Code:
Underpass()
{
CreateWalls((-1135,2016,332), (-1167,1531,700));
CreateWalls((-1431,1518,332), (-1430,2016,700));
CreateBlocks((-1083,851,476), (0,78.3545,0));
CreateElevator((209,3572,311), (-1529,882,416));
CreateGrids((-1416,1955,560), (-1186,1523,560));
CreateBlocks((-1084,850,439), (0,78.3545,0));
CreateWalls((-1159,1500,575), (-1400,1504,600));
mgTurret = spawnTurret( "misc_turret", (-1224.08,1510.6,602.125), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-90.2472,0);
mgTurret = spawnTurret( "misc_turret", (-1357.81,1506.21,602.125), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-92.7081,0);
CreateDoors((-1196.48,1541.93,432.125),(-1320.75,1541.92,432.125),(90,0,90),9,2,15,125);
CreateWalls((-1189,2068,576), (-1437,2046,615));
CreateRamps((-1211,1997,432),(-1399,2003,557));
CreateWalls((-1161,2072,611), (-1116,2072,609));
CreateWalls((-1191,2044,525), (-1134,2042,522));
CreateWalls((-1010,1994,436), (-1095,1992,483));
CreateWalls((-1115,1986,527), (-1027,1996,535));
}