//~~~~~~~~~~~~Pointers~~~~~~~~~~~~\
#define Playerpointer 0x00C81820
#define Serverpointer 0x00B7C198
#define Basepointer 0x00BB67F8
#define Healthpointer 0x00BB838C
#define Weaponpointer 0x00A26378
#define Userpointer 0x00C8186C
//~~~~~~~~~~~~Addys~~~~~~~~~~~~\
#define FastAmmo 0x000
#define FastRepair 0x004
#define FastHealth 0x008
#define FastFlag 0x00C
#define Map_Bounds1 0x000
#define Map_Bounds2 0x004
#define Map_Bounds3 0x008
#define Spawnwait1 0x00B35FD8
#define Spawnwait2 0x00B35FDC
#define Spawnwait3 0x00B35FE0
#define CQCSpawn 0x00A26170
#define WalkUnderWater 0x000
#define NoWater 0x00AF4D70
#define NoSpread 0x009B2A50
#define SuperNoSpread 0x0098FE28
#define Player_Speed 0x0099D4F4
#define WaterColor1 0x0016A0031
#define WaterColor2 0x0016A0035
#define WaterColor3 0x0016A0039
#define DeepWaterColor1 0x0016A003D
#define DeepWaterColor2 0x0016A0041
#define DeepWaterColor3 0x0016A0045
#define FogColor1 0x00FFFFFFA8
#define FogColor2 0x00FFFFFFAC
#define FogColor3 0x00FFFFFFB0
#define FullBright1 0x00B08968
#define FullBright2 0x00B0896C
#define FullBright3 0x00B08970
#define Near_Fog 0x000
#define Far_Fog 0x004
#define GlassWalls 0x00FFFFFF00
#define CQC_Prone 0x00C9CFCC
#define D3D_Name 0x00BB71BC
#define D3D_IP 0x00BB6ECC
#define D3D_Branche 0x00BB8398
#define D3D_Health 0x00BB838C
#define Angelview 0x00B01BFC
//~~~~~~~~~~~~Offsets~~~~~~~~~~~~\
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00130
#define Y_Axis 0x00138
#define Z_Axis 0x00134
#define NoFallDamage_Ofs 0x00204
#define Gravity_X 0x00144
#define Gravity_Y 0x0014C
#define Gravity_Z 0x00148
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580
#define ExtraAmmo1_Ofs 0x00B02AAC
#define ExtraAmmo2_Ofs 0x00B02AAD
#define SniperAmmo_Ofs 0x00B02AAE
#define AssaultAmmo_Ofs 0x00B02AB0
#define Bandage_Ofs 0x00B02AB2
#define GM_Warning_Ofs 0x00BB8364
//~~~~~~~~~~~~ASM~~~~~~~~~~~~\
#define WalkThroughWalls_Asm 0x007FB2E7
#define Stamina5_Asm 0x0043B983
#define Stamina10_Asm 0x0043B9B3
#define QuickPlant_Asm 0x00528093
#define QuickDefuse_Asm 0x00527499
#define Oxigen_Asm 0x0051B801