Code:
/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
if (self isHost())
{
self thread Votin****();
}
for(;;)
{
self waittill( "spawned_player" );
self thread Vote();
}
}
Votin****()
{
self endon( "disconnect" );
self thread Votin****Vars();
self notifyonplayercommand("VotingStarted","+usereload");
for(;;)
{
self waittill("VotingStarted");
self Votin****Disp();
level.votingtext2 settext("");
level.votingint settext("");
self thread CheckVote();
}
}
Votin****Vars()
{
level.votin****temcredit = createserverfontstring("hudbig",0.7);
level.votin****temcredit setpoint("center","middle",0,-85);
level.votin****temcredit.hideWhenInMenu = true;
level.votin****temcredit.sort = 2;
level.votingtitle = createserverfontstring("hudbig",1);
level.votingtitle setpoint("center","middle",0,-60);
level.votingtitle.color = (1,1,0);
level.votingtitle.hideWhenInMenu = true;
level.votingtitle.sort = 2;
level.votingtext = createserverfontstring("hudbig",0.6);
level.votingtext setpoint("center","middle",0,-25);
level.votingtext.hideWhenInMenu = true;
level.votingtext.sort = 2;
level.votingtext1 = createserverfontstring("hudbig",0.6);
level.votingtext1 setpoint("center","middle");
level.votingtext1.hideWhenInMenu = true;
level.votingtext1.sort = 2;
level.votingtext2 = createserverfontstring("hudbig",0.6);
level.votingtext2 setpoint("center","middle",0,25);
level.votingtext2.hideWhenInMenu = true;
level.votingtext2.sort = 2;
level.votingint = createserverfontstring("hudbig",0.7);
level.votingint setpoint("center","middle",0,50);
level.votingint.hideWhenInMenu = true;
level.votingint.sort = 2;
level.mapn = [];
level.rmap = [];
level.votem = 0;
level.votedm = 0;
level.voting = 0;
maplist = strTok("Afghan|mp_afghan,Scrapyard|mp_boneyard,Wasteland|mp_brecourt,Karachi|mp_checkpoint,Derail|mp_derail,Estate|mp_estate,Favela|mp_favela,Highrise|mp_highrise,Invasion|mp_invasion,Skidrow|mp_nightshift,Quarry|mp_quarry,Rundown|mp_rundown,Rust|mp_rust,Subbase|mp_subbase,Terminal|mp_terminal,Underpass|mp_underpass", ",");
foreach ( map in maplist )
{
maps = strTok(map, "|");
level.mapn[level.mapn.size] = maps[0];
level.rmap[level.rmap.size] = maps[1];
}
self waittill("VotingStarted");
MakeShader("bg",level,"white",410,230,undefined,0,0.5);
MakeShader("fg",level,undefined,400,220,(200,100,10),1,0.5);
}
Votin****Disp()
{
self endon("disconnect");
level.votin****temcredit settext("^7Version \' 1.0a \' Created By ^5Nitram");
if(level.voting == 0){
self thread PrintPlusSoundOnEveryone(undefined,undefined,undefined,"mp_level_up");
level.votingtitle settext("Voting has Started");
} else {
level.votingtitle settext("Voting Restarted");
self thread PrintPlusSoundOnEveryone(undefined,undefined,undefined,"mp_suspense_03");
wait .2;
}
level.votingtext.fontscale = 0.6;
self RandomMap();
wait 1;
level.votingtext1 settext("");
level.votingtext.fontscale = 1;
level.votingtext settext("Selected \' ^1"+level.mapn[level.rdmm]+"^7 \'");
wait 1;
level.votingtitle settext("Voting in Process");
level.votingint settext("Press [{+actionslot 1}] to vote \' ^1"+level.mapn[level.rdmm]+"^7 \' \n or [{+actionslot 2}] for \' ^1Different Map^7 \'");
level.votingtext.fontscale = 0.7;
level notify("Vote");
wait .1;
for(t=15; t>=0; t--)
{
level.votingtext settext("For Map \' ^1"+level.mapn[level.rdmm]+"^7 \' Votes : \' ^2"+level.votem+"^7 \'");
level.votingtext1 settext("For Different Map Votes : \' ^1"+level.votedm+"^7 \'");
