Code:
Scrapyard()
{
CreateWalls((-2426,2711,-63),(-2424,2463,100));
CreateDoors((-2424,2463,-63),(-2624,2463,-63),(90,0,90),12,2,10,125);
CreateRamps((-2441,2670,98), (-2695,2657,-63));
CreateBlocks((-2761,2253,142), (0,180,0));
CreateGrids((-2432,2616,98), (-2748,2461,98));
CreateWalls((-2407,2439,113), (-2764,2443,150));
CreateWalls((-2761,2741,111), (-2759,2289,210));
CreateElevator((-1079,1375,7), (-2633,1677,-72));
mgTurret = spawnTurret( "misc_turret", (-2483,2441,158), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-100,0);
mgTurret = spawnTurret( "misc_turret", (-2647,2443,158), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-87,0);
CreateRamps((-2159,2551,281), (-2402,2545,96));
CreateGrids((-2134,2361,281), (-1942,2745,281));
CreateWalls((-1909,2346,296), (-2163,2344,325));
CreateWalls((-2157,2761,296), (-1915,2763,325));
CreateWalls((-1911,2752,296), (-1911,2343,325));
CreateWalls((-2166,2344,296), (-2166,2504,325));
CreateWalls((-2167,2730,296), (-2163,2602,325));
mgTurret = spawnTurret( "misc_turret", (-1982,2341,323), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-134,0);
mgTurret = spawnTurret( "misc_turret", (-2120,2337,323), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-127,0);
CreateRamps((-1631,2543,498), (-1890,2558,320));
CreateRamps((-1627,2188,732), (-1612,2537,498));
CreateGrids((-1803,2165,732), (-1486,2003,732));
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1466,2157,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1465,2087,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1463,2021,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1530,2006,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1614,2006,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1685,2005,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1808,2004,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1817,2058,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"cheytac_mp","Intervention",(-1821,2127,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50cal",(-1625,2123,747)+(0,0,0),1);
self thread SpawnWeapon(undefined,"claymore_mp","claymore ",(-1628,2320,664)+(0,0,0),1);
self thread SpawnWeapon(undefined,"claymore_mp","claymore ",(-1628,2439,584)+(0,0,0),1);
self thread SpawnWeapon(undefined,"claymore_mp","claymore ",(-1660,2545,508)+(0,0,0),1);
CreateBlocks((-2766,2256,193), (0,180,0));
CreateBlocks((-1440,2728,148), (0,180,0));
}
Now u realy ask what with the credit?