Code:
CreateWalls((918, 650, -223), (918, 687, -190));
CreateWalls((918, 458, -231), (918, 549, -134));
CreateGrids((781, 647, -120), (548, 743, -120), (0, 0, 0));/* Suelo en el pasillo */
CreateWalls((545, 739, -225), (545, 648, -185));
CreateWalls((883, 1032, -226), (883, 937, -164));
CreateWalls((867, 1112, -226), (824, 1112, -164));
CreateWalls((749, 754, -57), (669, 754, -16));
CreateWalls((469, 749, -189), (421, 749, -156));
CreateWalls((522, 1095, -205), (522, 997, -38));
CreateWalls((749, 1112, -164), (651, 1112, -96));
CreateBlocks((665, 1117, -203), (0, 0, 0));
CreateBlocks((723, 915, -194), (0, 0, 0));
CreateRamps((875, 1051, 181), (875, 804, 181));
CreateRamps((875, 1051, 181), (767, 1051, 259));
CreateWalls((-465, 794, -223), (-393, 794, -155));
CreateBlocks((1321, -1, -239), (0, 0, 0));
CreateWalls((900, 754, -57), (812, 754, -14));
CreateGrids((1127, 830, 123), (1650, 680, 123), (0, 0, 0));
CreateGrids((637, 761, -116), (522, 881, -116), (0, 0, 0));
CreateRamps((1461, 665, 127), (1461, 205, -5));/* Rampa a los (b/v)idones xd */
CreateRamps((1640, 690, 127), (1640, 840, 237));/* Rampa a la parte superior del bunker */
CreateGrids((1588, 840, 247), (1361, 669, 247), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (1381, 755, 297), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
CreateElevator((854, 525, -238), (961, 887, 183), (0, 0, 0));
CreateBlocks((513, 982, 175), (0, 0, 0));
CreateRamps((1616, 844, 242), (1616, 1800, 242));
CreateRamps((1616, 1800, 242), (-148, 1800, 242));
CreateRamps((-40, 1600, 195), (-40, 1800, 242));
CreateGrids((-90, 1581, 197), (20, 1461, 197), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-42, 1470, 241), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 270, 0);
CreateRamps((523, 731, 100), (533, 1005, 254));