Are there any tuts out there how to bypass a game, thats the only thing I have to learn yet to make big hacks.
I'm SCHiM
Morals derive from the instinct to survive. Moral behavior is survival behavior above the individual level.
Polymorphic engine
Interprocess callback class
SIN
Infinite-precision arithmetic
Hooking dynamic linkage
(sloppy)Kernel mode Disassembler!!!
Semi debugger
Later I want to make crossfire hacks so need to bypass xtrap, but because that is hard I am first trying to bypass warrock ( you need to for some features ), but really dont know how this works :S
I've never bypassed a game myself, but I have been studying how to for a while. I think the best way to practice removing Hack protection like PB, is to get a good test case, something with PB, but that isn't packed so it's easy to only focus on hack protection, then you literally have to go through and reverse the checks and find a way to patch them where the game still runs.
There's a lot more information on PB the HS I know, so that's a good thing, but you might have to look around on different forums. In most cases it's simply possible to build hacks that are undetected rather then ship your bypass along with your hack, which could mean your bypass gets detected more quickly.
How bout u just write undetected code instead of patching antihacks =3
Ah we-a blaze the fyah, make it bun dem!
Melodia (02-20-2011)
I think xtrap just blocks everything, thats why I want to learn how to bypass.
mookamoka3 (02-21-2011)
My suggestion to you would look for scan patterns. You can JMP,JNZ some of these scan patterns to true values.
Other methods would be hooking 10+bytes into the module and seeing how that works out.
I do know xtrap uses a heartbeat and other scan methods on strings and module changes.