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  1. #1
    aagibcheat's Avatar
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    [SOLVED]Throwing Knife

    Hello!
    I have this code;
    Code:
    donateBullet() {
    self setWeaponAmmoStock(level.pistol, (self getWeaponAmmoStock(level.pistol)) + 1);
    }
    And everytime you kill someone your pistol gets one extra bullet.
    Now I want it to be that when you kill someone, you get one extra Throwing Knife.
    What do I need to change?

    Created By ; t3can

  2. #2
    DIOXIO's Avatar
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    Im not an expert but try this
    Code:
    donateThrowingKnife() {
    self setWeaponAmmoStock(level.ThrowingKnife, (self getWeaponAmmoStock(level.ThrowingKnife)) + 1);
    }
    don't blame me if that is wrong or impossible. XD

  3. #3
    matjuh123's Avatar
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    Quote Originally Posted by DIOXIO View Post
    Im not an expert but try this
    Code:
    donateThrowingKnife() {
    self setWeaponAmmoStock(level.ThrowingKnife, (self getWeaponAmmoStock(level.ThrowingKnife)) + 1);
    }
    don't blame me if that is wrong or impossible. XD
    I don't think that that's correct, but I'm not sure. Not a real modding hero..
    -I'm back as an active member. (8th December, 2013)

  4. #4
    aagibcheat's Avatar
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    Nvm.. got it already
    Code:
    self takeWeapon(self getCurrentOffhand());self _setperk("throwingknife_mp"); for(;;){self waittill("killed_enemy"); self setWeaponAmmoClip("throwingknife_mp; ", 1);}

    Created By ; t3can

  5. #5
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    /request Solved

  6. #6
    House's Avatar
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    /Marked as Solved

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