Thread: Chams...

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  1. #1
    SmX1's Avatar
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    Lightbulb Chams...

    I tryed to delete "objects.pak" and replace it with the unpacked file.
    On v1.1, that work but on v1.2 it become this (without any modification)
    [YOUTUBE]f6sbTLcCzRY[/YOUTUBE]This way is dead...

    But when i extract with quickbms tools i see this :



    Each file has a different "combination of characters"

    Iam sure, we can do anything with that for making chams.

    But what and how ?

    Last edited by SmX1; 04-18-2011 at 08:35 AM.

  2. #2
    sfinks's Avatar
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    Have you tried to pack again? If not, send me the modification of files

  3. #3
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    Quote Originally Posted by sfinks View Post
    Have you tried to pack again? If not, send me the modification of files
    Nope, i will try later (i have time) , now is time to play

    And they "combination of number" interess me...
    Each "combination of number" must be a adress pointer for each file,
    maybe we can do anything with a hex editor or Tmk (trainer maker kit)
    or something else


    Ps: Not sure but i think we have played together many times


  4. #4
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    Quote Originally Posted by SmX1 View Post
    Ps: Not sure but i think we have played together many times
    That's how you play, I say nothing

  5. #5
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    Released here ===> Crysis 2 SmX-1 Chams v1