Attributes.
I was just thinking, isn't ammo controlled from the client side? Since when you d/c, if you shoot, ammo still runs out. COULD it be possible that ammo is somewhere inside our client?
Was just wondering this.
Now all we have to do is find it in the .rez'es... there IS no other place where it could be.
Its in attributes. Get us an .x decoder and the game is basically ours.
What's attributes... (sorry, noob here).
hi i know what u mean gusy very cool but how to edit LTB files?
my Mods
Code:Respectlist-supercarz1991 -Noob555 -BenXer -Jabuuty671 -Drigien -Falingrave -Kadabra -666HiddenMaster666 -Ali
i searched xD i am not a totally noob. but there is no good tutorial how to convert and edit can somebody make a new tutorial?
my Mods
Code:Respectlist-supercarz1991 -Noob555 -BenXer -Jabuuty671 -Drigien -Falingrave -Kadabra -666HiddenMaster666 -Ali
Are you sure you searched? xD
https://www.mpgh.net/forum/211-combat...ltb-files.html
That's how to edit the visuals, and to edit data, just use a hex editor and open the ltb.
i tried it dont work like this tutorial
my Mods
Code:Respectlist-supercarz1991 -Noob555 -BenXer -Jabuuty671 -Drigien -Falingrave -Kadabra -666HiddenMaster666 -Ali
hm, what happens, what goes wrong?
i dont am talkinh with u i need a tut of ltbmodding
my Mods
Code:Respectlist-supercarz1991 -Noob555 -BenXer -Jabuuty671 -Drigien -Falingrave -Kadabra -666HiddenMaster666 -Ali
[M.P.G.H]-KING (09-30-2010)
No, Because this:
QFT.Attribute File Editting:
The .TXT Files in the rez file are SETTINGS files, so you can easily change certain aspects of the game. Change the speed of the character's run, increase weapon damage, create new characters. These are simple "no SOURCE CODE required" modifications.
This is NOT 'Code'. The code would be all the .cpp and .h files used by the C++ Programmer. Editing these attribute .TXT files is not hacking/cracking/whatever else you want to call it. It's simply changing a text file! It should be noted that when you change these text files, the net code checks to see that everyone who joins a given server has the exact same text file (protection for cheating) and returns an error if there is incompatibility. Every player must have the mod loaded on their machine to join the same multiplayer game. It is a non-issue for Single player. Though you should note, if you have a single player mission that you release to the public, and it changes certain attributes, those changes could cause a resource error for people when they join a multiplayer game. There is nothing malicious in that. It's just a mathematical calculation. Be careful when you change attribute files, and clearly test for and note any potential problems in a readme file.