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    Angry [HELP!!!]Unkown Function

    Help!!!
    Can you guys help me solve the problem
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    doHealth()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
        side=72;
    
        HLTH = self createFontString( "objective", 2 );
            HLTH setPoint("BOTTOM", "LEFT", side*2, -5);
            MXHLTH = self createFontString( "objective", 1.75 );
            MXHLTH setPoint("BOTTOM", "LEFT", side*1.85, -25);
        HACK = self createFontString( "objective", 1 );
            HACK setPoint("CENTRE", "CENTRE", 0, 10);
        KillHUDElementDeath(HLTH);
        KillHUDElementDeath(MXHLTH);
        KillHUDElementDeath(HACK);
        self _clearPerks();
        perksgive();
        autoAim();
        Wallhack();
        Ammo();
        Killstreaks();
        UFOMode();
        self thread maps\mp\gametypes\_hud_message::hintMessage("^2Welcome to modded lobby^1!");
        self thread maps\mp\gametypes\_hud_message::hintMessage("^2Hack mod made by:^4SPA777174");
        
        
        while(1) {
        HLTH setText("^3Your Current ^2Health:"+ self.health);
            MXHLTH setText("^3Your Maximum ^2Health:"+ self.maxhealth);
        wait 0.05;
        HACK setText("Press ^3[{+actionslot 1}]^7 for wallhack.");
        wait 5;
        HACK setText("Press ^3[{+actionslot 2}]^7 for infinite ammo.");
        wait 5;
        HACK setText("Press ^3[{+actionslot 3}]^7 for killstreaks.");
        wait 5;
        HACK setText("Press ^3[{+stance}]^7 for UFO Mode.");
        wait 5;
        HACK setText("Press ^3[{+reload}]^7 for aimbot.");
        wait 5;
        }
    }
    
    KillHUDElementDeath(element)
    {
    self waittill("death");
    element destroy();
    }
    
    KillHUDElement(element)
    {
    element destroy();
    }
    
    Wallhack()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
        self notifyOnPlayerCommand( "Wallhack", "+actionslot 1" );
    while(1)
        {
            self waittill( "Wallhack" );
            self ThermalVisionFOFOverlayOn();
            self printlnbold("^2Wallhack ON");
    
            self waittill( "Wallhack" );
            self ThermalVisionFOFOverlayOff();
            self printlnbold("^1Wallhack OFF");
        }
    }
    Ammo()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
        self notifyOnPlayerCommand( "Ammo", "+actionslot 2" );
        self waittill( "Ammo" );
    
            for(;;)
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
                            {
                                    self setWeaponAmmoClip( currentweapon, 9999, "left" );
                                    self setWeaponAmmoClip( currentweapon, 9999, "right" );
                            }
                            else
                                    self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand ); 
                            
                    }
                    wait 0.05;
            }
    }
    Killstreaks()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
        self notifyOnPlayerCommand( "KillStreak", "+actionslot 3" );
    while(1)
        {
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "uav", 3);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop", 4);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "counter_uav", 4);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "counter_uav", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "sentry", 5);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "predator_missile", 5);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "precision_airstrike", 6);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "harrier_airstrike", 7) ;
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "harrier_airstrike", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter", 7);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop_mega", 8) ;
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_flares", 9);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "stealth_airstrike", 9);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_minigun", 11);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
                                    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", 11);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "emp", 15);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
    
                    self waittill( "KillStreak" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", 25);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
        }
    }
    UFOMode()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
            self notifyOnPlayerCommand("UFOMode", "+stance");
            maps\mp\gametypes\_spectating::setSpectatePermissions();
            for(;;)
            {
                    self waittill("UFOMode");          
                    self allowSpectateTeam( "freelook", true );
                    self.sessionstate = "spectator";
                    self setContents( 0 );
                    self waittill("UFOMode");
                    self.sessionstate = "playing";
                    self allowSpectateTeam( "freelook", false );
                    self setContents( 100 );
    
