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  1. #1
    Arasonic's Avatar
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    Why wont it spawn?

    Code:
    Vending(pos, angle)
    {
    Vending = spawn( "script_model", pos );
    Vending.angles = angle;
    Vending setModel( "com_vending_can_new2_lit" );
    Vending.targetname = "pf2991_auto1";
    Vending common_scripts\_destructible::setup_destructibles();
    }

  2. #2
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Did you call it in at the correct places?
    Correct model?
    Location?

  3. #3
    Arasonic's Avatar
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    Copypasting it from another mod, yes I'm quite sure.

  4. #4
    vekiorus's Avatar
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    [php]CreateVending(pos, angle)
    {
    VendingM = spawn("script_model", pos );
    VendingM setModel("com_vending_can_new2_lit");
    VendingM.angles = angle;
    VendingM Solid();
    VendingM.targetname = "pf2991_auto1";
    VendingM common_scripts\_destructible::setup_destructibles( );
    wait 0.01;
    }[/php]
    [php]CreateVending((1029, 3938, 40), (0, 90, 0));[/php]

    Works
    Last edited by vekiorus; 12-04-2010 at 03:37 PM.

  5. #5
    Arasonic's Avatar
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    funny, I'll check laterz

  6. #6
    Yamato's Avatar
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    I think that is for Terminal, right???

    Code:
    CreateCan(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("com_vending_can_new2_lit");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }

  7. #7
    Arasonic's Avatar
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    Found out why it wasn't working, had to precache the model
    Bad thing is, it isnt solid :/
    Last edited by Arasonic; 12-05-2010 at 03:59 AM.

  8. #8
    Yamato's Avatar
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    Quote Originally Posted by Arasonic View Post
    Found out why it wasn't working, had to precache the model
    Bad thing is, it isnt solid :/
    Yes, that happens with nearly all models, I dont know how to make them solid