Thread: KF Perks

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  1. #1
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    KF Perks

    In Killing Floor you have the ability to choose between 7 perks which are technically classes.

    How To Level Up On Perks:

    Feild Medic
    --------------------
    Level 1: Heal 250 HP
    Level 2: Heal 750 HP
    Level 3: Heal 4000 HP
    Level 4: Heal 12000 HP
    Level 5: Heal 25000 HP
    Level 6: Heal 100000 HP

    Support Specialist
    --------------------
    Level 1:Weld 2000 door HP
    Deal 25000 shotgun damage
    Level 2:Weld 7000 door HP
    Deal 100000 shotgun damage
    Level 3: Weld 35000 door HP
    Deal 500000 shotgun damage
    Level 4: Weld 120000 door HP
    Deal 1500000 shotgun damage
    Level 5: Weld 250000 door HP
    Deal 3500000 shotgun damage
    Level 6: Weld 370000 door HP
    Deal 5500000 shotgun damage

    Sharpshooter
    --------------------
    Level 1: 30 headshots
    Level 2: 100 headshots
    Level 3: 700 headshots
    Level 4: 2500 headshots
    Level 5: 5500 headshots
    Level 6: 8500 headshots

    Commando
    --------------------
    Level 1: 30 stalkers
    25000 AK47/Bullpup/Scar Damage
    Level 2: 100 stalkers
    100000 AK47/Bullpup/Scar Damage
    Level 3: 350 stalkers
    500000 AK47/Bullpup/Scar Damage
    Level 4: 1200 stalkers
    1500000 AK47/Bullpup/Scar Damage
    Level 5: 2400 stalkers
    3500000 AK47/Bullpup/Scar Damage
    Level 6: 3600 stalkers
    5500000 AK47/Bullpup/Scar Damage

    Berserker
    ---------------------
    Level 1: Deal 25000 Melee Damage
    Level 2: Deal 100000 Melee Damage
    Level 3: Deal 500000 Melee Damage
    Level 4: Deal 1500000 Melee Damage
    Level 5: Deal 3500000 Melee Damage
    Level 6: Deal 5500000 Melee Damage

    Firebug
    ---------------------
    Level 1: Deal 25000 Flame Damage
    Level 2: Deal 100000 Flame Damage
    Level 3: Deal 500000 Flame Damage
    Level 4: Deal 1500000 Flame Damage
    Level 5: Deal 3500000 Flame Damage
    Level 6: Deal 5500000 Flame Damage

    Demolition
    ---------------------
    Level 1: Deal 25000 Explosive Damage
    Level 2: Deal 100000 Explosive Damage
    Level 3: Deal 500000 Explosive Damage
    Level 4: Deal 1500000 Explosive Damage
    Level 5: Deal 3500000 Explosive Damage
    Level 6: Deal 5500000 Explosive Damage

    Info On Each Perk:

    Perk #1 Field medic:
    Players using the Field medic perk gain bonuses with the medical syringe, combat armour, the MP7M medic gun. They also get increased movement speed, resistance to Bloat bile, and more effective armor. Due to the nature of the perk, field medics are free to use virtually any weapon along side their MP7M medic gun. The medics main job is to maintain the health of other players and they gain experience from doing just that; healing. The movement speed increase allows medics to catch up with other players, except Berserkers, to quickly get within range to use the medical syringe and to avoid direct danger, such as larger specimens which they may be poorly equipped to deal with. The discounts that medics get on combat armour allows them to buy it along side their other equipment earlier on, allowing them to take advantage of their increased damage soaking ability with the armour.

    The experience thresholds for levels as the field medic are for healing 200 HP to get to level 1, 1000 HP for level 2, 4000 HP for level 3, 12000 HP for level 4, 25000 HP for level 5, and 100000 HP for level 6.

    Field Medic Equipment
    The field medics line of equipment consists of the medical syringe, combat armour, and the MP7M. All players spawn in with a medical syringe. The field medic spawns in with combat armour upward of level 5, and also the MP7M at level 6.



    Perk #2 Support Specialist:
    Support specialists gain bonuses with shotguns, grenades, the welder, and their carry capacity. As would be expected from their name, they are an effective support class, having increased ability to weld doors and carry equipment. Their primary weapons of choice are the shotgun, hunting shotgun, and AA12 auto shotgun.