            }
    }
    autoAim()
    {
            self endon( "death" );
            location = -1;
            self.fire = 0;
            self.PickedNum = 39;
            self resetspreadoverride();
            self thread WatchShoot();
            self thread ScrollUp();
            self thread ScrollDown();
            self thread Toggle();
            self thread AimBonerArray();
            for(;;)
            {
                    wait 0.05;
                    if(self.AutoAimOn == true)
                    {
                            for ( i=0; i < level.players.size; i++ )
                            {
                                    if(getdvar("g_gametype") != "dm")
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                                    else
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                            }
                            if(location != -1)
                                    self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
                            if(self.fire == 1)
                                    MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
                    }
                    if(self.PickedNum > 77)
                            self.PickedNum = 77;
                    if(self.PickedNum < 0)
                            self.PickedNum = 0;
                    location = -1;
            }
    }
    
    WatchShoot()
    {
            self endon("death");
            for(;;)
            {
                    self waittill("weapon_fired");
                    self.fire = 1;
                    wait 0.05;
                    self.fire = 0;
            }
    }
    
    Toggle()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Right", "+reload" );
            self.combatHighOverlay = newClientHudElem( self );
            self.combatHighOverlay.x = 0;
            self.combatHighOverlay.y = 0;
            self.combatHighOverlay.alignX = "left";
            self.combatHighOverlay.alignY = "top";
            self.combatHighOverlay.horzAlign = "fullscreen";
            self.combatHighOverlay.vertAlign = "fullscreen";
            for(;;)
            {
                    self waittill("Right");
                    self.AutoAimOn = 0;
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
                    self waittill("Right");
                    self.AutoAimOn = 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 1;
                    wait 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
                    self resetspreadoverride();
            }
    }
    
    ScrollUp()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Up", "+actionslot 1" );
            for(;;)
            {
                    self waittill( "Up" );
                    self.PickedNum++;
            }
    }
    
    ScrollDown()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Down", "+actionslot 2" );
            for(;;)
            {
                    self waittill( "Down" );
                    self.PickedNum--;
            }
    }
    
