for your message:
for mpgh to come up:Code:MessageBox(NULL, "Made by zatchbell3s", "Made by zatchbell3s", NULL);
Code:system("start https://mpgh.net");
Well ummmm,anyone knows the code to put in my hack to make my hack say made by me when it injects
i thought it would be
also whats the code so i can make mpgh.net open up as soon as my hack injects(so no-one can try to be like i made this whe nthey did that)#pragma message(" Made By zatchbell3s ")
Also does someoen have a unpacked CShell?
THANKS
Regards,
Zatchbell3
for your message:
for mpgh to come up:Code:MessageBox(NULL, "Made by zatchbell3s", "Made by zatchbell3s", NULL);
Code:system("start https://mpgh.net");
Well this is what i get now : \
Code:------ Build started: Project: -Zatchbells Hotkey hack, Configuration: Debug Win32 ------ Hotkey base.cpp Made By zatchbell3s c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(6): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(6): error C2365: 'MessageBoxW' : redefinition; previous definition was 'function' c:\program files\microsoft sdks\windows\v7.0a\include\winuser.h(7520) : see declaration of 'MessageBoxW' c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(6): error C2078: too many initializers c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(7): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(7): error C2365: 'system' : redefinition; previous definition was 'function' c:\program files\microsoft visual studio 10.0\vc\include\stdlib.h(520) : see declaration of 'system' c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(7): error C2440: 'initializing' : cannot convert from 'const char [22]' to 'int' There is no context in which this conversion is possible ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
#include <windows.h>? i probly had this error but i dont remeber wat i did.
i SEe,but this is what i got it to start off with
thats liek first 10 linesCode:#include <windows.h> #include <shellapi.h> #pragma comment(lib,"shell32.lib") #pragma message(" Made By zatchbell3s ") MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL); system("start https://mpgh.net");
haha ightt,here it is
Any Idea?!?!?!?Code:#include <windows.h> #include <shellapi.h> #pragma comment(lib,"shell32.lib") #pragma message(" Made By zatchbell3s ") MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL); system("start https://mpgh.net"); //Glass Walls #define GLASS_WALL 0x5721BA //Reload Address To NOP #define RELOAD 0x374AB714 //Recoil #define RECOIL1 0x3745FA90 #define RECOIL2 0x37232A69 #define RECOIL3 0x3745FAA4 #define RECOIL4 0x3745FAA7 #define RECOIL5 0x3745FAB0 //hotkey bools static bool bFPS = true; // Numpad 0 static bool bChams = true; // Numpad 1 static bool bSpeed = true; // Numpad 2 static bool bRecoil = true; // Numpad 3 static bool bTracers = true; // Numpad 4 static bool bFog = true; // Numpad 5 static bool bSupaJump = true; // Numpad 6 static bool bWireWorld = true; // Numpad 7 static bool bPerfStats = true; // Numpad 8 static bool bGlassWalls = true; // Numpad 9 static bool bWindow = true; // Up Arrow static bool bSkel = true; // Down Arrow static bool bBright = true; // Numpad . static bool bWhite = true; // Numpad - static bool bSnow = true; // Numpad / static bool bSway = true; //Pageup bool Memoria( void * pDest, char * szPatch, size_t sSize ) { DWORD dwOrgProtect = NULL; if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect )) return FALSE; memcpy( pDest, szPatch, sSize ); VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); return TRUE; } bool IsBillyReadyForCook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void __cdecl PushToConsole( const char* Lazy_Fuck ) { DWORD *LTClient = ( DWORD* )( 0x377ED910 ); void* Mofo = ( void* )*( DWORD* )( *LTClient + 0x208 ); __asm { push Lazy_Fuck; call Mofo; add esp, 4; } } void main() { while(true) { if (GetAsyncKeyState(VK_NUMPAD0)&1) bFPS = !bFPS; if (bFPS) { Sleep(30); PushToConsole("ShowFps 1"); Sleep(30); }else{ Sleep(30); PushToConsole("ShowFps 0"); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD1)&1) bChams = !bChams; if (bChams) { Sleep(30); PushToConsole("SkelModelStencil -1" ); Sleep(30); }else{ Sleep(30); PushToConsole("SkelModelStencil 0" ); Sleep(30); } Sleep(30); //Pickup Hack Sleep(40); PushToConsole("KnockBack 0" ); PushToConsole("Prediction 1" ); PushToConsole("ActivationDistance 9999999" ); Sleep(30); PushToConsole("PerturbRotationEffect 0" ); PushToConsole("PerturbIncreaseSpeed 0" ); PushToConsole("PerturbWalkPercent 0" ); PushToConsole("PerturbFiringIncreaseSpeed 