Thread: models

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  1. #1
    panzerbjørn's Avatar
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    models

    hey i have searched the forum and found nothing.
    does anyone have a complete model list for mw2?

    if anyone does can you please share it then? thanks

  2. #2
    TheSaboteur's Avatar
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    go in your iwd. file's u cant find the greatest/hidden model's

    like sex dol's and teddy bears



    Bring a Ding Ding Baby!

  3. #3
    panzerbjørn's Avatar
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    Quote Originally Posted by TheSaboteur View Post
    go in your iwd. file's u cant find the greatest/hidden model's

    like sex dol's and teddy bears
    please give me a more detailed tutorial, or better description. sorry i am not that into it yet

  4. #4
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Models
    Code:
    "vehicle_b2_bomber"
    "vehicle_av8b_harrier_jet_mp"
    "vehicle_av8b_harrier_jet_opfor_mp"
    "vehicle_mig29_desert"
    "tag_origin"
    "projectile_cbu97_clusterbomb"
    "c130_zoomrig"
    "vehicle_uav_static_mp"
    "vehicle_little_bird_minigun_right"
    "sentry_minigun"
    "weapon_minigun"
    "vehicle_m1a1_abrams_d_static"
    "vehicle_ac130_coop"
    "com_plasticcase_friendly"
    "com_plasticcase_enemy"
    "vehicle_little_bird_armed"
    "vehicle_ac130_low_mp"
    "sentry_minigun_folded"
    maps\mp\gametypes\_teams::getTeamCrateModel( "allies" )
    maps\mp\gametypes\_teams::getTeamCrateModel( "axis" )

  5. #5
    spiritwo's Avatar
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    List of models that can be used on each map. List taken directly from prophunt:
    [php]
    mp_afghan()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    // Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen Tank orange");
    level.ModelList[2] = createModel("foliage_pacific_bushtree02_animated", "Big bush");
    level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tree");
    level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen Tank green");
    level.ModelList[5] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    level.ModelList[6] = createModel("com_locker_double", "Locker");
    level.ModelList[7] = createModel("foliage_pacific_bushtree02_halfsize_a nimated", "Small desert bush");
    level.ModelList[8] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    level.ModelList[9] = createModel("foliage_pacific_bushtree01_halfsize_a nimated", "Small green bush");
    level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    level.ModelList[11] = createModel("vehicle_hummer_destructible", "Hummer");
    level.ModelList[12] = createModel("foliage_cod5_tree_pine05_large_animat ed", "Tree 2");
    level.ModelList[13] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[14] = createModel("utility_water_collector", "Water collector");
    }

    mp_derail()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    // Modelname
    level.ModelList[1] = createModel("com_roofvent2_animated", "Roof ventilator");
    level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[3] = createModel("com_tv1_testpattern", "TV");
    level.ModelList[4] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    level.ModelList[5] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[7] = createModel("com_trashbin01", "Trash bin 2");
    level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    level.ModelList[9] = createModel("furniture_gaspump01_damaged", "Gas pump");
    level.ModelList[10] = createModel("vehicle_uaz_winter_destructible", "Winter vehicle");
    level.ModelList[11] = createModel("com_propane_tank02", "Big propane tank");
    level.ModelList[12] = createModel("crashed_satellite", "Crashed satellite");
    level.ModelList[13] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_boneyard()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    // Modelname
    level.ModelList[1] = createModel("foliage_tree_oak_1_animated2", "Tree");
    level.ModelList[2] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[5] = createModel("com_electrical_transformer_large_dam" , "Large transformer");
    level.ModelList[6] = createModel("vehicle_moving_truck_destructible", "Truck");
    level.ModelList[7] = createModel("foliage_pacific_bushtree02_animated", "Bush");
    level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    level.ModelList[9] = createModel("com_trashbin02", "Trash bin");
    level.ModelList[10] = createModel("vehicle_bm21_mobile_bed_destructible" , "Military truck");
    level.ModelList[11] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tree 2");
    level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[13] = createModel("machinery_generator", "Generator");
    level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_underpass()
    {
    level.ModelList = [];
    level.MaxModels = 19;
    // Modelname
    level.ModelList[1] = createModel("foliage_pacific_bushtree01_halfsize_a nimated", "Small green bush");
    level.ModelList[2] = createModel("utility_water_collector", "Water collector");
    level.ModelList[3] = createModel("com_propane_tank02", "Large propane tank");
    level.ModelList[4] = createModel("foliage_pacific_bushtree01_animated", "Big green bush");
    level.ModelList[5] = createModel("vehicle_van_slate_destructible", "Blue van");
    level.ModelList[6] = createModel("com_locker_double", "Locker");
    level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[8] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[9] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    level.ModelList[10] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[12] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[13] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tall tree");
    level.ModelList[14] = createModel("foliage_tree_oak_1_animated2", "Tree");
    level.ModelList[15] = createModel("foliage_pacific_palms08_animated", "Small green bush 2");
    level.ModelList[16] = createModel("chicken_black_white", "Chicken black-white");
    level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[18] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[19] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_highrise()
    {
    level.ModelList = [];
    level.MaxModels = 12;
    // Modelname
    level.ModelList[1] = createModel("ma_flatscreen_tv_wallmount_01", "Flatscreen TV");
    level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[5] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[6] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[7] = createModel("com_electrical_transformer_large_dam" , "Large electrical transformer");
    level.ModelList[8] = createModel("com_roofvent2_animated", "Roof ventilator");
    level.ModelList[9] = createModel("com_propane_tank02", "Large propane tank");
    level.ModelList[10] = createModel("highrise_fencetarp_04", "Large green fence");
    level.ModelList[11] = createModel("highrise_fencetarp_05", "Small orange fence");
    level.ModelList[12] = createModel("com_barrel_benzin", "Benzin barrel");
    level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }


    mp_estate() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 10;
    // Modelname
    level.ModelList[1] = createModel("machinery_generator", "Small generator");
    level.ModelList[2] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[3] = createModel("vehicle_coupe_white_destructible", "Small white car");
    level.ModelList[4] = createModel("vehicle_suburban_destructible_dull", "Big black car");
    level.ModelList[5] = createModel("vehicle_luxurysedan_2008_destructible ", "Small black car");
    level.ModelList[6] = createModel("com_electrical_transformer_large_dam" , "Large electrical transformer");
    level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[8] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[9] = createModel("ma_flatscreen_tv_on_wallmount_02", "Flatscreen TV");
    level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_terminal() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 13;
    // Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_barrel_benzin", "Benzin barrel");
    level.ModelList[3] = createModel("foliage_pacific_fern01_animated", "Small Bush");
    level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02", "Flatscreen TV");
    level.ModelList[5] = createModel("com_roofvent2_animated", "Roof ventilator");
    level.ModelList[6] = createModel("ma_flatscreen_tv_on_wallmount_02_stat ic", "Flatscreen TV On");
    level.ModelList[7] = createModel("vehicle_policecar_lapd_destructible", "Police car");
    level.ModelList[8] = createModel("com_vending_can_new2_lit", "Vending machine");
    level.ModelList[9] = createModel("usa_gas_station_trash_bin_01", "Trash bin");
    level.ModelList[10] = createModel("foliage_cod5_tree_pine05_large_animat ed", "Tree");
    level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[12] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_subbase()
    {
    level.ModelList = [];
    level.MaxModels = 8;
    // Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[3] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    level.ModelList[4] = createModel("com_tv1", "TV");
    level.ModelList[5] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[6] = createModel("com_locker_double", "Locker");
    level.ModelList[7] = createModel("vehicle_uaz_winter_destructible", "Military vehicle");
    level.ModelList[8] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_checkpoint() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 8;
    // Modelname
    level.ModelList[1] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    level.ModelList[6] = createModel("com_tv1", "TV");
    level.ModelList[7] = createModel("vehicle_moving_truck_destructible", "Truck");
    level.ModelList[8] = createModel("chicken_black_white", "Chicken black-white");
    level.ModelList[9] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_invasion() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 13;
    // Modelname
    level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[4] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    level.ModelList[5] = createModel("com_newspaperbox_red", "Red newspaper box");
    level.ModelList[6] = createModel("furniture_gaspump01_damaged", "Gas pump");
    level.ModelList[7] = createModel("vehicle_80s_wagon1_red_destructible_m p", "Red car");
    level.ModelList[8] = createModel("vehicle_hummer_destructible", "Hummer");
    level.ModelList[9] = createModel("vehicle_taxi_yellow_destructible", "Taxi");
    level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    level.ModelList[11] = createModel("utility_transformer_small01", "Transformer");
    level.ModelList[12] = createModel("foliage_tree_palm_tall_1", "Palm tree tall");
    level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree bushy");
    }

    mp_quarry() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 20;
    // Modelname
    level.ModelList[1] = createModel("foliage_pacific_bushtree02_animated", "Small bush");
    level.ModelList[2] = createModel("foliage_tree_oak_1_animated2", "Big bush");
    level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tree");
    level.ModelList[4] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[5] = createModel("machinery_generator", "Small generator");
    level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[7] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[8] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[9] = createModel("com_locker_double", "Locker");
    level.ModelList[10] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    level.ModelList[11] = createModel("com_tv1", "TV");
    level.ModelList[12] = createModel("vehicle_van_green_destructible", "Green van");
    level.ModelList[13] = createModel("vehicle_van_white_destructible", "White van");
    level.ModelList[14] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[15] = createModel("vehicle_small_hatch_turq_destructible _mp", "Small white car");
    level.ModelList[16] = createModel("vehicle_uaz_open_destructible", "Military vehicle");
    level.ModelList[17] = createModel("vehicle_moving_truck_destructible", "White truck");
    level.ModelList[18] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    level.ModelList[19] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[20] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_nightshift() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 10;
    // Modelname
    level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    level.ModelList[6] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    level.ModelList[7] = createModel("vehicle_van_white_destructible", "White car");
    level.ModelList[8] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    level.ModelList[9] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_favela() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 15;
    // Modelname
    level.ModelList[1] = createModel("utility_transformer_small01", "Small Transformer");
    level.ModelList[2] = createModel("vehicle_small_hatch_white_destructibl e_mp", "Small white car");
    level.ModelList[3] = createModel("vehicle_small_hatch_blue_destructible _mp", "Small blue car");
    level.ModelList[4] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[5] = createModel("utility_water_collector", "Water collector");
    level.ModelList[6] = createModel("com_tv2", "TV");
    level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[8] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[9] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[10] = createModel("foliage_tree_palm_bushy_3", "Palm tree");
    level.ModelList[11] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[12] = createModel("com_newspaperbox_red", "Red newspaperbox");
    level.ModelList[13] = createModel("com_newspaperbox_blue", "Blue newspaperbox");
    level.ModelList[14] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[15] = createModel("com_trashbin02", "Black trash bin");
    }

    mp_rundown() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 18;
    // Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_tv2", "TV 2");
    level.ModelList[3] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[4] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[5] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    level.ModelList[6] = createModel("vehicle_small_hatch_white_destructibl e_mp", "White car");
    level.ModelList[7] = createModel("vehicle_small_hatch_blue_destructible _mp", "Blue car");
    level.ModelList[8] = createModel("vehicle_uaz_open_destructible", "Russian military vehicle");
    level.ModelList[9] = createModel("vehicle_bm21_mobile_bed_destructible" , "Military truck");
    level.ModelList[10] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[11] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree");
    level.ModelList[14] = createModel("foliage_pacific_fern01_animated", "Small bush");
    level.ModelList[15] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[16] = createModel("utility_water_collector", "Water collector");
    level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[18] = createModel("chicken_black_white", "Chicken black-white");
    }

