Your probably got the the wrong\leaked stride.
Hey all fellow extalia members, I got made a wallhack for NOLF 2 (No one Lives forever 2, Hardly anyone knows it tho, its D3D8 Game and has no protection)
Only Ive got a problem, I created the hack with azorbix d3d starterskit and created DLL. Found the Stride number of players and filled in and compiled and used it ingame. Problem: The whole map gets dark, WH works, but map is dark.
Look here, I am BEHIND a wall, So WH Works but Map is black:
How can I fix this in my sourcecode?? I've added the source code (d3d8dev.cpp) and a Screenshot of what things I changed in this standard base file of azorbix to get my effect.(Explain.jpg).
Can someone tell me what to change?? Or edit my DEV file that it should be fine?? I just want some WH effect to see players through walls. (Stride = 44 in case u need it)
Your probably got the the wrong\leaked stride.
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You think? Its strange since I got stridelogger and one says 40 and other 44.. the one is for the heads other stride for the body/legs. But even if I use 40 instead of 44 it has same effect only I see heads. So it must be somewhere in thje code what im doing wrong??
Stride 40:
Also if I use other strides the map keeps black .. So must be something inside the code. Check my attachment out in first post, there my code is and what ive changed in it.
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