Im not an expert but try this
don't blame me if that is wrong or impossible. XDCode:donateThrowingKnife() { self setWeaponAmmoStock(level.ThrowingKnife, (self getWeaponAmmoStock(level.ThrowingKnife)) + 1); }
Hello!
I have this code;
And everytime you kill someone your pistol gets one extra bullet.Code:donateBullet() { self setWeaponAmmoStock(level.pistol, (self getWeaponAmmoStock(level.pistol)) + 1); }
Now I want it to be that when you kill someone, you get one extra Throwing Knife.
What do I need to change?
Im not an expert but try this
don't blame me if that is wrong or impossible. XDCode:donateThrowingKnife() { self setWeaponAmmoStock(level.ThrowingKnife, (self getWeaponAmmoStock(level.ThrowingKnife)) + 1); }
/Marked as Solved