0" ); PushToConsole("PerturbRecoil 0" ); PushToConsole("FireMovePerturb 0" ); PushToConsole("ZoomedFireMoveDuckPerturb 0" ); PushToConsole("ZoomedFireMovePerturb 0" ); PushToConsole("ZoomedFireDuckPerturb 0" ); Sleep(40); if (GetAsyncKeyState(VK_NUMPAD2)&1) bSpeed = !bSpeed; if (bSpeed) { Sleep(30); PushToConsole("BaseMoveAccel 3000"); PushToConsole("StartAccel 500"); PushToConsole("MaxAccel 3000"); PushToConsole("AccelInc 6000"); PushToConsole("WalkVel 70"); PushToConsole("FRunVel 285"); PushToConsole("BRunVel 285"); PushToConsole("SRunVel 285"); PushToConsole("JumpVel 330"); PushToConsole("DuckVel 50"); Sleep(40); PushToConsole("PlayerGravity -1100"); Sleep(40); }else{ Sleep(30); PushToConsole("BaseMoveAccel 3000"); PushToConsole("StartAccel 2500"); PushToConsole("MaxAccel 3000"); PushToConsole("AccelInc 3000"); PushToConsole("WalkVel 3000"); PushToConsole("FRunVel 2500"); PushToConsole("BRunVel 3000"); PushToConsole("SRunVel 3000"); PushToConsole("JumpVel 330"); PushToConsole("DuckVel 3000"); Sleep(40); PushToConsole("PlayerGravity -1100"); Sleep(40); } if (GetAsyncKeyState(VK_NUMPAD3)&1) bTracers = !bTracers; if (bTracers) { Sleep(30); PushToConsole("ShowFirePath 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("ShowFirePath 1" ); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD4)&1) bFog = !bFog; if (bFog) { Sleep(30); PushToConsole("FogEnable 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("FogEnable 1" ); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD5)&1) bSupaJump = !bSupaJump; if (bSupaJump) { Sleep(30); PushToConsole("JumpVel 330" ); Sleep(30); }else{ Sleep(30); PushToConsole("JumpVel 950" ); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD6)&1) bWireWorld = !bWireWorld; if (bWireWorld) { Sleep(30); PushToConsole("WireFrame 0" ); PushToConsole("WireframeModels 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("WireFrame 1" ); PushToConsole("WireframeModels 1"); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD7)&1) bWindow = !bWindow; if (bWindow) { Sleep(20); PushToConsole("windowed 0" ); Sleep(20); }else{ Sleep(20); PushToConsole("windowed 1"); Sleep(20); if (GetAsyncKeyState(VK_NUMPAD9)&1) bSkel = !bSkel; if (bSkel) { Sleep(40); PushToConsole("ModelDebug_DrawSkeleton 0"); Sleep(40); }else{ Sleep(40); PushToConsole("ModelDebug_DrawSkeleton 1"); Sleep(40); } } if (GetAsyncKeyState(VK_NUMPAD8)&1) bPerfStats = !bPerfStats; if (bPerfStats) { Sleep(20); PushToConsole("ShowPerformanceStatistics 0"); Sleep(20); }else{ Sleep(20); PushToConsole("ShowPerformanceStatistics 1"); Sleep(20); } if (GetAsyncKeyState(VK_SUBTRACT)&1) bGlassWalls = !bGlassWalls; if (bGlassWalls) { Sleep(30); Memoria((LPVOID) GLASS_WALL, "\x6A\x01", 2); Sleep(30); }else{ Sleep(30); Memoria((LPVOID) GLASS_WALL, "\x6A\x00", 2); Sleep(30); } if (GetAsyncKeyState(VK_ADD)&1) bRecoil = !bRecoil; if (bRecoil) { Sleep(30); Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6); Sleep(20); Memoria((LPVOID) (RECOIL1), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL2), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL3), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL4), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL5), "\x90\x90\x90", 3); Sleep(30); }else{ Sleep(30); Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6); Sleep(20); Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3); Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3); Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3); Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3); Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3); Sleep(30); } if (GetAsyncKeyState(VK_DIVIDE)&1) bSnow = !bSnow; if (bSnow) { Sleep(30); PushToConsole("SnowEnable 1" ); Sleep(30); }else{ Sleep(30); PushToConsole("SnowEnable 0" ); Sleep(30); } if (GetAsyncKeyState(VK_DECIMAL)&1) bBright = !bBright; if (bBright) { Sleep(30); PushToConsole("FullBright 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("FullBright 1" ); Sleep(30); } if (GetAsyncKeyState(VK_LEFT)&1) bWhite = !bWhite; if (bWhite) { Sleep(30); PushToConsole("DrawFlat 0" ); PushToConsole("WhiteBlood 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("DrawFlat 1" ); PushToConsole("WhiteBlood 1" ); Sleep(30); } Sleep(200); } } DWORD WINAPI dwBillyFry(LPVOID) { while( !IsBillyReadyForCook() ) Sleep(100); main(); return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { CreateThread(NULL, NULL, dwBillyFry, NULL, NULL, NULL); } return TRUE; }
Last edited by zatchbell3; 10-04-2010 at 01:14 AM.
u place messagebox in dllmain....i explained quite clearly
Yes sir.