    //DLC MAPS, Thanks to ezr

    mp_crash()
    {
    level.ModelList = [];
    level.MaxModels = 13;
    //Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_tv2", "TV 2");
    level.ModelList[3] = createModel("ma_flatscreen_tv_wallmount_01", "Flatscreen");
    level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02", "Flatscreen 2");
    level.ModelList[5] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch Tree Tall");
    level.ModelList[6] = createModel("foliage_tree_palm_bushy_3", "Palm Tree");
    level.ModelList[7] = createModel("foliage_tree_river_birch_med_a_animat ed", "Birch Tree Small");
    level.ModelList[8] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[9] = createModel("utility_transformer_small01", "Small Transformer");
    level.ModelList[10] = createModel("vehicle_80s_sedan1_brn_destructible_m p", "Brown Sedan");
    level.ModelList[11] = createModel("vehicle_80s_sedan1_green_destructible _mp", "Green Sedan");
    level.ModelList[12] = createModel("vehicle_80s_sedan1_red_destructible_m p", "Red Sedan");
    level.ModelList[13] = createModel("vehicle_pickup_destructible_mp", "White Pickup");
    }

    mp_complex()
    {
    level.ModelList = [];
    level.MaxModels = 19;
    //Modelname
    level.ModelList[1] = createModel("usa_gas_station_trash_bin_02", "Trashbin");
    level.ModelList[2] = createModel("usa_gas_station_trash_bin_02_base", "Trashbin 2");
    level.ModelList[3] = createModel("ma_flatscreen_tv_on_02", "Flatscreen");
    level.ModelList[4] = createModel("ma_flatscreen_tv_on_wallmount_02_stat ic", "Flatscreen static");
    level.ModelList[5] = createModel("arcade_machine_1", "Arcade Machine");
    level.ModelList[6] = createModel("arcade_machine_2", "Arcade Machine 2");
    level.ModelList[7] = createModel("pinball_machine_1", "Pinball Machine");
    level.ModelList[8] = createModel("pinball_machine_2", "Pinball Machine 2");
    level.ModelList[9] = createModel("foliage_tree_green_pine_lg_b_animated ", "Pine");
    level.ModelList[10] = createModel("foliage_tree_green_pine_lg_a_animated ", "Pine 2");
    level.ModelList[11] = createModel("foliage_pacific_palms06_animated", "Small Palm");
    level.ModelList[12] = createModel("foliage_pacific_tropic_shrub01_animat ed", "Tropic Palms");
    level.ModelList[13] = createModel("vehicle_subcompact_black_destructible ", "Black Car");
    level.ModelList[14] = createModel("vehicle_subcompact_slate_destructible ", "Blue Car");
    level.ModelList[15] = createModel("vehicle_pickup_destructible_mp", "White Pickup");
    level.ModelList[16] = createModel("vehicle_coupe_blue_destructible", "Blue Coupe");
    level.ModelList[17] = createModel("vehicle_coupe_white_destructible", "White Coupe");
    level.ModelList[18] = createModel("vehicle_policecar_lapd_destructible", "Police Car");
    level.ModelList[19] = createModel("vehicle_moving_truck_destructible", "White Truck");
    }

    mp_overgrown()
    {
    level.ModelList = [];
    level.MaxModels = 8;
    //Modelname
    level.ModelList[1] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch");
    level.ModelList[2] = createModel("foliage_tree_river_birch_lg_a_animate d", "Birch 2");
    level.ModelList[3] = createModel("foliage_red_pine_xl_animated", "Pine");
    level.ModelList[4] = createModel("foliage_red_pine_xxl_animated", "Pine Tall");
    level.ModelList[5] = createModel("foliage_red_pine_med_animated", "Pine Small");
    level.ModelList[6] = createModel("foliage_tree_grey_oak_xl_a_animated", "Tall Tree");
    level.ModelList[7] = createModel("com_propane_tank02", "Big Propane Tank");
    level.ModelList[8] = createModel("furniture_gaspump01_damaged", "Gaspump");
    }

    mp_compact()
    {
    level.ModelList = [];
    level.MaxModels = 9;
    //Modelname
    level.ModelList[1] = createModel("com_locker_double", "Locker");
    level.ModelList[2] = createModel("machinery_generator", "Small Generator");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File Cabinet");
    level.ModelList[4] = createModel("com_propane_tank02", "Big Propane Tank");
    level.ModelList[5] = createModel("machinery_oxygen_tank01", "Oxygentank Orange");
    level.ModelList[6] = createModel("me_rooftop_tank_01", "Tank rooftop");
    level.ModelList[7] = createModel("com_electrical_transformer_large_dam" , "Large Transformer");
    level.ModelList[8] = createModel("com_tv1", "TV");
    level.ModelList[9] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }


    mp_trailerpark()
    {
    level.ModelList = [];
    level.MaxModels = 17;
    //Modelname
    level.ModelList[1] = createModel("prop_trailerpark_beer_keg", "Beer keg");
    level.ModelList[2] = createModel("foliage_dead_pine_med_animated", "Tree");
    level.ModelList[3] = createModel("foliage_dead_pine_lg_animated", "Tree 2");
    level.ModelList[4] = createModel("com_propane_tank02", "Big Propane Tank");
    level.ModelList[5] = createModel("com_propane_tank03", "Propane Tank");
    level.ModelList[6] = createModel("machinery_oxygen_tank01", "Orange Oxygen Tank");
    level.ModelList[7] = createModel("machinery_oxygen_tank02", "Green Oxygen Tank");
    level.ModelList[8] = createModel("com_trashbin02", "Trashbin");
    level.ModelList[9] = createModel("machinery_generator", "Generator");
    level.ModelList[10] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[11] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[12] = createModel("utility_transformer_small01", "Small Transformer");
    level.ModelList[13] = createModel("vehicle_subcompact_gray_destructible" , "Gray Car");
    level.ModelList[14] = createModel("vehicle_coupe_white_destructible", "White Coupe");
    level.ModelList[15] = createModel("vehicle_80s_hatch1_green_destructible _mp", "Green Car");
    level.ModelList[16] = createModel("vehicle_80s_sedan1_red_destructible_m p", "Red Car");
    level.ModelList[17] = createModel("vehicle_delivery_truck_white", "White Truck");
    }