    The experience thresholds for support specialist are based on damage dealt with shotguns and weld points with doors. The damage requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6. The welding point requirements are 2K for level 1, 7K for level 2, 35K for level 3, 120K for level 4, 250K for level 5, and 370K for level 6.

    Support Specialist Equipment
    The Support specialist's equipment set consists of shotguns, the L.A.W and the welder. All players start with a welder. Support specialists spawn with the shotgun at level 5 and the hunting shotgun instead at level 6.



    Perk #3 Sharpshooter:
    Sharpshooters gain recoil, and reload speed bonuses for pistols, rifles, and the crossbow. They also gain headshot damage bonuses with all weapons and get discounts on handcannons and the M14 EBR. With their primary weapons of choice sharpshooters are given either extreme damage per shot, with the compound crossbow, or rate of fire, with the rifles or pistols. Sharpshooters can also be effective with other weapons, such as shotguns and assault rifles, and can match the damage of native classes with those weapons on headshots, however they lack the other bonuses those perks afford.

    The experience thresholds for sharpshooter are based on headshot kills with the pistols, rifles and the crossbow. The requirements are 30 for level 1, 100 for level 2, 700 for level 3, 2500 for level 4, 5500 for level 5, and 8500 for level 6.

    Sharpshooter's Equipment
    The Sharpshooters armoury extends to both side-arms, rifles and the crossbow. All players spawn in with a 9mm tactical pistol, level 5 Sharpshooters spawn in with the lever-action rifle and level 6 spawn with the Crossbow.



    Perk #4 Commando:
    Players of the commando perk gain bonuses with assault rifles, reload speeds of all weapons, and information gathering; they can see through invisibility and can see the healths of specimens, within a level dependant distance. Their primary weapons of choice are the bullpup, the AK-47 and the SCARMK17, but they can also effectively use other weapons thanks to their all inclusive reload boost. With their assault rifles they have a choice of two firing modes, semi- and fully-automatic, for either accuracy or damage.

    The experience thresholds for commando are based on damage dealt with assault rifles and Stalker kills. The damage requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6. The Stalker kill requirements are 30 for level 1, 100 for level 2, 350 for level 3, 1200 for level 4, 2400 for level 5, and 3600 for level 6.

    Commando's Equipment
    The Commando line of equipment mostly consists of assault rifles, but also includes grenades, despite having no bonuses to them. Everyone spawns with three grenades, level 5 Commandos spawn with the bullpup and with the AK-47 instead at level 6.



    Perk #5 Berserker:
    Berserkers gain bonuses for melee weapons, damage resistance, and movement speed. They excel at front line combat and can take on larger specimens by taking advantage of the melee stun effect, and dodging attacks, however Fleshpounds, Bloats, and the Patriarch are immune melee stun, making them hard to take on. Crawlers, Sirens, and Husks can also cause problems for a berserker due to their size, in the case of the Crawler, and ranged attacks. Ambush tactics can work quite well against the Siren and Husk, but a sidearm may be required to take on Crawlers.

    The experience thresholds for berserker are for dealing melee damage to specimens. The requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6.

    Berserker's Equipment
    Berserker equipment consists entirely of all melee weapons. Everyone starts with a knife, level 5 or over Berserkers spawn with a chainsaw, level 6 Berserkers spawn with armor.



    Perk #6 Firebug:
    Players of firebug gain bonuses related to all aspects of fire, the flamethrower and the MAC-10. Reload speed, ammo capacity (both loaded and total), range, price, and damage of the flamethrower all receive improvements and, with the exception of total ammo capacity, the MAC-10 also receives improvements to these stats. Players also get resistance to fire and incendiary grenades instead of frag grenades. Due to the weight of the flamethrower the choice of sidearms are fairly limited; common choices are the MAC-10, handcannons, a katana, and pipe bombs. Firebugs excel at dealing constant damage to groups of specimens but at higher difficulties can struggle with more powerful specimens. The reload time of the flamethrower can also cause problems if not timed well with the waves of incoming specimens.

    The experience thresholds for firebug are for dealing fire based damage to specimens. The requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6.

    Fire Bug's Equipment
    The flamethrower and the MAC-10 are the only pieces of equipment specific to Firebugs. They spawn with the flamethrower at level 5 and both (in addition to armor) at level 6. At level 3 Firebugs also get incendiary grenades.