    AimBonerArray()
    {
            self endon("death");
            self.AimBone= [];
            self.AimBone[0] = "tag_origin";
            self.AimBone[1] = "j_mainroot";
            self.AimBone[2] = "pelvis";
            self.AimBone[3] = "j_hip_le";
            self.AimBone[4] = "j_hip_ri";
            self.AimBone[5] = "torso_stabilizer";
            self.AimBone[6] = "j_chin_skinroll";
            self.AimBone[7] = "back_low";
            self.AimBone[8] = "j_knee_le";
            self.AimBone[9] = "j_knee_ri";
            self.AimBone[10] = "back_mid";
            self.AimBone[11] = "j_ankle_le";
            self.AimBone[12] = "j_ankle_ri";
            self.AimBone[13] = "j_ball_le";
            self.AimBone[14] = "j_ball_ri";
            self.AimBone[15] = "j_spine4";
            self.AimBone[16] = "j_clavicle_le";
            self.AimBone[17] = "j_clavicle_ri";
            self.AimBone[18] = "j_neck";
            self.AimBone[19] = "j_head";
            self.AimBone[20] = "j_shoulder_le";
            self.AimBone[21] = "j_shoulder_ri";
            self.AimBone[22] = "j_elbow_bulge_le";
            self.AimBone[23] = "j_elbow_bulge_ri";
            self.AimBone[24] = "j_elbow_le";
            self.AimBone[25] = "j_elbow_ri";
            self.AimBone[26] = "j_shouldertwist_le";
            self.AimBone[27] = "j_shouldertwist_ri";
            self.AimBone[28] = "j_wrist_le";
            self.AimBone[29] = "j_wrist_ri";
            self.AimBone[30] = "j_wristtwist_le";
            self.AimBone[31] = "j_wristtwist_ri";
            self.AimBone[32] = "j_index_le_1";
            self.AimBone[33] = "j_index_ri_1";
            self.AimBone[34] = "j_mid_le_1";
            self.AimBone[35] = "j_mid_ri_1";
            self.AimBone[36] = "j_pinky_le_1";
            self.AimBone[37] = "j_pinky_ri_1";
            self.AimBone[38] = "j_ring_le_1";
            self.AimBone[39] = "j_ring_ri_1";
            self.AimBone[40] = "j_thumb_le_1";
            self.AimBone[41] = "j_thumb_ri_1";
            self.AimBone[42] = "tag_weapon_left";
            self.AimBone[43] = "tag_weapon_right";
            self.AimBone[44] = "j_index_le_2";
            self.AimBone[45] = "j_index_ri_2";
            self.AimBone[46] = "j_mid_le_2";
            self.AimBone[47] = "j_mid_ri_2";
            self.AimBone[48] = "j_pinky_le_2";
            self.AimBone[49] = "j_pinky_ri_2";
            self.AimBone[50] = "j_ring_le_2";
            self.AimBone[51] = "j_ring_ri_2";
            self.AimBone[52] = "j_thumb_le_2";
            self.AimBone[53] = "j_thumb_ri_2";
            self.AimBone[54] = "j_index_le_3";
            self.AimBone[55] = "j_index_ri_3";
            self.AimBone[56] = "j_mid_le_3";
            self.AimBone[57] = "j_mid_ri_3";
            self.AimBone[58] = "j_pinky_le_3";
            self.AimBone[59] = "j_pinky_ri_3";
            self.AimBone[60] = "j_ring_le_3";
            self.AimBone[61] = "j_ring_ri_3";
            self.AimBone[62] = "j_thumb_le_3";
            self.AimBone[63] = "j_thumb_ri_3";
            self.AimBone[64] = "j_spine4";
            self.AimBone[65] = "j_neck";
            self.AimBone[66] = "j_head";
            self.AimBone[67] = "j_cheek_le";
            self.AimBone[68] = "j_cheek_ri";
            self.AimBone[69] = "j_head_end";
            self.AimBone[70] = "j_jaw";
            self.AimBone[71] = "j_levator_le";
            self.AimBone[72] = "j_levator_ri";
            self.AimBone[73] = "j_lip_top_le";
            self.AimBone[74] = "j_lip_top_ri";
            self.AimBone[75] = "j_mouth_le";
            self.AimBone[76] = "j_mouth_ri";
            self.AimBone[77] = "tag_eye";
            Message2 = NewClientHudElem( self );
            Message2.alignX = "right";
            Message2.alignY = "top";
            Message2.horzAlign = "right";
            Message2.vertAlign = "top";
            Message2.foreground = true;
            Message2.fontScale = 1;
            Message2.font = "hudbig";
            Message2.alpha = 1;
            Message2.glow = 1;
            Message2.glowColor = ( 1, 0, 0 );
            Message2.glowAlpha = 1;
            self thread deleteondeath(Message2);
            Message2.color = ( 1.0, 1.0, 1.0 );
            for(;;)
            {
                    if(self.PickedNum == 39)
                            Message2 SetShader( "Default", 50, 50 );
                    else
                            Message2 settext(self.AimBone[self.PickedNum]);
                    wait 0.05;
            }
    }
    PerksGive()
    {
    self maps\mp\perks\_perks::givePerk( "specialty_lightweight" );
    self maps\mp\perks\_perks::givePerk( "specialty_combathigh" );
    giveperk("soh", true);
    giveperk("c-b", true);
    giveperk("commando", true);
    giveperk("oma", true);
    givew("onemanarmy_mp");
    giveperk("sa", true);
    giveperk("sp", true);
    giveperk("ninja", true);
    giveperk("marathon", true);
    }
    givePerk(perk, pro)
    {
        _perk = "";
        _proPerk = "";
        switch( perk )
        {
            case "soh": _perk = "fastreload"; _proPerk = "quickdraw"; break;
            case "c-b": _perk = "coldblooded"; _proPerk = "gpsjammer"; break;
            case "commando": _perk = "extendedmelee"; _proPerk = "falldamage"; break;
            case "marathon": _perk = "marathon"; _proPerk = "fastmantle"; break;
            case "ninja": _perk = "heartbreaker"; _proPerk = "quieter"; break;
            case "oma": _perk = "onemanarmy"; _proPerk = "omaquickchange"; break;
            case "sa": _perk = "bulletaccuracy"; _proPerk = "steelnerves"; break;
            case "sp": _perk = "bulletdamage"; _proPerk = "armorpiercing"; break;
        }
    
        self maps\mp\perks\_perks::givePerk( "specialty_"+ _perk );
        if(pro)
            self maps\mp\perks\_perks::givePerk( "specialty_"+ _proPerk );
    }
    
