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  1. #1
    Hell_Demon's Avatar
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    CGS/CG/Ent/ClientInfo addies

    Found & posted here by me:
    Code:
    CGS ptr: 0xD2B6E0
    CG ptr: 0xD2B710
    Entity ptr: 0xD2E8F0
    Entity size: 0x328
    ClientInfo ptr: 0x05EFE8
    ClientInfo size: 0x5C8
    IsInGame ptr(?): (*(DWORD*)0xD2EB9C)+0x18
    Credits to cardoow(posted by House on page 2):
    Code:
    DrawStretchPic 0x6EA5B0
    RegisterFont 0x6E8FD0
    RegisterShader 0x6CDE40
    DrawEngineText 0x6EAAE0 
    SendConsoleCommand 0x5C9DA0
    RegisterTag 0x5B5B30
    getTagOrigin 0x7A0BE0
    getWeaponinfo 0x503960
    CRefdef 0x2ABDAFC0
    credits to cypherPresents, king-orgy, cardoow, raiders(posted by Hahaz on page 2)
    Code:
    DrawPic 
    0x6EA5B0 
    x8bx44x24x28xd9x44x24x20x8bx4cx24x24x50x51x83xecx24 xxxxxxxxxxxxxxxxx 
      
    DrawText 
    0x006EAAE0 
    x55x8bx6cx24x08x80x7dx00x00x56x57x0fx84x00x00x00x00x8bxc5x8dx50x01 xxxxxxxxxxxxx????xxxxx 
      
    RegisterFont 
    0x6E8FD0 
    x8bx44x24x04x6axffx6ax01x50x6ax14xe8x00x00x00x00 xxxxxxxxxxxx???? 
      
    CG_ClientFrame 
    0x4CA8C0 
    x83xecx34x53x55x56x57xe8x00x00x00x00 xxxxxxxx???? 
      
    CG_Trace 
    0x426CB0 
    x8bx44x24x20x8bx4cx24x1cx8bx54x24x08x81xecx00x00x00x00x53 xxxxxxxxxxxxxx????x 
      
    CG_Obituary 
    int __usercall sub_7C96F0<eax>(int a1<eax>, int a2) 
    0x7C96F0 
    x83xecx7cx0fxbfx88xc6x00x00x00xf3x0fx10x05x00x00x00x00x53x55x0fxbfxa8xc4x00x00x00x56x33xdb xxxxxxxxxxxxxx????xxxxxxxxxxxx 
      
    CG_FireWeapon 
    int __cdecl sub_43DA80(int a1, int a2, int a3, int a4, unsigned int a5, int a6, char a7) 
    0x43DA80 
    x83xecx58x55x8bx6cx24x64x56x8bx74x24x74x85xf6x75x00 xxxxxxxxxxxxxxxx? 
      
    CG_FireWeaponRecoil 
    void __cdecl sub_643F60(int a1, int a2, int a3, int a4) 
    0x643F60 
    x51x8bx54x24x0cx66x83xbaxa6x02x00x00x02x57x8bx3dx00x00x00x00x0fx84x00x00x00x00 xxxxxxxxxxxxxxxx????xx???? 
      
    CG_DrawBulletsImpacts 
    int __cdecl sub_7F62B0(int a1, int a2, unsigned __int16 a3, int a4, int a5, int a6, char a7) 
    0x7F62B0 
    x81xecx00x00x00x00x8bx84x24x50x01x00x00x53x55x8bxacx24x4cx01x00x00 xx????xxxxxxxxxxxxxxxx 
      
    R_RenderScene 
    signed int __cdecl sub_6DF8F0(int a1, int a2) 
    0x6DF8F0 
    x55x8bxecx83xe4xf8xb8x00x00x00x00xe8x00x00x00x00x80x3dx00x00x00x00x00 xxxxxxx????x????xx????? 
    