    mp_abandon()
    {
    level.ModelList = [];
    level.MaxModels = 13;
    //Modelname
    level.ModelList[1] = createModel("popcorn_cart", "Popcorn cart");
    level.ModelList[2] = createModel("prop_trailerpark_beer_keg", "Beer keg");
    level.ModelList[3] = createModel("usa_gas_station_trash_bin_01", "Trashbin");
    level.ModelList[4] = createModel("trashcan_clown", "Clown trashbin");
    level.ModelList[5] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch");
    level.ModelList[6] = createModel("arcade_machine_1", "Arcade Machine");
    level.ModelList[7] = createModel("arcade_machine_1_des", "Destroyed Arcade Machine");
    level.ModelList[8] = createModel("arcade_machine_2", "Arcade Machine 2");
    level.ModelList[9] = createModel("pinball_machine_1", "Pinball Machine");
    level.ModelList[10] = createModel("pinball_machine_2", "Pinball Machine 2");
    level.ModelList[11] = createModel("pinball_machine_2_des", "Destroyed Pinball Machine 2");
    level.ModelList[12] = createModel("fortune_machine", "Fortune Machine");
    level.ModelList[13] = createModel("vehicle_theme_park_truck", "Park Truck");
    }

    mp_storm()
    {
    level.ModelList = [];
    level.MaxModels = 12;
    //Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_trashbin01", "Trash bin");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    level.ModelList[5] = createModel("foliage_dead_pine_lg_animated", "Tree");
    level.ModelList[6] = createModel("foliage_dead_pine_med_animated", "Tree 2");
    level.ModelList[7] = createModel("foliage_tree_oak_1_animated2", "Tree 3");
    level.ModelList[8] = createModel("vehicle_80s_wagon1_green_destructible _mp", "Green car");
    level.ModelList[9] = createModel("vehicle_80s_sedan1_silv_destructible_ mp", "Silver car");
    level.ModelList[10] = createModel("vehicle_80s_hatch2_yel_destructible_m p", "Yellow car");
    level.ModelList[11] = createModel("vehicle_moving_truck_destructible", "White Truck");
    level.ModelList[12] = createModel("vehicle_mack_truck_short_white_destru ctible", "Big Truck");
    }

    mp_vacant()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    //Modelname
    level.ModelList[1] = createModel("machinery_generator", "Generator");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Green Oxygen tank");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    level.ModelList[5] = createModel("foliage_tree_birch_red_1_animated", "Birch");
    level.ModelList[6] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch 2");
    level.ModelList[7] = createModel("com_locker_double", "Locker");
    level.ModelList[8] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[9] = createModel("vehicle_80s_sedan1_silv_destructible_ mp", "Silver car");
    level.ModelList[10] = createModel("vehicle_80s_sedan1_green_destructible _mp", "Green car");
    level.ModelList[11] = createModel("vehicle_80s_sedan1_red_destructible_m p", "Red car");
    level.ModelList[12] = createModel("vehicle_80s_sedan1_yel_destructible_m p", "Yellow car");
    level.ModelList[13] = createModel("vehicle_uaz_hardtop_destructible_mp", "Military vehicle");
    level.ModelList[14] = createModel("com_propane_tank02", "Big Propane tank");
    }

    mp_fuel2()
    {
    level.ModelList = [];
    level.MaxModels = 13;
    //Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Orange Oxygen tank");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Green Oxygen tank");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    level.ModelList[5] = createModel("com_trashbin02", "Trashbin");
    level.ModelList[6] = createModel("machinery_generator", "Generator");
    level.ModelList[7] = createModel("foliage_tree_palm_med_2", "Palm");
    level.ModelList[8] = createModel("foliage_tree_palm_bushy_2", "Bushy palm");
    level.ModelList[9] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[10] = createModel("com_electrical_transformer_large_dam" , "Large transformer");
    level.ModelList[11] = createModel("com_propane_tank02_small", "Small Propane tank");
    level.ModelList[12] = createModel("vehicle_uaz_hardtop_destructible_mp", "Military vehicle");
    level.ModelList[13] = createModel("vehicle_bm21_mobile_bed_destructible" , "Military truck");
    }

    mp_strike()
    {
    level.ModelList = [];
    level.MaxModels = 17;
    // Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Orange oxygen tank");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Green oxygen tank");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "Filecabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken filecabinet");
    level.ModelList[5] = createModel("machinery_generator", "Generator");
    level.ModelList[6] = createModel("foliage_tree_river_birch_xl_a_animate d", "Tree");
    level.ModelList[7] = createModel("foliage_tree_palm_bushy_2", "Tall palm tree");
    level.ModelList[8] = createModel("usa_gas_station_trash_bin_01", "Trashbin");
    level.ModelList[9] = createModel("com_locker_double", "Locker");
    level.ModelList[10] = createModel("com_trashcan_metal_closed", "Metal trashcan");
    level.ModelList[11] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[12] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[13] = createModel("com_vending_can_new1_lit", "Vending machine");
    level.ModelList[14] = createModel("com_vending_can_new2_lit", "Vending machine 2");
    level.ModelList[15] = createModel("vehicle_80s_sedan1_green_destructible _mp", "Green car");
    level.ModelList[16] = createModel("vehicle_80s_sedan1_brn_destructible_m p", "Brown car");
    level.ModelList[17] = createModel("vehicle_hummer_destructible", "Hummer");
    }
    [/php]
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  6. #6
    panzerbjørn's Avatar
    Join Date
    Oct 2010
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    male
    Location
    Pizza Hut...
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    305
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    Thanks
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    My Mood
    Angelic
    Quote Originally Posted by spiritwo View Post
    List of models that can be used on each map. List taken directly from prophunt:
    [php]
    mp_afghan()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    // Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen Tank orange");
    level.ModelList[2] = createModel("foliage_pacific_bushtree02_animated", "Big bush");
    level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tree");
    level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen Tank green");
    level.ModelList[5] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    level.ModelList[6] = createModel("com_locker_double", "Locker");
    level.ModelList[7] = createModel("foliage_pacific_bushtree02_halfsize_a nimated", "Small desert bush");
    level.ModelList[8] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    level.ModelList[9] = createModel("foliage_pacific_bushtree01_halfsize_a nimated", "Small green bush");
    level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    level.ModelList[11] = createModel("vehicle_hummer_destructible", "Hummer");
    level.ModelList[12] = createModel("foliage_cod5_tree_pine05_large_animat ed", "Tree 2");
    level.ModelList[13] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[14] = createModel("utility_water_collector", "Water collector");
    }

