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  1. #1
    egodsk's Avatar
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    How do i do it ?

    HEY

    iam here and need some help with this thing !

    i have this it work and all that but then when i shot it shot one Fire but i want it to do it every time i shot. And also when i press 5 it take it off and i whant it to do that but when i then press 5 again no thing happen i want it to do so it take it on again

    Code:
    doFire()//Key Weapon Fired
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    	self endon( "anythinghere" );
    	self notifyOnPlayerCommand( "5", "+actionslot 2" );
            for(;;)
            {
    curWeapon = self getCurrentWeapon();
    	{
    	self waittill("5");
    	while ( 1 ) {
    		iPrintLn("Explosion Shot's Is ^2ON^7!");
                    self waittill ( "weapon_fired" );
                    forward = self getTagOrigin("j_head");
    				
    			if(isSubStr( curWeapon, "fmj") && (self isHost())){
                    end = self thread cod6hmod\mp\_OtherFunctions::VectorScale(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
                    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
                    RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
    			}
    			else{
    			}
    			self waittill("5");
    				iPrintLn("Explosion Shot's Is ^1OFF^7!");
    				self notify( "anythinghere" );
    			}
    		}
            }
    }
    /yea DeMani That's me /yea

  2. #2
    Marcin96's Avatar
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    Wrong section. It has to be in Call of Duty MW2 Server/GSC Modding.

  3. #3
    Blubb1337's Avatar
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    Indeed.

    /moved



  4. #4
    master131's Avatar
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    Code:
    doFire()//Key Weapon Fired
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    	self notifyOnPlayerCommand( "5", "+actionslot 2" );
            for(;;)
            {
    		self waittill("5");
    		iPrintLn("Explosion Shot's Is ^2ON^7!");
    		self thread doShots();
    		self waittill("5");
    		iPrintLn("Explosion Shot's Is ^1OFF^7!");
    		self notify("explosiveOff");
    	}
    }
    
    doShots()
    {
    	self endon("explosiveOff");
    	while(1)
    	{
    		self waittill ( "weapon_fired" );
    		curWeapon = self getCurrentWeapon();
    		forward = self getTagOrigin("j_head");	
    			
    		if(isSubStr( curWeapon, "fmj") && (self isHost()))
    		{
    			end = self thread cod6hmod\mp\_OtherFunctions::VectorScale(anglestoforward(self getPlayerAngles()),1000000);
    			SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
    			level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
    			playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
    			RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
    		}
                    wait 0.1;
    	}
    }
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