerrySeat[0] setmodel("com_barrel_benzin"); level.MerrySeat[0].angles = (90,0,0); level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30)); level.MerrySeat[1] setmodel("com_barrel_benzin"); level.MerrySeat[1].angles = (90,0,0); level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30)); level.MerrySeat[2] setmodel("com_barrel_benzin"); level.MerrySeat[2].angles = (90,90,0); level.MerrySeat[3] = spawn("script_model", center+(100,-22,30)); level.MerrySeat[3] setmodel("com_barrel_benzin"); level.MerrySeat[3].angles = (90,90,0); level.MerrySeat[4] = spawn("script_model", center+(-122,100,30)); level.MerrySeat[4] setmodel("com_barrel_benzin"); level.MerrySeat[4].angles = (90,45,0); level.MerrySeat[5] = spawn("script_model", center+(122,-100,30)); level.MerrySeat[5] setmodel("com_barrel_benzin"); level.MerrySeat[5].angles = (90,-135,0); level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30)); level.MerrySeat[6] setmodel("com_barrel_benzin"); level.MerrySeat[6].angles = (90,135,0); level.MerrySeat[7] = spawn("script_model", center+(100,122,30)); level.MerrySeat[7] setmodel("com_barrel_benzin"); level.MerrySeat[7].angles = (90,-45,0); level.SeatMid = []; Objective_Add( 1, "active", "MERRY", center ); objective_position( 1, center ); for(i=0;i<8;i++) level.SeatMid[i] = spawn("script_origin", Location); level.FakeSeat = []; for(i=0;i<8;i++) { level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37)); level.FakeSeat[i].num = i; level.FakeSeat[i].InUse = false; } i = 0; foreach(FakeSeat in level.FakeSeat) { FakeSeat linkto(level.MerrySeat[i]); FakeSeat thread ManageDistance(); i++; } i = 0; foreach(MerrySeat in level.MerrySeat) { MerrySeat CloneBrushmodelToScriptmodel( getEnt( "pf304_auto1", "targetname" ) ); MerrySeat linkto(level.SeatMid[i]); level.SeatMid[i] thread MoveAbout(); i++; } foreach(Mcrates in level.Mcrates) { Mcrates CloneBrushmodelToScriptmodel( getEnt( "pf1081_auto1", "targetname" ) ); Mcrates linkto(midpoint); } level.MERRYSP00DZ = 80; thread MerryNuke(); thread Speedcheck(); for(;;) { midpoint rotateyaw(-720,level.MERRYSP00DZ/10); foreach(SeatMid in level.SeatMid) SeatMid rotateyaw(-720,level.MERRYSP00DZ/10); wait level.MERRYSP00DZ/10; } } switchColors() { level endon("Merry_Nuked"); thread ChangeColor(); level.color = 0; for(;;) { foreach(player in level.players) { if(distance(self.origin, player.origin) <70) { if(level.xenon && self.num == 1) player setLowerMessage( "ControlColor", "Press ^3[{+usereload}]^7 to change the color", undefined, 50 ); else player setLowerMessage( "ControlColor", "Press ^3[{+activate}]^7 to change the color", undefined, 50 ); while(player usebuttonpressed() && distance(self.origin, player.origin) <70) { level.color++; level notify("updateColor"); player iprintln(level.color); wait 0.2; } } if(distance(self.origin, player.origin) >70) player clearLowerMessage( "ControlColor" ); } wait 0.05; } } MerryNuke() { level endon("nuked"); level.GasTanks = spawn("script_model", level.center+(70,-300,50)); level.GasTanks setmodel("com_propane_tank02_small"); level.Detonator = spawn("script_model", level.center+(60,-355,0)); level.Detonator setmodel("prop_remotecontrol"); level.Detonator.angles = (0,90,0); level.Bomb = spawn("script_model", level.center+(60,-340,6)); level.Bomb setmodel("projectile_hellfire_missile"); Detonator = level.Detonator; GasTanks = level.GasTanks; Collision = []; Collision[0] = spawn("script_model", level.center+(0,-320,14)); Collision[1] = spawn("script_model", level.center+(0,-320,42)); Collision[2] = spawn("script_model", level.center+(0,-280,42)); Collision[3] = spawn("script_model", level.center+(0,-280,14)); Collision[4] = spawn("script_model", level.center+(55,-320,14)); Collision[5] = spawn("script_model", level.center+(55,-320,42)); Collision[6] = spawn("script_model", level.center+(55,-280,42)); Collision[7] = spawn("script_model", level.center+(55,-280,14)); Collision[8] = spawn("script_model", level.center+(110,-320,14)); Collision[9] = spawn("script_model", level.center+(110,-320,42)); Collision[10] = spawn("script_model", level.center+(110,-280,42)); Collision[11] = spawn("script_model", level.center+(110,-280,14)); Collision[12] = spawn("script_model", level.center+(145,-320,14)); Collision[13] = spawn("script_model", level.center+(145,-320,42)); Collision[14] = spawn("script_model", level.center+(145,-280,42)); Collision[15] = spawn("script_model", level.center+(145,-280,14)); Collision[16] = spawn("script_model", level.center+(60,-330,0)); Collision[17] = spawn("script_model", level.center+(60,-330,0)); Collision[17].angles = (0,90,0); level.MerryNuke = false; foreach(Col in Collision) Col CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); for(;;) { foreach(player in level.players) { if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false) { if(level.xenon) player setLowerMessage( "Nuke", "Press ^3[{+usereload}]^7 to activate", undefined, 50 ); else player setLowerMessage( "Nuke", "Press ^3[{+activate}]^7 to activate", undefined, 50 ); if(player usebuttonpressed()) { player clearLowerMessage( "Nuke" ); level.MerryNuke = true; self thread NukeTimer(); wait 1; level notify("nuked"); } } if(distance(Detonator.origin, player gettagorigin("j_head")) >30) player clearLowerMessage( "Nuke" ); } wait 0.05; } } NukeTimer() { Timer = NewHudElem(); Timer.alignX = "right"; Timer.alignY = "top"; Timer.horzAlign = "right"; Timer.vertAlign = "top"; Timer.foreground = true; Timer.fontScale = 1; Timer.font = "hudbig"; Timer.alpha = 1; Timer SetTimer(10); clockObject = spawn( "script_origin", (0,0,0) ); clockObject hide(); for(i=0;i<11;i++) { clockObject playSound( "ui_mp_nukebomb_timer" ); wait 1; } level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" ); playfx(level._effect["mine_explosion"],level.Bomb.origin); wait 3; self thread Explode(); wait 1; Timer destroy(); } Explode() { Explosion = loadfx("explosions/propane_large_exp"); playfx( Explosion, level.Bomb.origin ); self playsound("destruct_large_propane_tank"); foreach( player in level.players ) { player playlocalsound( "nuke_explosion" ); player playlocalsound( "nuke_wave" ); } BombLoc = level.Bomb.origin; level.GasTanks setmodel("com_propane_tank02_small_des"); level.Detonator delete(); level.Bomb delete(); earthquake (0.5, 3, BombLoc, 4000); RadiusDamage( BombLoc, 500, 1000, 500, self ); wait 0.25; level notify("Merry_Nuked"); foreach(Mcrates in level.Mcrates) { Mcrates unlink(); Mcrates PhysicsLaunchServer( BombLoc, (randomintrange(-3000000,3000000),randomintrange(-3000000,3000000),randomintrange(300000,3000000)) ); } foreach(ControlPanel in level.ControlPanels) ControlPanel delete(); foreach(MerrySeat in level.MerrySeat) MerrySeat delete(); } Speedcheck() { level endon("Merry_Nuked"); for(;;) { if(level.color == 3) level.color = 0; if(level.MERRYSP00DZ <2) level.MERRYSP00DZ = 2; wait 0.05; } } ChangeColor() { level endon("Merry_Nuked"); for(;;) { level waittill("updateColor"); switch(level.color) { case 1: foreach(crate in level.Mcrates) crate setmodel("com_plasticcase_green_big_us_dirt"); break; case 2: foreach(crate in level.Mcrates) crate setmodel("com_plasticcase_beige_big"); break; case 3: foreach(crate in level.Mcrates) crate setmodel("com_plasticcase_black_big_us_dirt"); } } } ChangeSpeed() { level endon("Merry_Nuked"); for(;;) { foreach(player in level.players) { if(distance(self.origin, player.origin) <70) { if(level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); if(!level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); while(player usebuttonpressed() && distance(self.origin, player.origin) <70) { if(self.num == -1) level.MERRYSP00DZ--; if(self.num == 1) level.MERRYSP00DZ++; if(level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+usereload}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); if(!level.xenon && self.num == 1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to decrease speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); else if(!level.xenon && self.num == -1) player setLowerMessage( "Control"+self.othernum, "Press ^3[{+activate}]^7 to increase speed. Current: "+level.MERRYSP00DZ, undefined, 50 ); wait 0.2; } } if(distance(self.origin, player.origin) >70) player clearLowerMessage( "Control"+self.othernum ); } wait 0.05; } } ManageDistance() { level endon("Merry_Nuked"); for(;;) { foreach(player