As you see this is the addy for 1 HIT Kill,Shotgun Spread and No wep weight.
If you put this on Visual Studio and add some fuctions, you will have a hack.
To make a .dll file Download Visual Studio and create a new form with .dll
Hello,
I saw many 'Addies' or something on the forums, like this:
But I don't exactly know what they mean, I think they're for makingNo Grenade Damage / 1 Hit K.O.
0x07F8 => "AmmoDamage"
Shot Gun Spread
0x0834 => "ShotsPerAmmo"
No Weapon Weight
0x20D0 => "MoveSpeedPenalty"
0x20D4 => "ZoomInMoveSpeedPenalty"
0x20D8 => "MovePenaltyForDelayFire"
.dll hacks. Can someone explain me what this means and how I can
make this further in .dll with Visual C++?
As you see this is the addy for 1 HIT Kill,Shotgun Spread and No wep weight.
If you put this on Visual Studio and add some fuctions, you will have a hack.
To make a .dll file Download Visual Studio and create a new form with .dll
I'm on Crossfire and GFX Section. If you need some help dont doubt to PM/VM me, so i can gladly help you
J.ND
Jazk never dies.
New blank .dll
Paste this Addys.
Then add the functions
Example: //Superjump
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr+0x00102D8) = 3000;
}
//End Superjump
(THIS IS FOR WarRock)
Then you need to get the bypass of your hack (The most hard part also called as detouring.)
When you have all this done, save it and inject it.
I'm on Crossfire and GFX Section. If you need some help dont doubt to PM/VM me, so i can gladly help you
J.ND
Jazk never dies.
I'm on Crossfire and GFX Section. If you need some help dont doubt to PM/VM me, so i can gladly help you
J.ND
Jazk never dies.
These are up-to-date addies, but you seem to be missing your base weapon addy. You will need that first, and find out the simple pattern if you want to apply it on every weapon
Learn basic hacking coding and come back here after. You can't make hacks if you don't even know what's an addy.
◄ Closed ►