Originally Posted by
~Just IN~
I need to figure it out for my next mod. I used search a lot, found nothing helpful.
put this in onplayerspawned()
Code:
if(self.team == "allies")
{
self.randomspawn = randomInt(3); //number or spawns
if(self.randomspawn == 0)
{
self SetOrigin((XX,XX,XX));
}
if(self.randomspawn == 1)
{
self SetOrigin((XX,XX,XX));
}
if(self.randomspawn == 2)
{
self SetOrigin((XX,XX,XX));
}
for the allies or
Code:
if(self.team == "axis")
{
self.randomspawn = randomInt(3);//number or spawns
if(self.randomspawn == 0)
{
self SetOrigin((XX,XX,XX));
}
if(self.randomspawn == 1)
{
self SetOrigin((XX,XX,XX));
}
if(self.randomspawn == 2)
{
self SetOrigin((XX,XX,XX));
}
for axis