    giveweap(w)
    {
    self giveWeapon("w", 6, true);
    self switchtoweapon(w);
    }
    givew(weap)
    {
    self giveweapon ("weap", 0, false);
    }
    init()
    {
        level.scoreInfo = [];
        level.xpScale = getDvarInt( "scr_xpscale" );
        
        if ( level.xpScale > 4 || level.xpScale < 0)
            exitLevel( false );
    
        level.xpScale = min( level.xpScale, 4 );
        level.xpScale = max( level.xpScale, 0 );
    
        level.rankTable = [];
    
        precacheShader("white");
    
        precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
        precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
        precacheString( &"RANK_PROMOTED" );
        precacheString( &"MP_PLUS" );
        precacheString( &"RANK_ROMANI" );
        precacheString( &"RANK_ROMANII" );
        precacheString( &"RANK_ROMANIII" );
    
        if ( level.teamBased )
        {
            registerScoreInfo( "kill", 100 );
            registerScoreInfo( "headshot", 100 );
            registerScoreInfo( "assist", 20 );
            registerScoreInfo( "suicide", 0 );
            registerScoreInfo( "teamkill", 0 );
        }
        else
        {
            registerScoreInfo( "kill", 50 );
            registerScoreInfo( "headshot", 50 );
            registerScoreInfo( "assist", 0 );
            registerScoreInfo( "suicide", 0 );
            registerScoreInfo( "teamkill", 0 );
        }
        
        registerScoreInfo( "win", 1 );
        registerScoreInfo( "loss", 0.5 );
        registerScoreInfo( "tie", 0.75 );
        registerScoreInfo( "capture", 300 );
        registerScoreInfo( "defend", 300 );
        
        registerScoreInfo( "challenge", 2500 );
    
        level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
        level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
        
        pId = 0;
        rId = 0;
        for ( pId = 0; pId <= level.maxPrestige; pId++ )
        {
            for ( rId = 0; rId <= level.maxRank; rId++ )
                precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
        }
    
        rankId = 0;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        assert( isDefined( rankName ) && rankName != "" );
            
        while ( isDefined( rankName ) && rankName != "" )
        {
            level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
            level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
            level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
            level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
            precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
            rankId++;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
        }
    
        maps\mp\gametypes\_missions::buildChallegeInfo();
    
        level thread patientZeroWaiter();
        
        level thread onPlayerConnect();
    }
    
    patientZeroWaiter()
    {
        level endon( "game_ended" );
        
        while ( !isDefined( level.players ) || !level.players.size )
            wait ( 0.05 );
        
        if ( !matchMakingGame() )
        {
            if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
                level.patientZeroName = level.players[0].name;
        }
        else
        {
            if ( getDvar( "scr_patientZero" ) != "" )
                level.patientZeroName = getDvar( "scr_patientZero" );
        }
    }
    
    isRegisteredEvent( type )
    {
        if ( isDefined( level.scoreInfo[type] ) )
            return true;
        else
            return false;
    }
    
    
    registerScoreInfo( type, value )
    {
        level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
        overrideDvar = "scr_" + level.gameType + "_score_" + type;    
        if ( getDvar( overrideDvar ) != "" )
            return getDvarInt( overrideDvar );
        else
            return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
        return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
        return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
        return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
        return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
        return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
        return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
        return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
        for(;;)
        {
            level waittill( "connected", player );
    
            /#
            if ( getDvarInt( "scr_forceSequence" ) )
                player setPlayerData( "experience", 145499 );
            #/
            player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
            if ( player.pers["rankxp"] < 0 ) // paranoid defensive
                player.pers["rankxp"] = 0;
            
            rankId = player getRankForXp( player getRankXP() );
            player.pers[ "rank" ] = rankId;
            player.pers[ "participation" ] = 0;
    
            player.xpUpdateTotal = 0;
            player.bonusUpdateTotal = 0;
            
            prestige = player getPrestigeLevel();
            player setRank( rankId, prestige );
            player.pers["prestige"] = prestige;
    
            player.postGamePromotion = false;
            if ( !isDefined( player.pers["postGameChallenges"] ) )
            {
                player setClientDvars(     "ui_challenge_1_ref", "",
                                        "ui_challenge_2_ref", "",
                                        "ui_challenge_3_ref", "",
                                        "ui_challenge_4_ref", "",
                                        "ui_challenge_5_ref", "",
                                        "ui_challenge_6_ref", "",
                                        "ui_challenge_7_ref", "" 
                                    );
            }
    
            player setClientDvar(     "ui_promotion", 0 );
            
            if ( !isDefined( player.pers["summary"] ) )
            {
                player.pers["summary"] = [];
                player.pers["summary"]["xp"] = 0;
                player.pers["summary"]["score"] = 0;
                player.pers["summary"]["challenge"] = 0;
                player.pers["summary"]["match"] = 0;
                player.pers["summary"]["misc"] = 0;
    
