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  1. #1
    Solify's Avatar
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    [SOURCE] Simple Teleport hack

    Globals:
    Code:
    #define playerpointer 0x66F34
    #define yoffset 0xCC
    DWORD player, position;
    float x,y,z;
    Getting use of the player pointer:
    Code:
    player=NULL;
    player= (DWORD)GetModuleHandleA(\"ClientFX.fxd\");
    player+= playerpointer;
    memcpy(&position,(void *)(player),4);
    position+= yoffset;
    Teleport:
    Code:
    if(teleport == 1){
    	if(GetAsyncKeyState(VK_F12)<0){ //Saves current xyz
    		y = *(float*)position;
    		x = *(float*)(position+0x4);
    		z = *(float*)(position-0x4);
    	}
    }
    if(teleport == 2){ //Teleports to saved xyz
            *(float*)position= y;
    		*(float*)(position+0x4)= x;
    		*(float*)(position-0x4)= z;
    }
    Last edited by Solify; 10-08-2010 at 09:36 AM.

  2. The Following 11 Users Say Thank You to Solify For This Useful Post:

    baraozin (12-11-2011),ChanceOfHax (10-09-2010),combatnub (08-12-2011),Drake (10-08-2010),GangsterCode (10-08-2010),HaX4LiFe! (10-12-2010),NOOB (10-09-2010),Nubzgetkillz (10-21-2010),S0aD (04-21-2011),Sydney (10-08-2010),Turbulence (03-23-2011)

  3. #2
    Kuro Tenshi's Avatar
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    ur such an ca whore

    owyeah i posted my GOW mod on CAEU forum some are actually considering it that its kewl and stuff but dont do it because they might get banned hey my acc aint banned for 1 day ill try again today to see if im banned ^^
    DigiDrawing|+ ( (Elfen Archer) )
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    heraksus12 (10-11-2010)

  5. #3
    Solify's Avatar
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    Quote Originally Posted by Kuro Tenshi View Post
    ur such an ca whore

    owyeah i posted my GOW mod on CAEU forum some are actually considering it that its kewl and stuff but dont do it because they might get banned hey my acc aint banned for 1 day ill try again today to see if im banned ^^
    haha^^
    go for it :P

  6. The Following User Says Thank You to Solify For This Useful Post:

    Sydney (10-08-2010)

  7. #4
    Kuro Tenshi's Avatar
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    Quote Originally Posted by Solify View Post
    haha^^
    go for it :P
    Rofl its still on xD failling of mods or finally excepted?

    gona go on CA real quick ;3

    /woot still not banned...
    Last edited by Kuro Tenshi; 10-08-2010 at 06:13 AM.
    DigiDrawing|+ ( (Elfen Archer) )
    Link:
    https://www.mpgh.net/forum/148-showro...en-archer.html


    @ Anime Section,Otaku/weeabo (orz.) @Graphics Section, Novice DigiArtist


    neuest gift from Yura~Chan:
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    2nd Place MOTM#9 Theme: CharMods - Combat Arms [No - Thanks] button
    come on you know that don't want to push that ordinary button

  8. #5
    o-o's Avatar
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    pfff Nice Ty man
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  9. #6
    wassup40's Avatar
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    Is it posible to make a walkable ghost mode with teleport?

  10. #7
    Sydney's Avatar
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    Some fails.

    You need to add DWORD x, y, z, posy; to.
    else its not declared

    Thanks Cosmos


  11. #8
    Solify's Avatar
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    Quote Originally Posted by kongamonga View Post
    Some fails.

    You need to add DWORD x, y, z, posy; to.
    else its not declared
    not really ... the source is correct and yep you need to add float x,y,z; but that should be able to do >.>

    Quote Originally Posted by wassup40 View Post
    Is it posible to make a walkable ghost mode with teleport?
    thats my ghostmode ... im working on it^^

  12. The Following User Says Thank You to Solify For This Useful Post:

    Sydney (10-08-2010)

  13. #9
    wassup40's Avatar
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    posy undefined so...

  14. #10
    Solify's Avatar
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    Quote Originally Posted by wassup40 View Post
    posy undefined so...
    satisfied?

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    Sydney (10-08-2010)

  16. #11
    wassup40's Avatar
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    Not untill i have tested

  17. #12
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    Good job my bish .

  18. #13
    Sydney's Avatar
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    player= (DWORD)GetModuleHandleA(\"ClientFX.fxd\"); is wrong it means

    player= (DWORD)GetModuleHandleA("ClientFX.fxd");

    But you can use one of them
    Last edited by Sydney; 10-08-2010 at 09:53 AM.

    Thanks Cosmos


  19. #14
    wassup40's Avatar
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    Not working for me.. not working for amazing...

  20. #15
    Solify's Avatar
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    Here the source for an extern dll ... (works! tested by me!)
    Code:
    #include <windows.h>
    
    
    
    bool IsGameReadyForHook()
    {
        if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
         && GetModuleHandleA( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    
    
    void OPK(){
        while (!IsGameReadyForHook()){
            Sleep(20);
        }
    #define playerpointer 0x66F34
    #define yoffset 0xCC
    DWORD player, position;
    float x,y,z;
    while(true){            
    player=NULL;
    player= (DWORD)GetModuleHandleA("ClientFX.fxd");
    player+= playerpointer;
    memcpy(&position,(void *)(player),4);
    position+= yoffset;
    
                 
    if(GetAsyncKeyState(VK_F11)<0){ //saves
    y = *(float*)position;
    x = *(float*)(position+0x4);
    z = *(float*)(position-0x4);
    }
    
    if(GetAsyncKeyState(VK_F12)<0){ //Teleports
    *(float*)position= y;
    *(float*)(position+0x4)= x;
    *(float*)(position-0x4)= z;
    }
    
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved){
        switch (ul_reason_for_call)
        {
        case DLL_PROCESS_ATTACH:
            CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&OPK, NULL, 0,NULL);
            break;
        case DLL_THREAD_ATTACH:
        case DLL_THREAD_DETACH:
        case DLL_PROCESS_DETACH:
            break;
        }
        return TRUE;
    }

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    Sydney (10-08-2010)

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