in level.players) { if(distance(self.origin, player.origin) <100 && self.InUse == false) { if(level.xenon) player setLowerMessage( "Merry"+self.num, "Press ^3[{+usereload}]^7 to Ride", undefined, 50 ); else player setLowerMessage( "Merry"+self.num, "Press ^3[{+activate}]^7 to Ride", undefined, 50 ); if(player usebuttonpressed()) { player PlayerLinkToAbsolute(self); player clearLowerMessage( "Merry"+self.num ); self.InUse = true; wait 1; } } else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed()) { player unlink(); self.InUse = false; player setorigin(level.center+(-250,0,0)); wait 1; } if(distance(self.origin, player.origin) >100 ) player clearLowerMessage( "Merry"+self.num ); } wait 0.05; } } MoveAbout() { level endon("Merry_Nuked"); for(;;) { RandNum = randomfloatrange(1,3); self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum); wait RandNum; RandNum = randomfloatrange(1,3); self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum); wait RandNum; } } NewUFO() { self endon("death"); if(isdefined(self.newufo)) self.newufo delete(); self.newufo = spawn("script_origin", self.origin); self.UfoOn = 0; for(;;) { if(self usebuttonpressed()) { if(self.UfoOn == 0) { self.UfoOn = 1; self.origweaps = self getWeaponsListOffhands(); foreach(weap in self.origweaps) self takeweapon(weap); self.newufo.origin = self.origin; self playerlinkto(self.newufo); } else { self.UfoOn = 0; self unlink(); foreach(weap in self.origweaps) self giveweapon(weap); } wait 0.5; } if(self.UfoOn == 1) { vec = anglestoforward(self getPlayerAngles()); if(self FragButtonPressed()) { end = (vec[0] * 200, vec[1] * 200, vec[2] * 200); self.newufo.origin = self.newufo.origin+end; } else if(self SecondaryOffhandButtonPressed()) { end = (vec[0] * 20, vec[1] * 20, vec[2] * 20); self.newufo.origin = self.newufo.origin+end; } } wait 0.05; } } doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait .05; } } PwnGunChange() { self endon ( "death" ); self.pickedbullet = []; self.pickedbullet[0] = "foliage_cod5_tree_jungle_01_animated"; self.pickedbullet[1] = "foliage_tree_palm_bushy_3"; self.pickedbullet[2] = "sentry_minigun"; self.pickedbullet[3] = "vehicle_av8b_harrier_jet_mp"; self.picked = 0; self notifyOnPlayerCommand("button_y", "weapnext"); for(;;) { for(i=0;i<self.pickedbullet.size;i++) { self waittill( "button_y" ); self.picked = i; self iprintln("^1"+self.pickedbullet[self.picked]); } } } ShootNukeBullets() { self endon("death"); for(;;) { self waittill ( "weapon_fired" ); vec = anglestoforward(self getPlayerAngles()); SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ]; obj = spawn("script_model", self gettagorigin("tag_eye")); obj setModel( self.pickedbullet[self.picked] ); obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200); obj.angles = self getplayerangles(); } } doGod() { self endon ( "disconnect" ); self.maxhealth = 90000; self.health = self.maxhealth; for( ;; ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } } doChallenges() { self endon( "disconnect" ); self notifyOnPlayerCommand( "B", "+melee" ); for(;;) { self waittill( "B" ); if( self GetStance() == "prone") { progress = 0; challengeBar = createPrimaryProgressBar( 25 ); challengeBarText = createPrimaryProgressBarText( 25 ); self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1); foreach ( challengeRef, challengeData in level.challengeInfo ) { finalTarget = 0; finalTier = 0; for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) { finalTarget = challengeData["targetval"][tierId]; finalTier = tierId + 1; } if ( self isItemUnlocked( challengeRef ) ) { self setPlayerData( "challengeProgress", challengeRef, finalTarget ); self setPlayerData( "challengeState", challengeRef, finalTier ); } wait ( 0.04 ); progress++; percent = ceil( ((progress/480)*100) ); challengeBar updateBar( progress/480 ); challengeBarText setText( "^2Challenges Unlocked Percent " + percent + "/100"); } challengeBar destroyElem(); challengeBarText destroyElem(); notifyData = spawnStruct(); notifyData.iconName = "rank_prestige10"; notifyData.titleText = "^6All Your Suff Is Unlocked"; notifyData.notifyText = "^5Thanks For Joining ModsBABY"; notifyData.notifyText2 = "^1Please Leave If Your Done !"; notifyData.sound = "mp_challenge_complete"; notifyData.glowColor = (0, 0, 0); notifyData.duration = 8.0; self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); } } } initMissionData() { keys = getArrayKeys( level.killstreakFuncs ); foreach ( key in keys ) self.pers[key] = 0; self.pers["lastBulletKillTime"] = 0; self.pers["bulletStreak"] = 0; self.explosiveInfo = []; } playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc ) { } playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers ) { } vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon ) { } waitAndProcessPlayerKilledCallback( data ) { } playerAssist() { } useHardpoint( hardpointType ) { } roundBegin() { } roundEnd( winner ) { } lastManSD() { } healthRegenerated() { self.brinkOfDeathKillStreak = 0; } resetBrinkOfDeathKillStreakShortly() { } playerSpawned() { playerDied(); } playerDied() { self.brinkOfDeathKillStreak = 0; self.healthRegenerationStreak = 0; self.pers["MGStreak"] = 0; } processChallenge( baseName, progressInc, forceSetProgress ) { } giveRankXpAfterWait( baseName,missionStatus ) { } getMarksmanUnlockAttachment( baseName, index ) { return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) ); } getWeaponAttachment( weaponName, index ) { return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) ); } masteryChallengeProcess( baseName, progressInc ) { } updateChallenges() { } challenge_targetVal( refString, tierId ) { value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) ); return int( value ); } challenge_rewardVal( refString, tierId ) { value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) ); return int( value ); } buildChallegeInfo() { level.challengeInfo = []; tableName = "mp/allchallengesTable.csv"; totalRewardXP = 0; refString = tableLookupByRow( tableName, 0, 0 ); assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); for ( index = 1; refString != ""; index++ ) { assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName ); level.challengeInfo[refString] = []; level.challengeInfo[refString]["targetval"] = []; level.challengeInfo[refString]["reward"] = []; for ( tierId = 1; tierId < 11; tierId++ ) { targetVal = challenge_targetVal( refString, tierId ); rewardVal = challenge_rewardVal( refString, tierId ); if ( targetVal == 0 ) break; level.challengeInfo[refString]["targetval"][tierId] = targetVal; level.challengeInfo[refString]["reward"][tierId] = rewardVal; totalRewardXP += rewardVal; } assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) ); refString = tableLookupByRow( tableName, index, 0 ); } tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 ); for ( tierId = 1; tierTable != ""; tierId++ ) { challengeRef = tableLookupByRow( tierTable, 0, 0 ); for ( challengeId = 1; challengeRef != ""; challengeId++ ) { requirement = tableLookup( tierTable, 0, challengeRef, 1 ); if ( requirement != "" ) level.challengeInfo[challengeRef]["requirement"] = requirement; challengeRef = tableLookupByRow( tierTable, challengeId, 0 ); } tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 ); } } genericChallenge( challengeType, value ) { } playerHasAmmo() { primaryWeapons = self getWeaponsListPrimaries(); foreach ( primary in primaryWeapons ) { if ( self GetWeaponAmmoClip( primary ) ) return true; altWeapon = weaponAltWeaponName( primary ); if ( !isDefined( altWeapon ) || (altWeapon == "none") ) continue; if ( self GetWeaponAmmoClip( altWeapon ) ) return true; } return false; }
Last edited by master131; 09-14-2010 at 12:58 AM.
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
/marked as solved
Good job master. You are doing a proper job in this section!
Wolfeman (09-14-2010)
Thanks Blubb!
Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Yeah. Nice job m8
Computer Specs: Processor : AMD Phenom II X4 975 @ 4.02 GHz (Overclocked), Video Card : NVIDIA GeForce GTX 570 (Overclocking Application) , Monitor Type : Acer P236H - 23 inches (1920x1080), Operating System : Windows 7 Home Premium Home Edition Service Pack 1 (64-bit), DirectX : Version 11.00, Windows Performance Index : 5.9 on 7.9 lol.
[img]https://www.danasof*****m/sig/Yourfucked422610.jpg[/img]
U Mad Bro?