are you sure the coordinates are good? seems that the last 2 are out of place but otherwise it should have no reason not to work
or maybe the number was never selected?
but im not sure
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Why wont all of these spawns work?Code:FIXED
- & would it be possible to make it brighter only when using a predator missile?Code:GetMapSpawnPoint( ) { Waypoint = undefined; switch( getDvar("mapname") ) { case "mp_afghan": switch( randomInt(6) ) { case 0: Waypoint = (-1301,810,64); break; case 1: Waypoint = (-564,-763,-143); break; case 2: Waypoint = (-419,1320,152); break; case 3: Waypoint = (-609,1272,213); break; case 4: Waypoint = (1300,3800,250); break; case 5: Waypoint = (3514,3685,153); break; case 6: Waypoint = (3471,1898,41); break; } break;
I might not allowed to do this, I dont know, but bump? I'd really like to know before another of the threads I make fade away.
Last edited by Blubb1337; 09-30-2010 at 01:54 AM.
are you sure the coordinates are good? seems that the last 2 are out of place but otherwise it should have no reason not to work
or maybe the number was never selected?
but im not sure
Or, just play it on rust? they spawn perfectly there and they will probably kick the living crap out of you (even through it would seem you knifed yourself). IMO Rust and Scrapyard + AIzombies = Apocalypse style
Next time, be a little more patient.
/Posts merged
Hehe, I will. Even though it seems that always I make a thread, it doesnt get any answers.
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I think you misunderstood, even if the spawns were out of the map they should have spawned there. What I basicly want is that they spawn at all the places at once, without any wait or w/e.
I use thisCode:switch(GetDvar("mapname")) { case "mp_checkpoint": self thread doSpawns(); break;Code:doSpawns() { level.spawn[0] = (-4478, 449, 50); level.spawn[1] = (-4477, 152, 50); level.spawn[2] = (-4085, 125, 50); level.spawn[3] = (-4085, 449, 50); level.spawn[4] = (-4143, 509, 18); level.spawn[5] = (-4727, 683, 91); level.otherteamspawn[0] = (-2392, 988, 312); wait .05; if(self.team == "axis") self setOrigin(level.spawn[RandomInt(level.spawn.size)]); else if(self.team == "allies") self setOrigin(level.otherteamspawn[RandomInt(level.otherteamspawn.size)]); }