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  1. #1
    darkwar4ever's Avatar
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    .cfgs, updated list of useful/useless commands, and an easter egg w/ an "exploit".

    Is this considered a spoonfeed? Meh, I'm not providing any files, and everything else is public knowledge, so euh, iono. (Oh, any by the by, wonder how many of you can find the Easter egg? It's not hard. :3)

    Since a tutorial on permanent binds has showed up it is impossible to keep some things under the radar, so let's delve into a bit of scripting, which makes yours and my lives easier.

    If you noticed, inside FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA.hfs there are a lot of .cfg.comp files. Most of them are useless, so we're only to focus on one, the config_preset_common.cfg

    In Source games, these cfgs are known as configuration or scripts. They are called with the exec command. For example, if we use the default player_config to setup our regular hotkeys, we would type into the console:
    Code:
    exec config_preset_common.cfg
    Ignoring the .comp at the end.

    So why is this pertinent to us?
    Well, FAC6B533E4D245CE8B9A67DB1472B2B98F3F54FA.hfs is one of the HFS files that Launcher.dll does not check for integrity before launching the game.

    So what does that mean?
    Well, good sirs and madames, it means that we can write our own cfgs!

    And why is that useful?
    Well, let me show you.

    For example, let's say you wanted to have super speed with objects. But lo-and behold, there are almost 1.. 2.. ... holy tamale that's a lot of commands!

    Can't we just bind them to keys?
    Well ye sure can Sonny boy! But let's see what that looks like!
    Code:
    bind ' "plr_move_speed_lift1 1000;plr_move_speed_lift2 1000;plr_move_speed_lift3 1000;plr_move_speed_lift4 1000;[...]allthewayto12,then evy..."
    Now isn't that just hard to read and edit?

    In comes the .cfg!
    For the sake of simple naming, let's call this cfg object.cfg
    Code:
    plr_move_speed_lift1 1000;
    plr_move_speed_lift2 1000;
    plr_move_speed_lift3 1000;
    plr_move_speed_lift4 1000;
    plr_move_speed_lift5 1000;
    plr_move_speed_lift6 1000;
    plr_move_speed_lift7 1000;
    plr_move_speed_lift8 1000;
    plr_move_speed_lift9 1000;
    plr_move_speed_lift10 1000;
    plr_move_speed_lift11 1000;
    plr_move_speed_lift12 1000;
    plr_move_speed_lift1_evy 1000;
    plr_move_speed_lift2_evy 1000;
    plr_move_speed_lift3_evy 1000;
    plr_move_speed_lift4_evy 1000;
    plr_move_speed_lift5_evy 1000;
    plr_move_speed_lift6_evy 1000;
    plr_move_speed_lift7_evy 1000;
    plr_move_speed_lift8_evy 1000;
    plr_move_speed_lift9_evy 1000;
    plr_move_speed_lift10_evy 1000;
    plr_move_speed_lift11_evy 1000;
    plr_move_speed_lift12_evy 1000;
    Just put that into notepad, save as (all files) -> .cfg.comp. Make sure .txt is NOWHERE in the file name.

    Isn't that easy to read and edit? Why of course it is.

    Now just go in game, open up your console, and type exec object.cfg, and bam, you can whiz around with any object!

    But dude, I don't want to open a console to do this shiznizzle, gimme something easier.
    Why of course! Just bind this the same way you'll bind the chain command.
    Put it into the config_preset:
    Code:
    bind [key] "exec object.cfg"
    And whenever you press that [key] those chain of commands will run!

    Damn, that's pretty cool! Any other uses?
    Well, of course! You can even change your keyboard layout options depending on what you want to do!

    For example,
    bind [ "exec keyboardstyle1.cfg"
    bind ] "exec keyboardstyle2.cfg"

    Keyboardstyle1.cfg:
    Code:
    unbindall
    
    bind "ESCAPE" "cancelselect"
    
    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+moveleft"
    bind "RIGHTARROW" "+moveright"
    bind "NUMLOCK" "+autorun"
    
    bind "s" "+attack"
    bind "d" "+smash"
    bind "w" "+use"
    bind "a" "+jump"
    bind "SHIFT" "+aim"
    
    bind "SPACE" "+cam_control_key_align_monster"
    bind "q" "+cam_control_key_left"
    bind "e" "+cam_control_key_right"
    bind "r" "+cam_control_key_up"
    bind "f" "+cam_control_key_down"
    bind "PGUP" "+cam_control_key_zoom"
    bind "PGDN" "+cam_control_key_resetzoom"
    bind "MWHEELDOWN" "+cam_control_mousewheel_down"
    bind "MWHEELUP" "+cam_control_mousewheel_up"
    
    bind "c" "cc_character_ui"
    bind "v" "cc_skill_ui"
    bind "b" "cc_possessions_ui"
    bind "i" "cc_possessions_ui"
    bind "n" "cc_quest_ui"
    bind "m" "cc_storyline_ui" 
    bind "o" "cc_friends_ui"
    bind "\" "cc_cashshop_ui"
    
    bind "z" "+spskill1"
    bind "x" "spskill_next"
    
    bind "ALT" "+info"
    bind "ENTER" "messagemode"
    bind "CTRL" "+voicerecord"
    bind "PRTSCR" "jpeg"
    