    Perk #7 Demolition:
    Players of the demolitions perk gain bonuses in all aspects off explosives; the damage they deal, the cost of them, their resistance to them, and the carry capacity of pipe bombs and grenades. Their primary weapons of choice are the M79, M32 grenade launchers and L.A.W, along side their frag grenades and pipe bombs, but will usually also require a sidearm such as a lever-action rifle or a bullpup for protection in close encounters. With the L.A.W, they will only have 1 weight slot available, this can be filled with either pipe bombs or machete. As their level increases the additional explosive they gain outstrips their explosive resistance, so a higher level demolitions player will cause more damage to themselves than lower level players, thus necessitation the need to keep specimens at a distance more-so than other perks.

    The experience thresholds for demolitions are for dealing explosives damage to specimens. The requirements are 25K for level 1, 100K for level 2, 500K for level 3, 1.5M for level 4, 3.5M for level 5, and 5.5M for level 6.

    Demolition's Equipment
    Demolitions equipment is occupied by explosives and grenade launchers. Demolition players can carry more grenades with every level, and spawn with a pair of pipe bombs at level 5 and over, and with the M79 Grenade launcher at level 6.



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  2. The Following 3 Users Say Thank You to Margherita For This Useful Post:

    Bandicoot (04-17-2011),Halu (12-16-2014),Skyline. (04-18-2011)

  3. #2
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    i like, i like.
    had this game before. it was pirated tho, so no online.


  4. #3
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    Quote Originally Posted by killakid™ View Post
    i like, i like.
    had this game before. it was pirated tho, so no online.
    Same I have it right now pirated, I want to play online so badly.. But I don't want to buy it because I have it for free
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    Quote Originally Posted by ɢᴜᴄᴄɪ View Post


    Same I have it right now pirated, I want to play online so badly.. But I don't want to buy it because I have it for free
    find cracked servers?
    and i stopped playing becuz i couldn't kill anything.
    its like it was bugged or sumthin.


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    Quote Originally Posted by killakid™ View Post


    find cracked servers?
    and i stopped playing becuz i couldn't kill anything.
    its like it was bugged or sumthin.
    I'm gonna find them tomorrow ..
    A patch fixed that like 5 months ago
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    Quote Originally Posted by ɢᴜᴄᴄɪ View Post


    I'm gonna find them tomorrow ..
    A patch fixed that like 5 months ago
    i stopped playing like 10 months ago.


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    Quote Originally Posted by killakid™ View Post


    i stopped playing like 10 months ago.
    Patience is key
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    Quote Originally Posted by ɢᴜᴄᴄɪ View Post


    Patience is key
    yeah, will, im gonna have to be more patient.
    gonna take me like.... a week to download this game.
    slow -ass internet.


  10. #9
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    Quote Originally Posted by killakid™ View Post


    yeah, will, im gonna have to be more patient.
    gonna take me like.... a week to download this game.
    slow -ass internet.
    Only like 1.68 GB.
    Just keep your computer on and it should only take like 1 Full Day (with slow internet)
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    Quote Originally Posted by ɢᴜᴄᴄɪ View Post


    Only like 1.68 GB.
    Just keep your computer on and it should only take like 1 Full Day (with slow internet)
    nah.
    its seriously slow.
    like....30 kb/s. (if i dont go over data limit.)


  12. #11
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    Quote Originally Posted by killakid™ View Post


    nah.
    its seriously slow.
    like....30 kb/s. (if i dont go over data limit.)
    Damn. That's very slow .. I was downloading at 2.3MB/s
    You need better internet* (meant to say that)
    Last edited by Margherita; 04-18-2011 at 02:44 PM.

  13. #12
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    Quote Originally Posted by ɢᴜᴄᴄɪ View Post


    Damn. That's very slow .. I was downloading at 2.3MB/s
    You need a better computer.
    i need better internet.


  14. #13
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    Quote Originally Posted by killakid™ View Post


    i need better internet.
    Move next to me
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    MARGHERITA

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    Quote Originally Posted by ɢᴜᴄᴄɪ View Post


    Move next to me
    not unless u stay in Texas bro.


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    I have this online. Shit gets boring after a while.

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