    RegisterShader 
    0x6CDE40 
    x8bx4cx24x04x80x39x00x75x00xa1x00x00x00x00xc3 xxxxxxxx?x????x 
    
    RegisterTag 
    0x5B5B30 
    x8bx54x24x04x8bxc2x56x8dx70x01x8dx9bx00x00x00x00 xxxxxxxxxxxxxxxx 
    
    getTagOrigin        
    0x7A0BE0 
    x51x66x83xbexa6x02x00x00x01x53x8bx5cx24x0cx75x00x8bx86xe8x01x00x00x0fxb6x4ex04 xxxxxxxxxxxxxxx?xxxxxxxxxx 
         
    getWeaponinfo 
    0x503960 
    x8bx44x24x04x8bx0cx85x00x00x00x00x8bx41x08xc3 xxxxxxx????xxxx 
    
    SendConsoleCommand 
    0x5C9DA0 
    x6ax35xe8x00x00x00x00x8bx44x24x0cx8ax08x83xc4x04x80xf9x70x74x00 xxx????xxxxxxxxxxxxx?
    Have fun
    ~ Hell

    P.S. I'll start reversing the classes this weekend(hopefully the game will be patched by then)

    Credit: cardoow

    Code:
    DWORD CBot::GetWeaponOffset(DWORD WeaponNum)
    {
    	static DWORD dwCall = 0x503960;
    	static DWORD dwReturn;
    	__asm{
    		PUSH WeaponNum
    		CALL [dwCall]
    		mov dwReturn, eax
    		ADD ESP,0x4
    	}
    	return dwReturn;
    }
    Code:
    void CBot::xHair()
    {
    	CClientInfo* pLocal = GetLocalClient();	
    	cWeaponInfo* WeapInfo = (cWeaponInfo*)(GetWeaponOffset(pLocal->Weapon));
    	if(WeapInfo)
    	{		
                    WeapInfo->xHair;//reverse class yourself
    	}
    }
    Code:
    enum eTypes
    {
    	ET_GENERAL,
    	ET_PLAYER,
    	ET_PLAYER_CORPSE,
    	ET_ITEM,
    	ET_MISSILE,
    	ET_INVISIBLE,
    	ET_SCRIPTMOVER,
    	ET_SOUND_BLEND,
    	ET_FX,
    	ET_LOOP_FX,
    	ET_PRIMARY_LIGHT,
    	ET_MG42,
    	ET_HELICOPTER,
    	ET_PLANE,
    	ET_VEHICLE,
    	ET_VEHICLE_COLLMAP,
    	ET_VEHICLE_CORPSE,
    	ET_ACTOR,
    	ET_ACTOR_SPAWNER,
    	ET_ACTOR_CORPSE,
    	ET_STREAMER_HINT,
    };//this is complete 
    
    DWORD CBot::GetType(CEntity* pEnt)
    {
    	static DWORD dwReturn;
    	__asm mov esi, pEnt
    	__asm movsx eax, WORD PTR DS:[esi+0x2A6]
    	__asm mov dwReturn, eax
    	return dwReturn;
    }

    Code:
    int CBot::GetPlayerTag(WORD TagName, CEntity* Entity, float* Origin)
    {
    	static DWORD dwCall = 0x7A0BE0;
    	static DWORD dwLpTag = GetLpTag(Entity);//reverse the getLpTag yourself
    	__asm{
    		MOV ESI, Entity
    		MOV ECX, dwLpTag
    		MOVZX EDI,WORD PTR DS:[0x3EDB1EA]//headbone
    		push Origin
    		CALL [dwCall]
    		ADD ESP, 0x4
    	}
    }
    Last edited by Hell_Demon; 11-10-2010 at 05:51 AM.
    Ah we-a blaze the fyah, make it bun dem!