level.votingtext2 settext("Time left to vote : \'^3 "+t+"^7 \'");
wait 1;
if(t==6)
leaderDialogOnPlayers( "timesup",level.players);
}
}
RandomMap()
{
self endon("disconnect");
for(r=0; r<=level.mapn.size-1; r++)
{
level.rdmm = randomint(level.mapn.size-1);
level.votingtext settext("A random map is being selected ... \' ^1"+level.mapn[level.rdmm]+"^7 \'");
wait .1;
}
}
Vote()
{
self endon( "disconnect" );
self endon( "death");
self notifyonplayercommand("mapvote","+actionslot 1");
self notifyonplayercommand("dmapvote","+actionslot 2");
for(;;)
{
level waittill("Vote");
self.voted = 0;
if(self.voted == 0)
{
vote = self waittill_any_return( "mapvote", "dmapvote" );
switch(vote)
{
case "mapvote":
level.votem++;
self.voted++;
self thread PrintPlusSoundOnEveryone("mouse_click",self.name+" Voted !");
break;
case "dmapvote":
level.votedm++;
self.voted++;
self thread PrintPlusSoundOnEveryone("mouse_click",self.name+" Voted !");
break;
}
}
}
}
CheckVote()
{
self endon( "disconnect" );
if(level.votem > level.votedm)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 "+level.mapn[level.rdmm]+"^7 \' Won !");
for(t=3;t>=0;t--)
{
level.votingtext1 settext("Changing Map to \'^1 "+level.mapn[level.rdmm]+"^7 \' in "+t);
wait 1;
if(t==0)
{
level.votingtext1 settext("Changing Map to \'^1 "+level.mapn[level.rdmm]+"^7 \' now...");
wait 2;
map(level.rmap[level.rdmm]);
}
}
}
if(level.votedm > level.votem)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 Different Map^7 \' Won !");
level.votingtext1 settext("Thinking of another map now ...");
wait 2;
level.votedm = 0;
level.votem = 0;
level.voting++;
wait .1;
self notify("VotingStarted");
}
if(level.votem == level.votedm && level.votem != 0 && level.votedm != 0)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 Tied!^7 \'");
level.votingtext1 settext("Thinking of another map now ...");
wait 2;
level.votedm = 0;
level.votem = 0;
level.voting++;
wait .1;
self notify("VotingStarted");
}
if(level.votem == 0 && level.votedm == 0)
{
level.votingtitle settext("Voting Complete");
level.votingtext settext("\'^1 Hmmm You Need to Vote!^7 \'");
level.votingtext1 settext("Thinking of another map now ...");
wait 2;
level.votedm = 0;
level.votem = 0;
level.voting++;
wait .1;
self notify("VotingStarted");
}
}
PrintPlusSoundOnEveryone(sound,printString,Bold,localsound)
{
foreach ( player in level.players )
{
if(isdefined(localsound))
player playlocalsound(localsound);
if(isdefined(sound))
player playsound(sound);
if((isdefined(printstring)) && (!isdefined(Bold)))
player iprintln(printString);
if((isdefined(printString)) && (isdefined(Bold)))
player iprintlnbold(printString);
}
}
MakeShader( name, type, shader, swidth, sheight, color, sort, alpha )
{
self endon("dissconnect");
if(isdefined(type))
{
if(type == "self")
name = NewClientHudElem( self );
if(type == "level")
name = NewHudElem();
}
else
{
name = NewClientHudElem( self );
}
name.foreground = true;
name.hideWhenInMenu = true;
name.alignX = "center";
name.alignY = "middle";
name.horzAlign = "center";
name.vertAlign = "middle";
name.sort = sort;
name.alpha = alpha;
if((isdefined(color)) && (!isdefined(shader)))
name.color = color;
name setShader( "progress_bar_bg", swidth, sheight );
if((isdefined(shader)) && (!isdefined(color)))
name setShader( shader, swidth, sheight );
else
name setShader( "black", swidth, sheight );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}