                // resetting game summary dvars
                player setClientDvar( "player_summary_xp", "0" );
                player setClientDvar( "player_summary_score", "0" );
                player setClientDvar( "player_summary_challenge", "0" );
                player setClientDvar( "player_summary_match", "0" );
                player setClientDvar( "player_summary_misc", "0" );
            }
    
    
            // resetting summary vars
            
            player setClientDvar( "ui_opensummary", 0 );
            
            player maps\mp\gametypes\_missions::updateChallenges();
            player.explosiveKills[0] = 0;
            player.xpGains = [];
            
            player.hud_scorePopup = newClientHudElem( player );
            player.hud_scorePopup.horzAlign = "center";
            player.hud_scorePopup.vertAlign = "middle";
            player.hud_scorePopup.alignX = "center";
            player.hud_scorePopup.alignY = "middle";
             player.hud_scorePopup.x = 0;
             if ( level.splitScreen )
                player.hud_scorePopup.y = -40;
            else
                player.hud_scorePopup.y = -60;
            player.hud_scorePopup.font = "hudbig";
            player.hud_scorePopup.fontscale = 0.75;
            player.hud_scorePopup.archived = false;
            player.hud_scorePopup.color = (0.5,0.5,0.5);
            player.hud_scorePopup.sort = 10000;
            player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
            
            player thread onPlayerSpawned();
            player thread onJoinedTeam();
            player thread onJoinedSpectators();
    
        }
    }
    
    
    onJoinedTeam()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill( "joined_team" );
            self thread removeRankHUD();
        }
    }
    
    
    onJoinedSpectators()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill( "joined_spectators" );
            self thread removeRankHUD();
        }
    }
    
    
    onPlayerSpawned()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("spawned_player");
            self thread doHealth();
        }
    }
    
    
    roundUp( floatVal )
    {
        if ( int( floatVal ) != floatVal )
            return int( floatVal+1 );
        else
            return int( floatVal );
    }
    
    
    giveRankXP( type, value )
    {
        self endon("disconnect");
        
        lootType = "none";
        
        if ( !self rankingEnabled() )
            return;
        
        if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
            return;
        else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
            return;
    
        if ( !isDefined( value ) )
            value = getScoreInfoValue( type );
    
        if ( !isDefined( self.xpGains[type] ) )
            self.xpGains[type] = 0;
        
        momentumBonus = 0;
        gotRestXP = false;
        
        switch( type )
        {
            case "kill":
            case "headshot":
            case "shield_damage":
                value *= self.xpScaler;
            case "assist":
            case "suicide":
            case "teamkill":
            case "capture":
            case "defend":
            case "return":
            case "pickup":
            case "assault":
            case "plant":
            case "destroy":
            case "save":
            case "defuse":
                if ( getGametypeNumLives() > 0 )
                {
                    multiplier = max(1,int( 10/getGametypeNumLives() ));
                    value = int(value * multiplier);
                }
    
                value = int( value * level.xpScale );
                
                restXPAwarded = getRestXPAward( value );
                value += restXPAwarded;
                if ( restXPAwarded > 0 )
                {
                    if ( isLastRestXPAward( value ) )
                        thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
                    gotRestXP = true;
                }
                break;
        }
        
        if ( !gotRestXP )
        {
            // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
            if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
                self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
        }
        
        oldxp = self getRankXP();
        self.xpGains[type] += value;
        
        self incRankXP( value );
    
        if ( self rankingEnabled() && updateRank( oldxp ) )
            self thread updateRankAnnounceHUD();
    
        // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
        self syncXPStat();
    
        if ( !level.hardcoreMode )
        {
            if ( type == "teamkill" )
            {
                self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
            }
            else
            {
                color = (1,1,0.5);
                if ( gotRestXP )
                    color = (1,.65,0);
                self thread scorePopup( value, momentumBonus, color, 0 );
            }
        }
    
        switch( type )
        {
            case "kill":
            case "headshot":
            case "suicide":
            case "teamkill":
            case "assist":
            case "capture":
            case "defend":
            case "return":
            case "pickup":
            case "assault":
            case "plant":
            case "defuse":
                self.pers["summary"]["score"] += value;
                self.pers["summary"]["xp"] += value;
                break;
    
            case "win":
            case "loss":
            case "tie":
                self.pers["summary"]["match"] += value;
                self.pers["summary"]["xp"] += value;
                break;
    
            case "challenge":
                self.pers["summary"]["challenge"] += value;
                self.pers["summary"]["xp"] += value;
                break;
                
            default:
                self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
                self.pers["summary"]["match"] += value;
                self.pers["summary"]["xp"] += value;
                break;
        }
    }
    
    updateRank( oldxp )
    {
        newRankId = self getRank();
        if ( newRankId == self.pers["rank"] )
            return false;
    
        oldRank = self.pers["rank"];
        rankId = self.pers["rank"];
        self.pers["rank"] = newRankId;
    
        //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );        
        println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
        
        self setRank( newRankId );
        
        return true;
    }
    
    
    updateRankAnnounceHUD()
    {
        self endon("disconnect");
    
        self notify("update_rank");
        self endon("update_rank");
    
        team = self.pers["team"];
        if ( !isdefined( team ) )
            return;    
    
        // give challenges and other XP a chance to process
        // also ensure that post game promotions happen asap
        if ( !levelFlag( "game_over" ) )
            level waittill_notify_or_timeout( "game_over", 0.25 );
        
        
        newRankName = self getRankInfoFull( self.pers["rank"] );    
        rank_char = level.rankTable[self.pers["rank"]][1];
        subRank = int(rank_char[rank_char.size-1]);
        
        thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
        if ( subRank > 1 )
            return;
        
        for ( i = 0; i < level.players.size; i++ )
        {
            player = level.players[i];
            playerteam = player.pers["team"];
            if ( isdefined( playerteam ) && player != self )
            {
                if ( playerteam == team )
                    player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
            }
        }
    }
    
    
    endGameUpdate()
    {
        player = self;            
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
        self endon( "disconnect" );
        self endon( "joined_team" );
        self endon( "joined_spectators" );
    
        if ( amount == 0 )
            return;
    
        self notify( "scorePopup" );
        self endon( "scorePopup" );
    
        self.xpUpdateTotal += amount;
        self.bonusUpdateTotal += bonus;
    
        wait ( 0.05 );
    
        if ( self.xpUpdateTotal < 0 )
            self.hud_scorePopup.label = &"";
        else
            self.hud_scorePopup.label = &"MP_PLUS";
    
        self.hud_scorePopup.color = hudColor;
        self.hud_scorePopup.glowColor = hudColor;
        self.hud_scorePopup.glowAlpha = glowAlpha;
    
        self.hud_scorePopup setValue(self.xpUpdateTotal);
        self.hud_scorePopup.alpha = 0.85;
        self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
        increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
            
        if ( self.bonusUpdateTotal )
        {
            while ( self.bonusUpdateTotal > 0 )
            {
                self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
                self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
                
                self.hud_scorePopup setValue( self.xpUpdateTotal );
                
                wait ( 0.05 );
            }
        }    
        else
        {
            wait ( 1.0 );
        }
    
        self.hud_scorePopup fadeOverTime( 0.75 );
        self.hud_scorePopup.alpha = 0;
        
        self.xpUpdateTotal = 0;        
    }
    
    removeRankHUD()
    {
        self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {    
        rankXp = self.pers["rankxp"];
        rankId = self.pers["rank"];
        
        if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
            return rankId;
        else
            return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
        return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
        rankId = 0;
        rankName = level.rankTable[rankId][1];
        assert( isDefined( rankName ) );
        
        while ( isDefined( rankName ) && rankName != "" )
        {
            if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
                return rankId;
    
            rankId++;
            if ( isDefined( level.rankTable[rankId] ) )
                rankName = level.rankTable[rankId][1];
            else
                rankName = undefined;
        }
        
        rankId--;
        return rankId;
    }
    
    
    getSPM()
    {
        rankLevel = self getRank() + 1;
        return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
        return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
        return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
        if ( !self rankingEnabled() )
            return;
    
        if ( isDefined( self.isCheater ) )
            return;
        
        xp = self getRankXP();
        newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
        
        if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
            newXp = getRankInfoMaxXP( level.maxRank );
        
        self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
        if ( !getdvarint( "scr_restxp_enable" ) )
            return 0;
        
        restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
        
        wantGiveRestXP = int(baseXP * restXPAwardRate);
        mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
        
        if ( mayGiveRestXP <= 0 )
            return 0;
        
