Learn some c++ IT could help. Where did you find that c+p code? That would work
You would glitch into a fat lady's flabs.
Well Idk cplusplus.com will help
-Best regards Nubzgetkillz and freedompeace from msn
i need a tutorial: "how to make ghostmode"
plz it is my code:
(i have errors)
plz help me!
Code:DWORD posptr1; DWORD posy1; #define posyoffset1 0xCC #define charposoffset1 0x66F34 DWORD playertarget1; #define otherplyrptr1 0x3715DD10 #define yoffset1 0xCC nom = NULL; nom = (DWORD)GetModuleHandleA("ClientFX.fxd"); nom += charposoffset1; memcpy(&posy1,(void *)(nom),4); posy1 += posyoffset1; if(GetAsyncKeyState(VK_DELETE)<0){ Sleep(200); ghostmode++; if(ghostmode > 1){ ghostmode = 0; } } if(ghostmode){ *(float*)posy1 = y; *(float*)(posy1+0x4) = x; *(float*)(posy1-0x4) = z; if(GetAsyncKeyState(VK_RIGHT)<0){ Sleep(1); z++; z++; z++; } } posptr1 = (DWORD)GetModuleHandleA( "ClientFX.fxd" ); posptr1 += charposoffset1; memcpy(&posy1,(void *)(posptr1),4); posy1 += posyoffset1; if(posy1 > posyoffset1 ) { posptr1 = (DWORD)GetModuleHandleA( "ClientFX.fxd" ); posptr1 += charposoffset1; memcpy(&posy1,(void *)(posptr1),4); posy1 += posyoffset1; } if(posy1 > posyoffset1 ) { if(bullet){ if( GetAsyncKeyState( VK_PRIOR ) &1)//UP { *(float*)posy1 = *(float*)posy1+100.0f; *(float*)(posy1+0x4) = *(float*)(posy1+0x4); *(float*)(posy1-0x4) = *(float*)(posy1-0x4); } if( GetAsyncKeyState( VK_NEXT ) &1) //Down { *(float*)posy1 = *(float*)posy1-100.0f; *(float*)(posy1+0x4) = *(float*)(posy1+0x4); *(float*)(posy1-0x4) = *(float*)(posy1-0x4); } if( GetAsyncKeyState( VK_UP ) &1) //Forward { *(float*)(posy1) = *(float*)(posy1); *(float*)(posy1+0x4) = *(float*)(posy1+0x4)+100.0f; *(float*)(posy1-0x4) = *(float*)(posy1-0x4); } if( GetAsyncKeyState( VK_DOWN ) &1) //Backward { *(float*)(posy1) = *(float*)(posy1); *(float*)(posy1+0x4) = *(float*)(posy1+0x4)-100.0f; *(float*)(posy1-0x4) = *(float*)(posy1-0x4); } } }
Learn some c++ IT could help. Where did you find that c+p code? That would work
You would glitch into a fat lady's flabs.
Well Idk cplusplus.com will help
-Best regards Nubzgetkillz and freedompeace from msn
Member since September 25, 2010
Current Objectives:
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ғᴜᴋᴏᴊʀ (12-07-2010)
Where did u initialize nom? and instead of making 3 z++ why not use z+=3?
What the fuck is this?
Even "Mister IlllechyourSourcecodesandcallthemmyown" could do it better!
Use this instead of your shit!
Always remember:
Depends where you + or - the values, you may have to set sleeps. More Sleeps = laggier ghostmode.Code:float xa = 1.0f; float ya = 1.0f; float za = 1.0f; if(GetAsyncKeyState( yourkey )<0){ z++; } if(GetAsyncKeyState( yourkey )<0){ z--; } if(GetAsyncKeyState( yourkey )<0){ x++; } if(GetAsyncKeyState( yourkey )<0){ x--; } if(GetAsyncKeyState( yourkey )<0){ y++; } if(GetAsyncKeyState( yourkey )<0){ y--; } if(Ghostmode){ *(float*)posy1 = ya; *(float*)(posy1+0x4) = xa; *(float*)(posy1-0x4) = za; }
But you could also do it like +(0,23) for example.
I wouldn't recommend this methode, it's laggy , may not work on every OS and it takes alot of space in your Code.
If i would be you, i would use GetViewPort and 1 key to move in the direction you look at, but you seem to be too smart to get it. (Learn to Code)
Edit: I found out that you can do Glitchkey/Glitcher the same way ^^
Last edited by dean-wingess; 12-07-2010 at 04:19 AM.
[YOUTUBE]e89lqiE0wi0[/YOUTUBE]
this a source just use this ima remove my edits :P XD :-)
Code:#include <windows.h> float x = 0; float y = 0; float z = 0; int ghostmode = 0; float xyz = 0; bool IsGameReadyForHook() { if( GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } typedef int (__cdecl* RunConsoleCommand_t)(char* cmd); RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t)0x3780AB70;if there is a different way u do it just change itbobobobo void main(){ while (!IsGameReadyForHook()){ Sleep(20); } #define playerpointer 0x66F34 #define yoffset 0xCC DWORD nom, posy; while(true){ nom=NULL; nom = (DWORD)GetModuleHandleA("ClientFX.fxd"); nom += playerpointer; memcpy(&posy,(void *)(nom),4); posy += yoffset; if(GetAsyncKeyState(VK_DELETE)<0){ Sleep(50); ghostmode++; if(ghostmode > 1){ ghostmode = 0; } } if(ghostmode){ *(float*)posy = y; *(float*)(posy+0x4) = x; *(float*)(posy-0x4) = z; if(GetAsyncKeyState(VK_NUMPAD6)<0){ Sleep(1); z++; } if(GetAsyncKeyState(VK_NUMPAD4)<0){ Sleep(1); z--; } if(GetAsyncKeyState(VK_NUMPAD8)<0){ Sleep(1); x++; } if(GetAsyncKeyState(VK_NUMPAD2)<0){ Sleep(1); x--; } if(GetAsyncKeyState(VK_ADD)<0){ Sleep(1); y++; } if(GetAsyncKeyState(VK_SUBTRACT)<0){ Sleep(1); y--; } } } BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved){ switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL); break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; }
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Member since September 25, 2010
Current Objectives:
- Graduate college with a degree in Computer Science
- Find a decent job in the Computer Science Field
- Learn more programming languages
Looking for Elo Boosting Job - League of Legends
Looking for Bronze -> Gold Jobs
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nice!!! thanks people im working on my c++ and visual basic multy tool project
I don't recall you posting the errors here did you?
Post em , i'll help you
ahhh yeah im beginner coder and i made spammer,multy tool, 2 hacks, 1 hot key and 1 menu hack clickable
i have problem with ghostmode:
if menu visible = false then
ghostmode = false
end if
if menu visible = true then
ghostmode = true/activate
Last edited by wicho_koz; 12-07-2010 at 01:45 PM.
I'm doing it in c + + but what happens when you close the menu is disabled ghostmode
>.<