I have it figured out, man.
Now you should figure it out if you know C++.
I don't know C++ yet, I am still learning, and I figure that one out very quickly smart one! hahaha.
I am about to inject this, and test it to see if it works. If it does, then I might possibly give you the answer you're looking for. ;-)
BRB.
Testing time...
Well, I guess so far, since I know BARELY any C++ and you're seeming like you know NO C++, I would say the answer to this question is...
C++
BTW, once I put that setup in the RIGHT thread on this hack, it did work. But you need to add no spread and a crosshair, but yeah. NVM, you need to learn C++ first!.
I'm pretty sure you put them under DLL_PROCESS_ATTACH. Not above....
Shit oop's....
Code:#include <windows.h> #include <shellapi.h> //Glass Walls #define GLASS_WALL 0x5721BA //Reload Address To NOP #define RELOAD 0x374AB714 //Recoil #define RECOIL1 0x3745FA90 #define RECOIL2 0x37232A69 #define RECOIL3 0x3745FAA4 #define RECOIL4 0x3745FAA7 #define RECOIL5 0x3745FAB0 //hotkey bools static bool bFPS = true; // Numpad 0 static bool bChams = true; // Numpad 1 static bool bSpeed = true; // Numpad 2 static bool bRecoil = true; // Numpad 3 static bool bTracers = true; // Numpad 4 static bool bFog = true; // Numpad 5 static bool bSupaJump = true; // Numpad 6 static bool bWireWorld = true; // Numpad 7 static bool bPerfStats = true; // Numpad 8 static bool bGlassWalls = true; // Numpad 9 static bool bWindow = true; // Up Arrow static bool bSkel = true; // Down Arrow static bool bBright = true; // Numpad . static bool bWhite = true; // Numpad - static bool bSnow = true; // Numpad / static bool bSway = true; //Pageup bool Memoria( void * pDest, char * szPatch, size_t sSize ) { DWORD dwOrgProtect = NULL; if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect )) return FALSE; memcpy( pDest, szPatch, sSize ); VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); return TRUE; } bool IsBillyReadyForCook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void __cdecl PushToConsole( const char* Lazy_Fuck ) { DWORD *LTClient = ( DWORD* )( 0x377ED910 ); void* Mofo = ( void* )*( DWORD* )( *LTClient + 0x208 ); __asm { push Lazy_Fuck; call Mofo; add esp, 4; } } void main() { while(true) { if (GetAsyncKeyState(VK_NUMPAD0)&1) bFPS = !bFPS; if (bFPS) { Sleep(30); PushToConsole("ShowFps 1"); Sleep(30); }else{ Sleep(30); PushToConsole("ShowFps 0"); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD1)&1) bChams = !bChams; if (bChams) { Sleep(30); PushToConsole("SkelModelStencil -1" ); Sleep(30); }else{ Sleep(30); PushToConsole("SkelModelStencil 0" ); Sleep(30); } Sleep(30); //Pickup Hack Sleep(40); PushToConsole("KnockBack 0" ); PushToConsole("Prediction 1" ); PushToConsole("ActivationDistance 9999999" ); Sleep(30); PushToConsole("PerturbRotationEffect 0" ); PushToConsole("PerturbIncreaseSpeed 0" ); PushToConsole("PerturbWalkPercent 0" ); PushToConsole("PerturbFiringIncreaseSpeed 0" ); PushToConsole("PerturbRecoil 0" ); PushToConsole("FireMovePerturb 0" ); PushToConsole("ZoomedFireMoveDuckPerturb 0" ); PushToConsole("ZoomedFireMovePerturb 0" ); PushToConsole("ZoomedFireDuckPerturb 0" ); Sleep(40); if (GetAsyncKeyState(VK_NUMPAD2)&1) bSpeed = !bSpeed; if (bSpeed) { Sleep(30); PushToConsole("BaseMoveAccel 3000"); PushToConsole("StartAccel 500"); PushToConsole("MaxAccel 3000"); PushToConsole("AccelInc 6000"); PushToConsole("WalkVel 70"); PushToConsole("FRunVel 285"); PushToConsole("BRunVel 285"); PushToConsole("SRunVel 285"); PushToConsole("JumpVel 330"); PushToConsole("DuckVel 50"); Sleep(40); PushToConsole("PlayerGravity -1100"); Sleep(40); }else{ Sleep(30); PushToConsole("BaseMoveAccel 3000"); PushToConsole("StartAccel 