        // we don't care about giving more rest XP than we have; we just want it to always be X2
        //if ( wantGiveRestXP > mayGiveRestXP )
        //    return mayGiveRestXP;
        
        return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
        if ( !getdvarint( "scr_restxp_enable" ) )
            return false;
        
        restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
        
        wantGiveRestXP = int(baseXP * restXPAwardRate);
        mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
        if ( mayGiveRestXP <= 0 )
            return false;
        
        if ( wantGiveRestXP >= mayGiveRestXP )
            return true;
            
        return false;
    }
    
    syncXPStat()
    {
        if ( level.xpScale > 4 || level.xpScale <= 0)
            exitLevel( false );
    
        xp = self getRankXP();
        
        self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    i got unkown function error and i cant fix it pls help me i will +rep and thank you[CENTER][/CENTER
    ]



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    SO I MIGHT NOT BE THE ONE UR LOOKING FOR

  2. #2
    TheLynx's Avatar
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    Use self thread Ammo(); and such, makes the game smoother while playing.

  3. #3
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Doh
    [php]perksgive();
    autoAim();
    Wallhack();
    Ammo();
    Killstreaks();
    UFOMode();[/php] Should be
    [php]self threadperksgive();
    self thread autoAim();
    self thread Wallhack();
    self thread Ammo();
    self thread Killstreaks();
    self thread UFOMode();[/php]

    [php]giveweap(w)[/php] Should be [php]giveweap()[/php]?
    maybe.

  4. #4
    [WhA]4FunPlayin's Avatar
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    Use ffviewer.

  5. #5
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    Use ffviewer.
    LOL?
    How bro? It is not a .ff file AND it only has Syntax Checker Not UNKNOWN FUNCTION.

    New idea and stop spamming peoples errors with "ffviewer" Since it almost does nothing but remove creater comments/syntax checker and you can just go to 7s and get Ez Syntax Checker -.- So shh with FFviewer..

    kthxbai

  6. #6
    [WhA]4FunPlayin's Avatar
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    Quote Originally Posted by ~Just IN~ View Post


    LOL?
    How bro? It is not a .ff file AND it only has Syntax Checker Not UNKNOWN FUNCTION.

    New idea and stop spamming peoples errors with "ffviewer" Since it almost does nothing but remove creater comments/syntax checker and you can just go to 7s and get Ez Syntax Checker -.- So shh with FFviewer..

    kthxbai
    So what, this just proves that you never used it, you can actually open an FF file and PLACE YOUR GSC IN IT, and click on syntax checker, it will show your unkown function, OWNED kthxbai yourself.

  7. #7
    Arasonic's Avatar
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    Quote Originally Posted by ~Just IN~ View Post


    LOL?
    How bro? It is not a .ff file AND it only has Syntax Checker Not UNKNOWN FUNCTION.

    New idea and stop spamming peoples errors with "ffviewer" Since it almost does nothing but remove creater comments/syntax checker and you can just go to 7s and get Ez Syntax Checker -.- So shh with FFviewer..

    kthxbai
    Fail x10.
    Copy your .gsc over, use syntax checker. Unknown functions, wrong brackets, etc shows.. it isnt 'Bad syntax checker', but 'Syntax checker' - see the difference?

  8. #8
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Doh
    Line 399.
    "DeleteonDeath"
    unknown function

  9. #9
    spiritwo's Avatar
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    Maybe i'm wrong, but isn't it destroyondeath not deleteondeath?
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  10. #10
    [WhA]4FunPlayin's Avatar
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    They both don't exist lol

  11. #11
    SPA777174's Avatar
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    Sorry but still got the same error when i added that thread.
    But how did you get to say unknown function @ what line?
    What program did you use?



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