Probaly gonna work:
That shoots one extra bullet from your weapon.Code:Thread name() { self.curWeap = self getCurrentWeapon(); for(;;) { self waittill( "weapon_fired" ); forward = self getTagOrigin("j_head"); end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000); location = BulletTrace( forward, end, 0, self )[ "position" ]; MagicBullet( "self.curWeap", forward, location, self ); } wait 0.1; }
(I think it will work lulz, din't try)