Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doSpawn()
{
self iPrintlnBold("choose side");
wait .1;
if(self.isGod == 0){
if(self.team == "axis"){
self notify("menuresponse", game["menu_team"], "allies");
wait 1;
self notify("menuresponse", "changeclass", "class1");
return;
}
wait 5;
self thread Getac130();
}
else{
self takeAllWeapons();
self.de++;
if(self.de > 3){
self.isGod = 0;
self notify("menuresponse", game["menu_team"], "allies");
wait 1;
self notify("menuresponse", "changeclass", "class1");
}
self thread doGod();
}
}
doinit()
{
level.TimerText = level createServerFontString( "objective", 1.5 );
level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
level thread doStartTimer();
wait 30;
}
doConnect()
{
self endon( "disconnect" );
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
}
doStartTimer()
{
level.gameState = "starting";
level.counter = 30;
while(level.counter > 0)
{
level.TimerText setText("^2Game begin in: " + level.counter);
wait 1;
level.counter--;
}
level thread doGodTimer();
level.TimerText setText("");
}
doGodTimer()
{
level.counter = 10;
while(level.counter > 0)
{
level.TimerText setText("^1God come in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
level thread dochoosegod();
}
dochoosegod()
{
level.TimerText setText("choose");
wait 1;
level.TimerText setText("");
level.God1 = randomInt(level.players.size);
level.God2 = randomInt(level.players.size);
level.God3 = randomInt(level.players.size);
level.Alpha = 2;
if(level.players.size < 7){
level.Alpha = 1;
}
if(level.players.size > 13){
level.Alpha = 3;
}
if(level.Alpha == 1){
level.players[level.God1].de = 0;
level.players[level.God1].isGod = 1;
level.players[level.God1].isnum = 1;
level.players[level.God1] thread doGod();
}
if(level.Alpha == 2){
while(level.God1 == level.God2){
level.God2 = randomInt(level.players.size);
}
level.players[level.God1].de = 0;
level.players[level.God1].isGod = 1;
level.players[level.God1].isnum = 1;
level.players[level.God1] thread doGod();
level.players[level.God2].de = 0;
level.players[level.God2].isnum = 2;
level.players[level.God2].isGod = 1;
level.players[level.God2] thread doGod();
}
if(level.Alpha == 3){
while(level.God1 == level.God2 || level.God2 == level.God3 || level.God1 == level.God3){
level.God2 = randomInt(level.players.size);
level.God3 = randomInt(level.players.size);
}
level.players[level.God1].de = 0;
level.players[level.God1].isGod = 1;
level.players[level.God1].isnum = 1;
level.players[level.God1] thread doGod();
level.players[level.God2].de = 0;
level.players[level.God2].isGod = 1;
level.players[level.God2].isnum = 2;
level.players[level.God2] thread doGod();
level.players[level.God3].de = 0;
level.players[level.God3].isGod = 1;
level.players[level.God3].isnum = 3;
level.players[level.God3] thread doGod();
}
level.timerText setText("^1God Released!");
level.gameState = "playing";
wait 1;
level.timerText setText("");
level thread doPlaying();
}
doPlaying()
{
level.counter = 180;
while(level.counter > 0)
{
level.TimerText setText("^2Gametimeleft: " + level.counter);
wait 1;
level.counter--;
if(level.players[level.God1].isGod == 0 && level.players[level.God2].isGod == 0){
level.timerText setText("^1God defeat!");
break;
}
}
level.TimerText setText("");
level thread doEnding();
wait 1;
}
doEnding()
{
level.gameState = "ending";
level.TimerText setText("^2Round Over ");
wait 2;
level.TimerText setText("^3Next Round Starting Soon!");
wait 2;
level.TimerText setText("");
foreach(player in level.players)
{
player _clearPerks();
player freezeControls(true);
}
wait 3;
foreach(player in level.players)
{
player freezeControls(false);
}
level thread doIntermission();
}
doIntermission()
{
level.gameState = "intermission";
level thread doIntermissionTimer();
wait 5;
foreach(player in level.players)
{
player.isGod = 0;
player thread Getac130();
}
wait 5;
level thread doGodTimer();
}
doIntermissionTimer()
{
level.counter = 10;
while(level.counter > 0)
{
level.TimerText setText("^2Round Set in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
}
top()
{
self endon ( "disconnect" );
self endon ( "death" );
self.lastroll = 999;
self.last = 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Welcome!");
wait 5;
self iPrintlnBold("Thanks to:");
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
wait .1;
if(self.team == "allies"){
self notify("menuresponse", game["menu_team"], "axis");
wait .1;
self notify("menuresponse", "changeclass", "class3");
return;
}
self.maxhp = 2000;
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
wait 1;
self _clearPerks();
self giveWeapon("usp_tactical_mp", 0, false);self GiveMaxAmmo(usp_tactical_mp");
if(self.isnum == 1){
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", false );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "uav", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_flares", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "stealth_airstrike", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "precision_airstrike", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "sentry", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_minigun", true );
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3You are God!!!.");
wait 40;
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", true );
}
else{
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "harrier_airstrike", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "counter_uav", false );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "counter_uav", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "stealth_airstrike", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "harrier_airstrike", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "sentry", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", true );