  2. The Following 7 Users Say Thank You to Hell_Demon For This Useful Post:

    Ali (11-09-2010),Archangel (11-09-2010),House (11-09-2010),Insane (11-10-2010),[MPGH]master131 (11-10-2010),Melodia (11-11-2010),Skyline. (11-09-2010)

  3. #2
    Dave84311's Avatar
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    Nice release





    THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE


    "First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311

    HAVING VIRTUAL DETOX

  4. #3
    Hell_Demon's Avatar
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    Quote Originally Posted by Dave84311 View Post
    Nice release


    I think we're first to have them here
    Ah we-a blaze the fyah, make it bun dem!

  5. #4
    AZUMIKKEL's Avatar
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    I wonder if you can see the question sign in my face right now
    www.YouTube.com/MpKiller100

  6. #5
    Hell_Demon's Avatar
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    We need a coding section for black ops so people don't go "WTF am I supposed to do with this..." xD
    Ah we-a blaze the fyah, make it bun dem!

  7. #6
    House's Avatar
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    Quote Originally Posted by Hell_Demon View Post
    We need a coding section for black ops so people don't go "WTF am I supposed to do with this..." xD
    QFT, also we will need Help section

  8. #7
    iFireLazers's Avatar
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    ClientInfo size is 0x5C8...

    And no, cardoow posted them before on... another board.
    No-oversized-signatures-movement!

  9. #8
    Hell_Demon's Avatar
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    Quote Originally Posted by iFireLazers View Post
    ClientInfo size is 0x5C8...

    And no, cardoow posted them before on... another board.
    ECX+EAX+5EFE8
    ECX = index * 0x5C8
    EAX = index
    ECX+EAX = EAX*0x5C9

    Thats why I was confused.

    Also, if you mean gd or uc then no, not all of these are posted there, if you mean another one send me the link in priv msg
    Ah we-a blaze the fyah, make it bun dem!

  10. #9
    Skyline.'s Avatar
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    Quote Originally Posted by Hell_Demon View Post
    We need a coding section for black ops so people don't go "WTF am I supposed to do with this..." xD
    i am actually understanding something, reading does pay off,

    thanks for what you have shared with us =)


  11. #10
    d0h's Avatar
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    Quote Originally Posted by Hell_Demon View Post
    ECX+EAX+5EFE8
    ECX = index * 0x5C8
    EAX = index
    ECX+EAX = EAX*0x5C9

    Thats why I was confused.

    Also, if you mean gd or uc then no, not all of these are posted there, if you mean another one send me the link in priv msg
    cardoow deleted them after a short period^^

  12. #11
    Hell_Demon's Avatar
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    Quote Originally Posted by d0h View Post
    cardoow deleted them after a short period^^
    ah ok, well I guess it doesn't really matter since we both found them ourselves ^^
    Ah we-a blaze the fyah, make it bun dem!

  13. #12
    Mikkelul's Avatar
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    What the hell are those codes for XD

  14. #13
    Hell_Demon's Avatar
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    Quote Originally Posted by Mikkelul View Post
    What the hell are those codes for XD
    They unlock gigantic penis mode ingame.
    Ah we-a blaze the fyah, make it bun dem!

  15. The Following User Says Thank You to Hell_Demon For This Useful Post:

    [MPGH]master131 (11-10-2010)

  16. #14
    Mikkelul's Avatar
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    Quote Originally Posted by Hell_Demon View Post
    They unlock gigantic penis mode ingame.
    HOLY SHIT SRSLY! i always make Penis'es in minecraft! Now i can in black ops Too!

  17. #15
    House's Avatar
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    some more
    DrawStretchPic 0x6EA5B0
    RegisterFont 0x6E8FD0
    RegisterShader 0x6CDE40
    DrawEngineText 0x6EAAE0
    SendConsoleCommand 0x5C9DA0
    RegisterTag 0x5B5B30
    getTagOrigin 0x7A0BE0
    getWeaponinfo 0x503960
    CRefdef 0x2ABDAFC0

  18. The Following User Says Thank You to House For This Useful Post:

    Hell_Demon (11-10-2010)

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