2500"); PushToConsole("MaxAccel 3000"); PushToConsole("AccelInc 3000"); PushToConsole("WalkVel 3000"); PushToConsole("FRunVel 2500"); PushToConsole("BRunVel 3000"); PushToConsole("SRunVel 3000"); PushToConsole("JumpVel 330"); PushToConsole("DuckVel 3000"); Sleep(40); PushToConsole("PlayerGravity -1100"); Sleep(40); } if (GetAsyncKeyState(VK_NUMPAD3)&1) bTracers = !bTracers; if (bTracers) { Sleep(30); PushToConsole("ShowFirePath 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("ShowFirePath 1" ); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD4)&1) bFog = !bFog; if (bFog) { Sleep(30); PushToConsole("FogEnable 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("FogEnable 1" ); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD5)&1) bSupaJump = !bSupaJump; if (bSupaJump) { Sleep(30); PushToConsole("JumpVel 330" ); Sleep(30); }else{ Sleep(30); PushToConsole("JumpVel 950" ); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD6)&1) bWireWorld = !bWireWorld; if (bWireWorld) { Sleep(30); PushToConsole("WireFrame 0" ); PushToConsole("WireframeModels 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("WireFrame 1" ); PushToConsole("WireframeModels 1"); Sleep(30); } if (GetAsyncKeyState(VK_NUMPAD7)&1) bWindow = !bWindow; if (bWindow) { Sleep(20); PushToConsole("windowed 0" ); Sleep(20); }else{ Sleep(20); PushToConsole("windowed 1"); Sleep(20); if (GetAsyncKeyState(VK_NUMPAD9)&1) bSkel = !bSkel; if (bSkel) { Sleep(40); PushToConsole("ModelDebug_DrawSkeleton 0"); Sleep(40); }else{ Sleep(40); PushToConsole("ModelDebug_DrawSkeleton 1"); Sleep(40); } } if (GetAsyncKeyState(VK_NUMPAD8)&1) bPerfStats = !bPerfStats; if (bPerfStats) { Sleep(20); PushToConsole("ShowPerformanceStatistics 0"); Sleep(20); }else{ Sleep(20); PushToConsole("ShowPerformanceStatistics 1"); Sleep(20); } if (GetAsyncKeyState(VK_SUBTRACT)&1) bGlassWalls = !bGlassWalls; if (bGlassWalls) { Sleep(30); Memoria((LPVOID) GLASS_WALL, "\x6A\x01", 2); Sleep(30); }else{ Sleep(30); Memoria((LPVOID) GLASS_WALL, "\x6A\x00", 2); Sleep(30); } if (GetAsyncKeyState(VK_ADD)&1) bRecoil = !bRecoil; if (bRecoil) { Sleep(30); Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6); Sleep(20); Memoria((LPVOID) (RECOIL1), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL2), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL3), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL4), "\x90\x90\x90", 3); Memoria((LPVOID) (RECOIL5), "\x90\x90\x90", 3); Sleep(30); }else{ Sleep(30); Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6); Sleep(20); Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3); Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3); Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3); Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3); Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3); Sleep(30); } if (GetAsyncKeyState(VK_DIVIDE)&1) bSnow = !bSnow; if (bSnow) { Sleep(30); PushToConsole("SnowEnable 1" ); Sleep(30); }else{ Sleep(30); PushToConsole("SnowEnable 0" ); Sleep(30); } if (GetAsyncKeyState(VK_DECIMAL)&1) bBright = !bBright; if (bBright) { Sleep(30); PushToConsole("FullBright 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("FullBright 1" ); Sleep(30); } if (GetAsyncKeyState(VK_LEFT)&1) bWhite = !bWhite; if (bWhite) { Sleep(30); PushToConsole("DrawFlat 0" ); PushToConsole("WhiteBlood 0" ); Sleep(30); }else{ Sleep(30); PushToConsole("DrawFlat 1" ); PushToConsole("WhiteBlood 1" ); Sleep(30); } Sleep(200); } } DWORD WINAPI dwBillyFry(LPVOID) { while( !IsBillyReadyForCook() ) Sleep(100); main(); return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL); system("start https://mpgh.net"); CreateThread(NULL, NULL, dwBillyFry, NULL, NULL, NULL); } return TRUE; }