Its The Lt Client, Device Pointer, Random Player Pointer, No Recoil Addies, No Reload Addies, Glass Wall Addies Are Patch You Should Update Them, I Already Updated All Except For Device Pointer Cuz I Dont Know How To Find It Lol.
Hay i get an issue with the NoREcoil off memcpy if its off and i shoot it aims everytime in the middle of my screen like aimbot but if its on there is no problem maybe are any bytes wrong. well my code:
[php]memcpy((LPVOID)RECOIL1, "\xD8\x66\x54", 3);
memcpy((LPVOID)RECOIL2, "\xD8\x46\x54", 3);
memcpy((LPVOID)RECOIL3, "\xD9\x46\x48", 3);
memcpy((LPVOID)RECOIL4, "\xD9\x5E\x54", 3);
memcpy((LPVOID)RECOIL5, "\xD9\x5E\x48", 3); [/php]
i defined everything right but i think its the byte but i cant find any wrong byte maybe ca changed them ?
i fixed it its bcuz of superbullet
if( super > 0 ){
memcpy((LPVOID)Superbullet, "\x90\x90\x90", 3);
} else {
memcpy((LPVOID)Superbullet, "\x0F\x94\xC0", 3);
}
the red bytes will crash together. Any1 know how to make that its not crashing or i am using the wrong bytes for Superbullet ?
Last edited by Sydney; 10-20-2010 at 08:17 AM.
Thanks Cosmos
Its The Lt Client, Device Pointer, Random Player Pointer, No Recoil Addies, No Reload Addies, Glass Wall Addies Are Patch You Should Update Them, I Already Updated All Except For Device Pointer Cuz I Dont Know How To Find It Lol.
well i mean the super bullet and recoild bytes are crashing together how can i fix that so i can use them ?
Thanks Cosmos
I had this problem but fixed try this :
Hope will help youCode:if(Recoil > 0){ memcpy((LPVOID)0x3745FCE0, "\x90\x90\x90", 3); memcpy((LPVOID)0x37232C39, "\x90\x90\x90", 3); memcpy((LPVOID)0x3745FCF4, "\x90\x90\x90", 3); memcpy((LPVOID)0x3745FCF7, "\x90\x90\x90", 3); memcpy((LPVOID)0x3745FD00, "\x90\x90\x90", 3); }else{ memcpy((LPVOID)0x3745FCE0, "\xD8\x66\x54", 3); memcpy((LPVOID)0x37232C39, "\xD8\x46\x54", 3); memcpy((LPVOID)0x3745FCF7, "\xD9\x46\x48", 3); memcpy((LPVOID)0x3745FCF4, "\xD9\x5E\x54", 3); memcpy((LPVOID)0x3745FD00, "\xD9\x5E\x48", 3); }
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