    mp_derail()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    // Modelname
    level.ModelList[1] = createModel("com_roofvent2_animated", "Roof ventilator");
    level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[3] = createModel("com_tv1_testpattern", "TV");
    level.ModelList[4] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    level.ModelList[5] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[7] = createModel("com_trashbin01", "Trash bin 2");
    level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    level.ModelList[9] = createModel("furniture_gaspump01_damaged", "Gas pump");
    level.ModelList[10] = createModel("vehicle_uaz_winter_destructible", "Winter vehicle");
    level.ModelList[11] = createModel("com_propane_tank02", "Big propane tank");
    level.ModelList[12] = createModel("crashed_satellite", "Crashed satellite");
    level.ModelList[13] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_boneyard()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    // Modelname
    level.ModelList[1] = createModel("foliage_tree_oak_1_animated2", "Tree");
    level.ModelList[2] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[5] = createModel("com_electrical_transformer_large_dam" , "Large transformer");
    level.ModelList[6] = createModel("vehicle_moving_truck_destructible", "Truck");
    level.ModelList[7] = createModel("foliage_pacific_bushtree02_animated", "Bush");
    level.ModelList[8] = createModel("vehicle_pickup_destructible_mp", "Pickup");
    level.ModelList[9] = createModel("com_trashbin02", "Trash bin");
    level.ModelList[10] = createModel("vehicle_bm21_mobile_bed_destructible" , "Military truck");
    level.ModelList[11] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tree 2");
    level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[13] = createModel("machinery_generator", "Generator");
    level.ModelList[14] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_underpass()
    {
    level.ModelList = [];
    level.MaxModels = 19;
    // Modelname
    level.ModelList[1] = createModel("foliage_pacific_bushtree01_halfsize_a nimated", "Small green bush");
    level.ModelList[2] = createModel("utility_water_collector", "Water collector");
    level.ModelList[3] = createModel("com_propane_tank02", "Large propane tank");
    level.ModelList[4] = createModel("foliage_pacific_bushtree01_animated", "Big green bush");
    level.ModelList[5] = createModel("vehicle_van_slate_destructible", "Blue van");
    level.ModelList[6] = createModel("com_locker_double", "Locker");
    level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[8] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[9] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    level.ModelList[10] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[12] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[13] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tall tree");
    level.ModelList[14] = createModel("foliage_tree_oak_1_animated2", "Tree");
    level.ModelList[15] = createModel("foliage_pacific_palms08_animated", "Small green bush 2");
    level.ModelList[16] = createModel("chicken_black_white", "Chicken black-white");
    level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[18] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[19] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_highrise()
    {
    level.ModelList = [];
    level.MaxModels = 12;
    // Modelname
    level.ModelList[1] = createModel("ma_flatscreen_tv_wallmount_01", "Flatscreen TV");
    level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[5] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[6] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[7] = createModel("com_electrical_transformer_large_dam" , "Large electrical transformer");
    level.ModelList[8] = createModel("com_roofvent2_animated", "Roof ventilator");
    level.ModelList[9] = createModel("com_propane_tank02", "Large propane tank");
    level.ModelList[10] = createModel("highrise_fencetarp_04", "Large green fence");
    level.ModelList[11] = createModel("highrise_fencetarp_05", "Small orange fence");
    level.ModelList[12] = createModel("com_barrel_benzin", "Benzin barrel");
    level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }


    mp_estate() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 10;
    // Modelname
    level.ModelList[1] = createModel("machinery_generator", "Small generator");
    level.ModelList[2] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[3] = createModel("vehicle_coupe_white_destructible", "Small white car");
    level.ModelList[4] = createModel("vehicle_suburban_destructible_dull", "Big black car");
    level.ModelList[5] = createModel("vehicle_luxurysedan_2008_destructible ", "Small black car");
    level.ModelList[6] = createModel("com_electrical_transformer_large_dam" , "Large electrical transformer");
    level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[8] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[9] = createModel("ma_flatscreen_tv_on_wallmount_02", "Flatscreen TV");
    level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_terminal() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 13;
    // Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_barrel_benzin", "Benzin barrel");
    level.ModelList[3] = createModel("foliage_pacific_fern01_animated", "Small Bush");
    level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02", "Flatscreen TV");
    level.ModelList[5] = createModel("com_roofvent2_animated", "Roof ventilator");
    level.ModelList[6] = createModel("ma_flatscreen_tv_on_wallmount_02_stat ic", "Flatscreen TV On");
    level.ModelList[7] = createModel("vehicle_policecar_lapd_destructible", "Police car");
    level.ModelList[8] = createModel("com_vending_can_new2_lit", "Vending machine");
    level.ModelList[9] = createModel("usa_gas_station_trash_bin_01", "Trash bin");
    level.ModelList[10] = createModel("foliage_cod5_tree_pine05_large_animat ed", "Tree");
    level.ModelList[11] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[12] = createModel("com_plasticcase_black_big_us_dirt", "Ammo crate");
    level.ModelList[13] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_subbase()
    {
    level.ModelList = [];
    level.MaxModels = 8;
    // Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[3] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    level.ModelList[4] = createModel("com_tv1", "TV");
    level.ModelList[5] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[6] = createModel("com_locker_double", "Locker");
    level.ModelList[7] = createModel("vehicle_uaz_winter_destructible", "Military vehicle");
    level.ModelList[8] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_checkpoint() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 8;
    // Modelname
    level.ModelList[1] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[2] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    level.ModelList[6] = createModel("com_tv1", "TV");
    level.ModelList[7] = createModel("vehicle_moving_truck_destructible", "Truck");
    level.ModelList[8] = createModel("chicken_black_white", "Chicken black-white");
    level.ModelList[9] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_invasion() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 13;
    // Modelname
    level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[4] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    level.ModelList[5] = createModel("com_newspaperbox_red", "Red newspaper box");
    level.ModelList[6] = createModel("furniture_gaspump01_damaged", "Gas pump");
    level.ModelList[7] = createModel("vehicle_80s_wagon1_red_destructible_m p", "Red car");
    level.ModelList[8] = createModel("vehicle_hummer_destructible", "Hummer");
    level.ModelList[9] = createModel("vehicle_taxi_yellow_destructible", "Taxi");
    level.ModelList[10] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    level.ModelList[11] = createModel("utility_transformer_small01", "Transformer");
    level.ModelList[12] = createModel("foliage_tree_palm_tall_1", "Palm tree tall");
    level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree bushy");
    }

