Lol if you had the old attributes before some of the guns got nurfed it would change them?
So, we need be expert coders and get a perfect bypass no for edit that?
My Mods:
L96 Mod pack
UMP Custom Camo & Sounds
Mod pack
Respect List
[MPGH]Drake
Solify
kongamonga
-Gh0st-
CALL OF DUTY 4 MONTAGE:
[YOUTUBE]PW7wmm6VCm8[/YOUTUBE]
How attributes and the game work together is that when you first load the game up, the lil running man in the corner is actually decrypting the text files in attributes, and then loading them, along with other things such as textures and clientfx and all that.
CShell goes through and checks to make sure that you haven't editted these files, it also checks them when you go into a game, just like when you go into a game with hacks now. Any changes are detected and your booted.
also, decrypting aint hard...i've got decrypted Weapons.txt and Damage.txt, although, i can't recrypt them. If you put a decrypted Attributes text file in the rez file, the game wont load it, thus needing to recrypt them after they're edited.
And using an old attributes.rez file...The Guns aren't in the weapon shop, you can pick them up if on ground in the map, Although you can't see them, or use them, due to the fact that, duh, the programming for them isn't there
commando: You're probably the best non-coder coder I know LOL
Well Server Sided ? i wont use this word because you can reach everycode i belive theres many ways for nexon to change them e.t.c even load values and stuff from a SQL wich you will need acces to modify the values.
and for nexon i belive they barely implemented their in game scans after a couple of years of hacking so they do love hackers some how but dont want to loss their nx buyers lol
i mean nexon can check for every Value changed Altered ofcourse that could be bypassable but they can do more stuff and ways to get rid of hackers for good i guess they love getting their ass fucked?