Code:
HighRise()
{
CreateElevator((-1356,6174,2976),(-1791,10946,2712));
CreateElevator((-2951,5222,2824),(-1791,10946,2712));
CreateElevator((475,7505,2824),(-1791,10946,2712));
CreateWalls((-1593,10298,2712),(-1628,10630,2900));
CreateWalls((-1590,10264,2712),(-2046,10253,2900));
CreateWalls((-2046,10253,2712),(-2047,10622,2900));
CreateWalls((-1659,10638,2712),(-1793,10634,2850));
CreateDoors((-1825,10647,2712),(-1925,10647,2712),(90,0,90),8,2,15,100);
CreateRamps((-1625,10321,2712),(-1641,10480,2850));
CreateGrids((-1649,10515,2860),(-2016,10646,2860));
CreateWalls((-1659,10636,2849),(-2017,10645,2890));
mgTurret = spawnTurret( "misc_turret", (-1806,10628,2938), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,90,0);
mgTurret = spawnTurret( "misc_turret", (-1622,10634,2938), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,110,0);
mgTurret = spawnTurret( "misc_turret", (-2057,10622,2938), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,80,0);
}
this whas the code