Code:
Karachi()
{
CreateElevator((-593,1764,96),(246,817,744));
CreateWalls((-579,386,744),(-582,652,900));
CreateWalls((-579,386,744),(-404,380,900));
CreateWalls((-582,652,744),(-406,663,900));
CreateDoors((-393,410,744),(-393,510,744),(90,0,0),9,2,15,100);
CreateRamps((-552,624,850),(-549,434,740));
CreateGrids((-492,627,850),(-423,411,850));
CreateWalls((-380,409,844),(-380,594,894));
CreateGrids((-380,634,850),(-165,617,850));
CreateGrids((-130,647,850),(-22,384,850));
CreateWalls((-157,588,864),(-161,373,894));
CreateWalls((-161,373,864),(0,367,894));
CreateWalls((-138,667,864),(9,665,894));
CreateWalls((0,367,864),(9,665,894));
CreateRamps((-89,231,973),(-87,362,890));
CreateGrids((-55,234,965),(-276,116,965));
CreateWalls((-137,240,980),(-297,245,1000));
CreateWalls((-297,245,980),(-299,107,1000));
CreateWalls((-299,107,980),(-34,108,1000));
CreateWalls((-34,108,980),(-35,237,1000));
CreateRamps((-469,176,1159),(-292,179,1006));
CreateGrids((-471,143,1147),(-610,387,1147));
CreateWalls((-452,222,1161),(-449,395,1171));
CreateWalls((-449,395,1161),(-631,395,1171));
CreateWalls((-631,395,1161),(-628,128,1171));
CreateWalls((-628,128,1161),(-461,124,1171));
CreateRamps((-602,-45,1320),(-604,116,1187));
CreateGrids((-610,-69,1320),(-243,-175,1320));
CreateWalls((-220,-55,1334),(-215,-187,1344));
CreateWalls((-215,-187,1334),(-632,-184,1344));
CreateWalls((-632,-184,1334),(-632,-63,1344));
CreateWalls((-250,-41,1334),(-550,-46,1344));
}
and here the bunker form Rangg
Code:
Karachi()
{
CreateWalls((-4573,1780,0), (-4304,1780,150));
CreateElevator((-608,1766,96), (-2599,2011,0));
CreateWalls((-4604,1787,0), (-4606,2102,150));
CreateWalls((-4598,2131,0), (-4297,2155,150));
CreateBlocks((-567,1834,45), (0,-168,0));
CreateWalls((-4291,2125,0),(-4286,1989,146));
CreateDoors((-4274,1892,0), (-4277,1983,0), (90,0,180),6,2,10,100);
CreateRamps((-4576,2102,140), (-4380,2117,0));
CreateGrids((-4575,2054,145),(-4303,1810,145));
CreateWalls((-4282,1793,159), (-4284,2071,165));
playFX(level._effect[ "firelp_med_pm" ], (-4236,1790,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4238,1855,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4235,1907,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4237,1962,0));
angles = (90,90,0);
mgTurret = spawnTurret( "misc_turret", (-4285,2025,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (-4280,1858,185), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,2,0);
CreateRamps((-4737,1945,263), (-4620,1948,144));
CreateRamps((-4768,1675,425), (-4756,1904,263));
CreateRamps((-4521,1625,568), (-4767,1655,425));
CreateGrids((-4516,1471,566), (-4283,1773,566));
playFX(level._effect[ "firelp_med_pm" ], (-4549,1565,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4549,1615,580));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-4545,1683,580));
angles = (90,90,0);
CreateWalls((-4256,1789,580), (-4254,1454,588));
mgTurret = spawnTurret( "misc_turret", (-4247,1741,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4251,1624,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,10,0);
mgTurret = spawnTurret( "misc_turret", (-4248,1478,606), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,15,0);
playFX(level._effect[ "firelp_med_pm" ], (-2656,2067,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2582,2069,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2549,2037,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2554,1995,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2588,1962,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2642,1984,0));
angles = (90,90,0);
playFX(level._effect[ "firelp_med_pm" ], (-2620,2038,0));
angles = (90,90,0);
}