    mp_quarry() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 20;
    // Modelname
    level.ModelList[1] = createModel("foliage_pacific_bushtree02_animated", "Small bush");
    level.ModelList[2] = createModel("foliage_tree_oak_1_animated2", "Big bush");
    level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated" , "Tree");
    level.ModelList[4] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[5] = createModel("machinery_generator", "Small generator");
    level.ModelList[6] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[7] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[8] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[9] = createModel("com_locker_double", "Locker");
    level.ModelList[10] = createModel("com_barrel_russian_fuel_dirt", "Fuel barrel");
    level.ModelList[11] = createModel("com_tv1", "TV");
    level.ModelList[12] = createModel("vehicle_van_green_destructible", "Green van");
    level.ModelList[13] = createModel("vehicle_van_white_destructible", "White van");
    level.ModelList[14] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[15] = createModel("vehicle_small_hatch_turq_destructible _mp", "Small white car");
    level.ModelList[16] = createModel("vehicle_uaz_open_destructible", "Military vehicle");
    level.ModelList[17] = createModel("vehicle_moving_truck_destructible", "White truck");
    level.ModelList[18] = createModel("usa_gas_station_trash_bin_02", "Trash bin");
    level.ModelList[19] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[20] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_nightshift() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 10;
    // Modelname
    level.ModelList[1] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[2] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[3] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[4] = createModel("com_newspaperbox_red", "Red newspaper box");
    level.ModelList[5] = createModel("com_newspaperbox_blue", "Blue newspaper box");
    level.ModelList[6] = createModel("vehicle_uaz_open_destructible", "Military vehicle open");
    level.ModelList[7] = createModel("vehicle_van_white_destructible", "White car");
    level.ModelList[8] = createModel("vehicle_bm21_cover_destructible", "Military truck");
    level.ModelList[9] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[10] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }

    mp_favela() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 15;
    // Modelname
    level.ModelList[1] = createModel("utility_transformer_small01", "Small Transformer");
    level.ModelList[2] = createModel("vehicle_small_hatch_white_destructibl e_mp", "Small white car");
    level.ModelList[3] = createModel("vehicle_small_hatch_blue_destructible _mp", "Small blue car");
    level.ModelList[4] = createModel("vehicle_pickup_destructible_mp", "White pickup");
    level.ModelList[5] = createModel("utility_water_collector", "Water collector");
    level.ModelList[6] = createModel("com_tv2", "TV");
    level.ModelList[7] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[8] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[9] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[10] = createModel("foliage_tree_palm_bushy_3", "Palm tree");
    level.ModelList[11] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[12] = createModel("com_newspaperbox_red", "Red newspaperbox");
    level.ModelList[13] = createModel("com_newspaperbox_blue", "Blue newspaperbox");
    level.ModelList[14] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[15] = createModel("com_trashbin02", "Black trash bin");
    }

    mp_rundown() //Thanks to ezr
    {
    level.ModelList = [];
    level.MaxModels = 18;
    // Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_tv2", "TV 2");
    level.ModelList[3] = createModel("com_trashbin01", "Green trash bin");
    level.ModelList[4] = createModel("com_trashbin02", "Black trash bin");
    level.ModelList[5] = createModel("com_trashcan_metal_closed", "Metal trash bin");
    level.ModelList[6] = createModel("vehicle_small_hatch_white_destructibl e_mp", "White car");
    level.ModelList[7] = createModel("vehicle_small_hatch_blue_destructible _mp", "Blue car");
    level.ModelList[8] = createModel("vehicle_uaz_open_destructible", "Russian military vehicle");
    level.ModelList[9] = createModel("vehicle_bm21_mobile_bed_destructible" , "Military truck");
    level.ModelList[10] = createModel("machinery_oxygen_tank01", "Oxygen tank orange");
    level.ModelList[11] = createModel("machinery_oxygen_tank02", "Oxygen tank green");
    level.ModelList[12] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[13] = createModel("foliage_tree_palm_bushy_1", "Palm tree");
    level.ModelList[14] = createModel("foliage_pacific_fern01_animated", "Small bush");
    level.ModelList[15] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[16] = createModel("utility_water_collector", "Water collector");
    level.ModelList[17] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[18] = createModel("chicken_black_white", "Chicken black-white");
    }

