Well yeah just changing the things I like and compile error. It should be a copy and paste error thingy. Any ways I'm going to sleep so I won't reply in like 8 hours. Oh yeah and HELP ME :O
Code:
giveSniper()
{
gun = "l96a1_vzoom_extclip_mp";
secondary = "makarov_extclip_mp";
equipment = "camera_spike_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("sticky_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon(equipment);
self setActionSlot(3, "weapon", equipment);
self switchToWeapon(gun);
self setPerk("specialty_fastweaponswitch");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
self setPerk("specialty_holdbreath");
self setPerk("specialty_bulletdamage");
self.killstreak[0] = "killstreak_spyplane_direction";
self.killstreak[1] = "killstreak_helicopter_gunner";
self.killstreak[2] = "killstreak_dogs";
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
}
giveLMG()
{
gun = "rpk_dualclip_mp";
secondary = "rpg_mp";
equipment = "claymore_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("sticky_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon(equipment);
self setActionSlot(1, "weapon", equipment);
self switchToWeapon(gun);
self setPerk("specialty_fastweaponswitch");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
self setPerk("specialty_bulletdamage");
self.killstreak[0] = "killstreak_spyplane_direction";
self.killstreak[1] = "killstreak_helicopter_gunner";
self.killstreak[2] = "killstreak_dogs";
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
}
giveAssault()
{
gun = "commando_dualclip_mp";
secondary = "cz75_auto_mp";
equipment = "acoustic_sensor_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("sticky_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon(equipment);
self setActionSlot(1, "weapon", equipment);
self switchToWeapon(gun);
self setPerk("specialty_scavenger");
self setPerk("specialty_flakjacket");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_armorpiercing");
self.killstreak[0] = "killstreak_spyplane_direction";
self.killstreak[1] = "killstreak_helicopter_gunner";
self.killstreak[2] = "killstreak_dogs";
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
}
giveSMG()
{
gun = "ak74u_grip_rf_mp";
secondary = "knife_ballistic_mp";
equipment = "satchel_charge_mp";
self clearPerks();
self takeAllWeapons();
self giveWeapon("knife_mp");
self GiveMaxAmmo("knife_mp");
self giveWeapon(secondary);
self GiveMaxAmmo(secondary);
self giveWeapon(gun);
self GiveMaxAmmo(gun);
self giveWeapon("hatchet_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon(equipment);
self setActionSlot(3, "weapon", equipment);
self switchToWeapon(gun);
self setPerk("specialty_unlimitedsprint");
self setPerk("specialty_quieter");
self setPerk("specialty_bulletdamage");
self setPerk("specialty_movefaster");
self.killstreak[0] = "killstreak_spyplane_direction";
self.killstreak[1] = "killstreak_helicopter_gunner";
self.killstreak[2] = "killstreak_dogs";
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
self freezeControls(false);
}