You posted this right when I was about to post my question on this. Only thing is I'm not using Game Status. I should be :O
Well i havent asked a question like this for a wile
Im using the gamestatus addie to see if ingame or not, ect, But i am still DCing joining the 2nd game. I can play 1 game just fine, its when i hit the 2nd game, it crashes.
I have tried it a few ways, and still DC's
Here are some examples.
and..Code:if(ingame) do all hacks else do nothing
and.. which crashed when joining a game. Couldnt play at all.Code:if(hack) if(ingame) hackon else if(lobby/loading) hackoff
I really dont know what the problem is now. Would really appreciate if someone will help me.Code:if(inlobby) all hacks off .... ..... continue all hacks normally
oh and
if(*(int*)0x3781886C == 1) :: Ingame
if(*(int*)0x3781886C == 3)::Loading
if(*(int*)0x3781886C == 5):: Lobby
Main hacks i want to do are, Superbullets and No Recoil.
You posted this right when I was about to post my question on this. Only thing is I'm not using Game Status. I should be :O
Same problem as me
Except I D/C when game starts without gamestatus.
Just for testing reasons I suggest using a hotkey to turn off ALL hacks before joining a game and then you will able to pin point it to the Game status code, This way you eliminate that it could be the original bytes for super bullets that might be causing you to disconnect. If it works fine with hotkey or what ever, then start looking at your ingame status code...
Testing suggests that No Reload is the cause of the crashes. I just started getting the crashes this morning on the new HackShield update. It was working just fine yesterday.
Please confirm? =)
I don't think hackshield has updated yet for me(note that I have noticed), but I can confirm so far that the NoReload still works...
Just incase is the address, patch and original bytes
Code:Const //======================= NoReload ==============================// AddressNoReload = $374B4594; PatchNoReload : Array[0..5] of byte = ($90,$90,$90,$90,$90,$90); OriginalNoReload : Array[0..5] of byte = ($0F,$84,$B1,$01,$00,$00);
Oh sorry, I meant no recoil :P
yes they are working also, Here are the Addresses, Patches And Original bytes
Code:Const //======================= NoRecoil ================================// //Recoil Address's AddressNoRecoil1 = $374687A0; AddressNoRecoil2 = $37235499; AddressNoRecoil3 = $374687B4; AddressNoRecoil4 = $374687B7; AddressNoRecoil5 = $374687C0; //Recoil Patches PatchNoRecoil1 : Array[0..2] of byte = ($90,$90,$90); PatchNoRecoil2 : Array[0..10] of byte = ($90,$90,$90,$90,$90,$90,$90,$90,$90,$90,$90); PatchNoRecoil3 : Array[0..2] of byte = ($90,$90,$90); PatchNoRecoil4 : Array[0..2] of byte = ($90,$90,$90); PatchNoRecoil5 : Array[0..2] of byte = ($90,$90,$90); //Recoil ORiginal Bytes OriginalNoRecoil1 : Array[0..2] of byte = ($D8,$66,$54); OriginalNoRecoil2 : Array[0..10] of byte = ($C7,$84,$24,$94,$00,$00,$00,$0F,$00,$00,$00); OriginalNoRecoil3 : Array[0..2] of byte = ($D9,$5E,$54); OriginalNoRecoil4 : Array[0..2] of byte = ($D9,$46,$48); OriginalNoRecoil5 : Array[0..2] of byte = ($D9,$5E,$48);
Serious? |:
Hold on, I need to test for sure this time. I'll post back with results in about an hour.
-
UPDATE : Tested and what the fuck?
Okay, so my hack was d/cing on second game load completion. I comment out no recoil, compile, run, perfect. I go back uncomment the no recoil, compile and it works!!
I had this problem last night as well. What the |:
Visual C++ Express 2010.
Last edited by freedompeace; 12-06-2010 at 03:10 AM.
i had also the problem
its just with memory hax(f.e. NOPing)
my way to fix(works for me, example Superbullets and norecoil)
[php] if(Bullets.Enabled && Hack.Readys.IsIngame())
Hack.Misc.HEXMemory((void*)Hack.Addresses.SuperBul let,"\x90\x90\x90",3);
else if(!Hack.Readys.IsIngame())
Hack.Misc.HEXMemory((void*)Hack.Addresses.SuperBul let,"\x0F\x94\xC0",3);
if(NoRecoil.Enabled && Hack.Readys.IsIngame())
Hack.Misc.HEXMemory((void*)Hack.Addresses.Recoil," \x90\x90\x90\x90",4);
else if(!Hack.Readys.IsIngame())
Hack.Misc.HEXMemory((void*)Hack.Addresses.Recoil," \xD9\x44\x24\x10",4);
//my InGameCheck:
bool cReadys::IsIngame()
{
if(Hack.Readys.FinAddresses == false)
return false;
typedef bool (*IsConnected_t)(void);
DWORD* LTBase = (DWORD*)Hack.Addresses. LTB;//CShell LT Client
IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
return pConnected();
}[/php]
Last edited by kotentopf; 12-06-2010 at 07:18 AM.
The Internet SHOULD Be Illegal
When you say
"Java is a great programming language because it works on all platforms"
it is just like
"anal sex is great because it works on all genders"
Are YOU a Troll?
I got the same issue with no recoil. All the bytes are correct. It's the third or fourth address that causes me to crash (I tried commenting out each one).
Last edited by NOOB; 12-06-2010 at 09:33 AM.