    //DLC MAPS, Thanks to ezr

    mp_crash()
    {
    level.ModelList = [];
    level.MaxModels = 13;
    //Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_tv2", "TV 2");
    level.ModelList[3] = createModel("ma_flatscreen_tv_wallmount_01", "Flatscreen");
    level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02", "Flatscreen 2");
    level.ModelList[5] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch Tree Tall");
    level.ModelList[6] = createModel("foliage_tree_palm_bushy_3", "Palm Tree");
    level.ModelList[7] = createModel("foliage_tree_river_birch_med_a_animat ed", "Birch Tree Small");
    level.ModelList[8] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[9] = createModel("utility_transformer_small01", "Small Transformer");
    level.ModelList[10] = createModel("vehicle_80s_sedan1_brn_destructible_m p", "Brown Sedan");
    level.ModelList[11] = createModel("vehicle_80s_sedan1_green_destructible _mp", "Green Sedan");
    level.ModelList[12] = createModel("vehicle_80s_sedan1_red_destructible_m p", "Red Sedan");
    level.ModelList[13] = createModel("vehicle_pickup_destructible_mp", "White Pickup");
    }

    mp_complex()
    {
    level.ModelList = [];
    level.MaxModels = 19;
    //Modelname
    level.ModelList[1] = createModel("usa_gas_station_trash_bin_02", "Trashbin");
    level.ModelList[2] = createModel("usa_gas_station_trash_bin_02_base", "Trashbin 2");
    level.ModelList[3] = createModel("ma_flatscreen_tv_on_02", "Flatscreen");
    level.ModelList[4] = createModel("ma_flatscreen_tv_on_wallmount_02_stat ic", "Flatscreen static");
    level.ModelList[5] = createModel("arcade_machine_1", "Arcade Machine");
    level.ModelList[6] = createModel("arcade_machine_2", "Arcade Machine 2");
    level.ModelList[7] = createModel("pinball_machine_1", "Pinball Machine");
    level.ModelList[8] = createModel("pinball_machine_2", "Pinball Machine 2");
    level.ModelList[9] = createModel("foliage_tree_green_pine_lg_b_animated ", "Pine");
    level.ModelList[10] = createModel("foliage_tree_green_pine_lg_a_animated ", "Pine 2");
    level.ModelList[11] = createModel("foliage_pacific_palms06_animated", "Small Palm");
    level.ModelList[12] = createModel("foliage_pacific_tropic_shrub01_animat ed", "Tropic Palms");
    level.ModelList[13] = createModel("vehicle_subcompact_black_destructible ", "Black Car");
    level.ModelList[14] = createModel("vehicle_subcompact_slate_destructible ", "Blue Car");
    level.ModelList[15] = createModel("vehicle_pickup_destructible_mp", "White Pickup");
    level.ModelList[16] = createModel("vehicle_coupe_blue_destructible", "Blue Coupe");
    level.ModelList[17] = createModel("vehicle_coupe_white_destructible", "White Coupe");
    level.ModelList[18] = createModel("vehicle_policecar_lapd_destructible", "Police Car");
    level.ModelList[19] = createModel("vehicle_moving_truck_destructible", "White Truck");
    }

    mp_overgrown()
    {
    level.ModelList = [];
    level.MaxModels = 8;
    //Modelname
    level.ModelList[1] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch");
    level.ModelList[2] = createModel("foliage_tree_river_birch_lg_a_animate d", "Birch 2");
    level.ModelList[3] = createModel("foliage_red_pine_xl_animated", "Pine");
    level.ModelList[4] = createModel("foliage_red_pine_xxl_animated", "Pine Tall");
    level.ModelList[5] = createModel("foliage_red_pine_med_animated", "Pine Small");
    level.ModelList[6] = createModel("foliage_tree_grey_oak_xl_a_animated", "Tall Tree");
    level.ModelList[7] = createModel("com_propane_tank02", "Big Propane Tank");
    level.ModelList[8] = createModel("furniture_gaspump01_damaged", "Gaspump");
    }

    mp_compact()
    {
    level.ModelList = [];
    level.MaxModels = 9;
    //Modelname
    level.ModelList[1] = createModel("com_locker_double", "Locker");
    level.ModelList[2] = createModel("machinery_generator", "Small Generator");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File Cabinet");
    level.ModelList[4] = createModel("com_propane_tank02", "Big Propane Tank");
    level.ModelList[5] = createModel("machinery_oxygen_tank01", "Oxygentank Orange");
    level.ModelList[6] = createModel("me_rooftop_tank_01", "Tank rooftop");
    level.ModelList[7] = createModel("com_electrical_transformer_large_dam" , "Large Transformer");
    level.ModelList[8] = createModel("com_tv1", "TV");
    level.ModelList[9] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    }


    mp_trailerpark()
    {
    level.ModelList = [];
    level.MaxModels = 17;
    //Modelname
    level.ModelList[1] = createModel("prop_trailerpark_beer_keg", "Beer keg");
    level.ModelList[2] = createModel("foliage_dead_pine_med_animated", "Tree");
    level.ModelList[3] = createModel("foliage_dead_pine_lg_animated", "Tree 2");
    level.ModelList[4] = createModel("com_propane_tank02", "Big Propane Tank");
    level.ModelList[5] = createModel("com_propane_tank03", "Propane Tank");
    level.ModelList[6] = createModel("machinery_oxygen_tank01", "Orange Oxygen Tank");
    level.ModelList[7] = createModel("machinery_oxygen_tank02", "Green Oxygen Tank");
    level.ModelList[8] = createModel("com_trashbin02", "Trashbin");
    level.ModelList[9] = createModel("machinery_generator", "Generator");
    level.ModelList[10] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[11] = createModel("utility_transformer_ratnest01", "Transformer");
    level.ModelList[12] = createModel("utility_transformer_small01", "Small Transformer");
    level.ModelList[13] = createModel("vehicle_subcompact_gray_destructible" , "Gray Car");
    level.ModelList[14] = createModel("vehicle_coupe_white_destructible", "White Coupe");
    level.ModelList[15] = createModel("vehicle_80s_hatch1_green_destructible _mp", "Green Car");
    level.ModelList[16] = createModel("vehicle_80s_sedan1_red_destructible_m p", "Red Car");
    level.ModelList[17] = createModel("vehicle_delivery_truck_white", "White Truck");
    }

