in cod4 mod- Alpha xl15 if file mod.ff file helicopter.gsc, targeting metod, but im tried this, hm
Unknown Func
In No Hope: AI Zombies the zombies are reffered as models, so helicopters and pave lows dont attack it. Does anyone know how to let killstreaks attack models?
in cod4 mod- Alpha xl15 if file mod.ff file helicopter.gsc, targeting metod, but im tried this, hm
Unknown Func
2 Weeks Ago
Lol i've already thrown away the mod cuz it was impossible to let those fucking helicopters fire at them.
work!!! in file copter.gsc, targets!
players = level.players
change to
for( h = 0; h < level.BotsForWave; h++ )
{
players = level.bots[h];
}
my metod =)
Shucker (01-10-2011)
It could work. That's what I thought you could do when I first saw this thread but it was old so
Inside _helicopter.gsc line 596, replace with this:
Code:foreach ( player in level.BotsForWave ) { if ( !isDefined ( player ) ) continue; if ( !isDefined ( player.crate1.health ) ) continue; if ( player.crate1.health <= 0 ) continue; if ( !bulletTracePassed( player.origin, player.origin + (0,0,2048), false, player ) ) continue; player.remoteHeliDist = 0; validEnemies[validEnemies.size] = player; }
Last edited by master131; 01-10-2011 at 03:46 PM.
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Imma try it, thx.
EDIT: Nope it doesn't work
Last edited by Shucker; 01-11-2011 at 07:51 AM.
Hmm, I'm not sure... sorry.
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Maybe it has to be something with the targetting algorithim or the isAlive function? Sorry i'm not a pro coder.
EDIT:
Script currently looks like this
https://pastebin.com/0QHiQEVH
Last edited by Shucker; 01-12-2011 at 10:54 AM.
Ugh, just realised that, _helicopter.gsc was for chopper gunner.
Go back to _copter.gsc at line 170 and replace with this:
Do the same for line 280.Code:if (self.team != "neutral") { for (i = 0; i < level.BotsForWave.size; i++) { if (isDefined(level.BotsForWave[i]) && isDefined(level.BotsForWave[i].crate1.health) && level.BotsForWave[i].health > 0) { playerorigin = level.BotsForWave[i].origin; playerorigin = (playerorigin[0], playerorigin[1], self.areaEnt.origin[2]); if (distance(playerorigin, self.areaEnt.origin) < self.areaEnt.radius) enemyTargets[enemyTargets.size] = level.BotsForWave[i]; } } }
Last edited by master131; 01-13-2011 at 08:17 AM.
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YuDi21 (01-14-2011)
LOL. So you figured something out?
Nope, still not working >
Tried putting _copter.gsc in maps/mp/killstreaks & maps/mp/gametypes
but it still doesn't work. (i deleted _helicopter.gsc)
_copter.gsc:
init() { level.coptermodel = "vehicle_cobra_hel
Sorry for bothering you so much
Last edited by JamesA1994; 01-13-2011 at 07:41 PM. Reason: Double posted.
Well I tried my best and can't seem to find another way to do this.... Sorry I couldn't help.
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Shucker (01-13-2011)
@Schucker Next time use the edit button.
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