Hey all!
I have done some searching in some GSC files and i did saw some interesting waittills.
Code:
self waittill("killed_player"); //when you kill someone
self waittill("death"); //When you die
level waittill("connected", player); //When someone connect
self waittill( "spawned_player" ); //When you spawn
self waittill ("disconnect"); //When you disconnect
level waittill("radar_status_change"); //Don't really know anything about this, think when you have uav, when your jamed the radar or something
self waittill( "spawned" ); // think same as spawned_player
level waittill("host_migration_end"); // when host migration end
self waittill( "playerKilledChallengesProcessed" ); //when you complete a challenge(i think ;))
level waittill ("cancel_notify"); //don't really know
self waittill ( "reset_outcome" ); //also don't know
self waittill( "update_outcome" ); // also don't know
self waittill( "use_copycat" ); // when you use the copycat perk
level waittill("game_ended"); // when the game ends
self waittill( "scavenger_pickup" ); // when you pick up a ammo package
self waittill( "received_earned_killstreak" ); //when you get a killstreak
self waittill( "survived_explosion" ); //when you survive a explosion
self waittill( "destroyed_insertion", owner ); // when you destroy a insertion
self waittill( "revive" ); // when you revive with final stand(i think)
self waittill("sprint_begin"); // when you start running
self waittill( "sprint_end" ); // when you stop running
level waittill ( "last_alive", player ); //when someone is last alive
level waittill ( "game_win", winner ); // if your team won (i think)
self waittill ( "showing_final_killcam" ); //when you show the last killcam
self waittill( "joined_team" ); //when you join a team
self waittill( "joined_spectators" ); //when you join spectators
level waittill( "restarting" ); //when the game restarts
self waittill( "reload" ); // when you reload
self waittill ( "weapon_fired", weaponName ); //if you fire a weapon
level waittill( "hq_captured" ); //when the headquater is captured
level waittill( "hq_destroyed" ); // when headquater is destroyed
level waittill("prematch_over"); //when the prematch ends (begin timer)
self waittill ( "drop_crate" ); //when you drop a carepackage
self waittill( "physics_finished" ); //when the carepackage reach the ground?
I still don't have all waittills, but the most inportant are there.
thank me, if I helped you!