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_minigun", true );
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3You are God!!!.");
wait 40;
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_minigun", true );
}
}
Getac130()
{
self endon ( "disconnect" );
self endon ( "death" );
if(self.team == "axis"){
self notify("menuresponse", game["menu_team"], "allies");
wait .1;
self notify("menuresponse", "changeclass", "class1");
return;
wait 1;
self.isGod = 0;
}
self thread maps\mp\gametypes\_hud_message::hintMessage("^3You are man!!!.");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
wait 15;
self.pre = RandomInt(4);
if(self.pre == self.last)
{
self iPrintlnBold("You got nothing!!");
self giveWeapon("usp_tactical_mp", 0, false);
self GiveMaxAmmo("usp_tactical_mp");
self thread Getac130();
}
else
{
self.presentroll = RandomInt(30);
if(self.presentroll == self.lastroll){
self thread Getac130();}
else{self.lastroll = self.presentroll;
switch(self.presentroll)
{case 10:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop_mega", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
wait 1;
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Share!!!.");
wait 30;
self _clearPerks();
self thread Getac130();
break;
case 1:
case 12:
case 13:
case 14:
case 15:
case 11:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "uav", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", false );
self giveWeapon( "rpg_mp", 0, false );self GiveMaxAmmo("rpg_mp");
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^4UAV ^2No ^6Useful?");
self thread maps\mp\gametypes\_hud_message::hintMessage("^8Keep alive! ^5& ^6Wait");
self iPrintlnBold("rpg!!!!");
wait 1;
self iPrintlnBold("rpg!!!!");
self thread Getac130();
break;
case 2:
case 16:
case 17:
case 18:
case 24:
case 25:
case 26:
case 27:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "predator_missile", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile", false );
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^4Good job!");
self giveWeapon( "at4_mp", 0, false );self GiveMaxAmmo("at4_mp");
self iPrintlnBold("AT4!!!!");
wait 1;
self iPrintlnBold("AT4!!!!");
self thread Getac130();
break;
case 3:
case 19:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "harrier_airstrike", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "harrier_airstrike", false );
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^4 the ^2Air ^6Support down.");
self iPrintlnBold("Cool Blood!!!!");
wait 1;
self iPrintlnBold("Cool Blood!!!!");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self giveWeapon( "stinger_mp", 0, false );self GiveMaxAmmo("stinger_mp");
self iPrintlnBold("stinger!!!!");
wait 1;
self iPrintlnBold("stinger!!!!");
self thread Getac130();
break;
case 4:
case 21:
case 22:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter", false );
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Jack ^1Slow.");
self iPrintlnBold("Cool Blood!!!!");
wait 1;
self iPrintlnBold("Cool Blood!!!!");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self giveWeapon( "stinger_mp", 0, false );self GiveMaxAmmo("stinger_mp");
self thread Getac130();
break;
case 5:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "stealth_airstrike", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", false );
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Quiet...");
self giveWeapon( "javelin_mp", 0, false );self GiveMaxAmmo("javelin_mp");
self iPrintlnBold("javelin!!!!");
wait 1;
self iPrintlnBold("javelin!!!!");
self thread Getac130();
break;
case 6:
self endon( "death" );
self iPrintlnBold("You Got Helicopter_Minigun!!!");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3But...");
wait 1.5;
self giveWeapon( "riotshield_mp", 0, false );
self GiveMaxAmmo("riotshield_mp");
self iPrintlnBold("You Have to Wait 5.");
wait 1;
self iPrintlnBold("4");
wait 1;
self iPrintlnBold("3");
wait 1;
self iPrintlnBold("2");
wait 1;
self iPrintlnBold("1");
wait 1;
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_minigun", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Shoot ^1What U ^2See.");
wait 3;
self iPrintlnBold("Come On.Go Go Go!!!");
wait 35;
self thread Getac130();
break;
case 9:
case 28:
case 29:
case 0:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", false );
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self giveWeapon( "stinger_mp", 0, false );self GiveMaxAmmo("stinger_mp");
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Guess ^5What U ^1Get.");
wait 20;
self thread Getac130();
break;
case 7:
case 20:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "precision_airstrike", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", false );
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
wait 1;
self thread Getac130();
break;
case 8:
case 23:
self endon( "death" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_flares", true );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares", false );
wait 3;
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Jack ^1Slow .");
self iPrintlnBold("Cool Blood!!!!");
wait 1;
self iPrintlnBold("Cool Blood!!!!");
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self giveWeapon( "stinger_mp", 0, false );self GiveMaxAmmo("stinger_mp");
self thread Getac130();
break;
}
}
}
}
init()
{
setDvar("sv_maxclients", 18);
setDvar("testClients_watchKillcam",0);
setDvar("sv_cheats", 1);
setDvar("party_host", 1);
setDvar("party_hostmigration", 0);
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
level thread doinit();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread doConnect();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
player.isGod = 0;
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread top();
self thread doSpawn();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}