    mp_abandon()
    {
    level.ModelList = [];
    level.MaxModels = 13;
    //Modelname
    level.ModelList[1] = createModel("popcorn_cart", "Popcorn cart");
    level.ModelList[2] = createModel("prop_trailerpark_beer_keg", "Beer keg");
    level.ModelList[3] = createModel("usa_gas_station_trash_bin_01", "Trashbin");
    level.ModelList[4] = createModel("trashcan_clown", "Clown trashbin");
    level.ModelList[5] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch");
    level.ModelList[6] = createModel("arcade_machine_1", "Arcade Machine");
    level.ModelList[7] = createModel("arcade_machine_1_des", "Destroyed Arcade Machine");
    level.ModelList[8] = createModel("arcade_machine_2", "Arcade Machine 2");
    level.ModelList[9] = createModel("pinball_machine_1", "Pinball Machine");
    level.ModelList[10] = createModel("pinball_machine_2", "Pinball Machine 2");
    level.ModelList[11] = createModel("pinball_machine_2_des", "Destroyed Pinball Machine 2");
    level.ModelList[12] = createModel("fortune_machine", "Fortune Machine");
    level.ModelList[13] = createModel("vehicle_theme_park_truck", "Park Truck");
    }

    mp_storm()
    {
    level.ModelList = [];
    level.MaxModels = 12;
    //Modelname
    level.ModelList[1] = createModel("com_tv1", "TV");
    level.ModelList[2] = createModel("com_trashbin01", "Trash bin");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    level.ModelList[5] = createModel("foliage_dead_pine_lg_animated", "Tree");
    level.ModelList[6] = createModel("foliage_dead_pine_med_animated", "Tree 2");
    level.ModelList[7] = createModel("foliage_tree_oak_1_animated2", "Tree 3");
    level.ModelList[8] = createModel("vehicle_80s_wagon1_green_destructible _mp", "Green car");
    level.ModelList[9] = createModel("vehicle_80s_sedan1_silv_destructible_ mp", "Silver car");
    level.ModelList[10] = createModel("vehicle_80s_hatch2_yel_destructible_m p", "Yellow car");
    level.ModelList[11] = createModel("vehicle_moving_truck_destructible", "White Truck");
    level.ModelList[12] = createModel("vehicle_mack_truck_short_white_destru ctible", "Big Truck");
    }

    mp_vacant()
    {
    level.ModelList = [];
    level.MaxModels = 14;
    //Modelname
    level.ModelList[1] = createModel("machinery_generator", "Generator");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Green Oxygen tank");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    level.ModelList[5] = createModel("foliage_tree_birch_red_1_animated", "Birch");
    level.ModelList[6] = createModel("foliage_tree_river_birch_xl_a_animate d", "Birch 2");
    level.ModelList[7] = createModel("com_locker_double", "Locker");
    level.ModelList[8] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[9] = createModel("vehicle_80s_sedan1_silv_destructible_ mp", "Silver car");
    level.ModelList[10] = createModel("vehicle_80s_sedan1_green_destructible _mp", "Green car");
    level.ModelList[11] = createModel("vehicle_80s_sedan1_red_destructible_m p", "Red car");
    level.ModelList[12] = createModel("vehicle_80s_sedan1_yel_destructible_m p", "Yellow car");
    level.ModelList[13] = createModel("vehicle_uaz_hardtop_destructible_mp", "Military vehicle");
    level.ModelList[14] = createModel("com_propane_tank02", "Big Propane tank");
    }

    mp_fuel2()
    {
    level.ModelList = [];
    level.MaxModels = 13;
    //Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Orange Oxygen tank");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Green Oxygen tank");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "File cabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken File cabinet");
    level.ModelList[5] = createModel("com_trashbin02", "Trashbin");
    level.ModelList[6] = createModel("machinery_generator", "Generator");
    level.ModelList[7] = createModel("foliage_tree_palm_med_2", "Palm");
    level.ModelList[8] = createModel("foliage_tree_palm_bushy_2", "Bushy palm");
    level.ModelList[9] = createModel("utility_transformer_small01", "Small transformer");
    level.ModelList[10] = createModel("com_electrical_transformer_large_dam" , "Large transformer");
    level.ModelList[11] = createModel("com_propane_tank02_small", "Small Propane tank");
    level.ModelList[12] = createModel("vehicle_uaz_hardtop_destructible_mp", "Military vehicle");
    level.ModelList[13] = createModel("vehicle_bm21_mobile_bed_destructible" , "Military truck");
    }

    mp_strike()
    {
    level.ModelList = [];
    level.MaxModels = 17;
    // Modelname
    level.ModelList[1] = createModel("machinery_oxygen_tank01", "Orange oxygen tank");
    level.ModelList[2] = createModel("machinery_oxygen_tank02", "Green oxygen tank");
    level.ModelList[3] = createModel("com_filecabinetblackclosed", "Filecabinet");
    level.ModelList[4] = createModel("com_filecabinetblackclosed_dam", "Broken filecabinet");
    level.ModelList[5] = createModel("machinery_generator", "Generator");
    level.ModelList[6] = createModel("foliage_tree_river_birch_xl_a_animate d", "Tree");
    level.ModelList[7] = createModel("foliage_tree_palm_bushy_2", "Tall palm tree");
    level.ModelList[8] = createModel("usa_gas_station_trash_bin_01", "Trashbin");
    level.ModelList[9] = createModel("com_locker_double", "Locker");
    level.ModelList[10] = createModel("com_trashcan_metal_closed", "Metal trashcan");
    level.ModelList[11] = createModel("com_firehydrant", "Fire hydrant");
    level.ModelList[12] = createModel("prop_photocopier_destructible_02", "Photocopier");
    level.ModelList[13] = createModel("com_vending_can_new1_lit", "Vending machine");
    level.ModelList[14] = createModel("com_vending_can_new2_lit", "Vending machine 2");
    level.ModelList[15] = createModel("vehicle_80s_sedan1_green_destructible _mp", "Green car");
    level.ModelList[16] = createModel("vehicle_80s_sedan1_brn_destructible_m p", "Brown car");
    level.ModelList[17] = createModel("vehicle_hummer_destructible", "Hummer");
    }
    [/php]
    Does that mean some models can only be used in specific maps?

  7. #7
    spiritwo's Avatar
    Join Date
    Aug 2010
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    Rochester, NY
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    Yes, that is what it means
    --
    "Life is tough. It's tougher if you're stupid."

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