Any ideas why its crashing warrock?Code:if (Recoil) { unsigned long Protection; memory(); long maddy; long add; long add2; long add3; long t; t = 0; ReadProcessMemory(Wrrk, (LPVOID*)(DWORD) PlayerPointer, &maddy, 4, NULL); add = maddy + NoRecoil1; add2 = maddy + NoRecoil2; add3 = maddy + NoRecoil3; WriteProcessMemory(Wrrk, (LPVOID*)(DWORD) add, 0, 4,NULL); WriteProcessMemory(Wrrk, (LPVOID*)(DWORD) add2, 0, 4,NULL); WriteProcessMemory(Wrrk, (LPVOID*)(DWORD) add3, 0, 4,NULL); VirtualProtect((void*)add, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)add, 0 , sizeof(0)); VirtualProtect((void*)add, sizeof(0), Protection, 0); VirtualProtect((void*)add2, sizeof(0), PAGE_READWRITE, &Protection); memcpy((void*)add2, 0 , sizeof(0)); VirtualProtect((void*)add2, sizeof(0), Protection, 0); VirtualProtect((void*)add3, sizeof(0), PAGE_READWRITE, &Protection); memcpy((void*)add3, 0 , sizeof(0)); VirtualProtect((void*)add3, sizeof(0), Protection, 0); }