    exec config_preset_common.cfg
    
    ////////////
    input_mouse_view_control "0"
    input_auto_targeting "1"
    input_camera_dodging_against_the_wall "1"
    input_rotate_camera_with_move_lr "1"
    input_return_vertical_camera_move "1"
    input_align_view_after_throw "0"
    input_align_view_attacker "1"
    input_boss_chase_cam "0"
    input_align_view_to_command_direction "1"
    input_kick_down_enemy_at_strong_attack "1"
    input_attack_jump_is_kick "1"
    input_attack_attackstrong_is_handaction "0"
    input_pressing_handaction_is_aiming "0"
    input_aim_at_player_direction "1"
    input_attack_to_camera_direction "0"
    input_show_boss_naming "1"
    
    cc_check_feature_matrix_config
    Keyboardstyle2.cfg:
    Code:
    unbindall
    
    bind "ESCAPE" "cancelselect"
    
    bind "w" "+forward"
    bind "s" "+back"
    bind "a" "+moveleft"
    bind "d" "+moveright"
    bind "SHIFT" "+sprint"
    bind "NUMLOCK" "+autorun"
    
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+smash"
    bind "e" "+use"
    bind "SPACE" "+jump"
    bind "f" "+aim"
    bind "r" "+kick"
    
    
    bind "MWHEELDOWN" "+cam_control_mousewheel_down"
    bind "MWHEELUP" "+cam_control_mousewheel_up"
    
    
    bind "c" "cc_character_ui"
    bind "v" "cc_skill_ui"
    bind "b" "cc_possessions_ui"
    bind "i" "cc_possessions_ui"
    bind "n" "cc_quest_ui"
    bind "m" "cc_storyline_ui" 
    bind "o" "cc_friends_ui"
    bind "\" "cc_cashshop_ui"
    
    bind "z" "+spskill1"
    bind "x" "spskill_next"
    
    bind "l" "random_mission_book_status"
    
    bind "ALT" "+info"
    bind "ENTER" "messagemode"
    bind "CTRL" "+voicerecord"
    bind "PRTSCR" "jpeg"
    
    exec config_preset_common.cfg
    
    
    ////////////
    input_rotate_camera_with_move_lr "0"
    input_return_vertical_camera_move "0"
    input_kick_down_enemy_at_strong_attack "1"
    input_attack_jump_is_kick "0"
    input_attack_attackstrong_is_handaction "1"
    input_pressing_handaction_is_aiming "0"
    input_aim_at_player_direction "0"
    input_attack_to_camera_direction "1"
    input_align_view_after_throw "0"
    input_align_view_attacker "0"
    input_boss_chase_cam "0"
    input_xbox360_pad_vibration "0"
    input_game_pad_type "1"
    input_align_view_to_command_direction "0"
    input_rotate_camera_reverse_at_run_toward_camera "1"
    input_auto_targeting "1"
    input_camera_dodging_against_the_wall "0"
    input_mouse_view_control "1"
    input_show_boss_naming "1"
    
    cc_check_feature_matrix_config
    And voila. Pressing [ and ] will switch your layouts for convenience. 'course, you'll need to find other keys to bind, those were just examples.

    UPDATED -- List of useful/useless commands?
    Oh, these are according to me. I'm sure es0terik has other stuff, so go see his thread too.
    Code:
    ===enhance.cfg===
    blacksmith_craft_time_sec 0.1; //Instant craft for blacksmith_ui
    dye_craft_time_sec 0.1; //Instant dye
    enhance_craft_time_sec 0.1; //Instant enchance
    
    ===config_preset_common.cfg===
    bind "F1" "cc_change_figure_height 1" //Normal height
    bind "F2" "cc_change_figure_height 0.1" //Spear spam height
    bind "F3" "cc_change_figure_height 3" //High height
    bind "F4" "exec enhance.cfg" // Exec enhance
    bind "F5" "cc_enter_rochest_from_colhen" //Go to Rocheste
    bind "F6" "cc_enter_colhen_from_rochest" //Go to Colhen
    bind "F7" "campfire_repair" //Use campfire_repair anywhere
    bind "F8" "changemap_to_current_random_sector" //Reload sector
    bind "F9" "show_mini_shop" //Open mini-shop
    bind "F10" "cc_mailbox_ui" //Open mail
    bind "F11" "cc_play_emotion 7" //Sit
    bind "SCROLL" "bandi_capture_toggle;" //Screenrecord
    bind "TAB" "cc_cycle_party_member_selection;" //Swap through party
    bind "*" "cc_shot_showui_toggle;" // Hide UI, Numpad *
    
    bind "q" "cc_fill_all_items" //Fill all items
    
    bind "1" "+quickslot1"
    bind "2" "+quickslot2"
    bind "3" "+quickslot3"
    bind "4" "+quickslot4"
    bind "5" "+quickslot5"
    bind "6" "cc_set_sub_weapon javelin_lvl2 999" //fine spear
    bind "7" "cc_set_sub_weapon handbomb_lvl2 999" //handbomb
    bind "8" "cc_set_sub_weapon mining_bomb 999"//minebomb
    bind "9" "cc_set_subweapon snowball 999"
    
    bind "KP_END" "host_timescale 1"//regular timescale
    bind "KP_DOWNARROW" "host_timescale 2"//2x speed
    bind "KP_PGDN" "host_timescale 3"//3x speed
    bind "KP_LEFTARROW" "exec dungeon.cfg"//execute before dungeon run
    bind "KP_5" ""//reservedkey for later
    bind "KP_RIGHTARROW" "exec object.cfg"//objectspeed modifier
    bind "KP_HOME" "exec normal.cfg" //change all back to normal
    bind "KP_UPARROW" "exec nodelay.cfg" //disable mob delay
    bind "KP_PGUP" "plr_move_speed_town 1000"//movespeedintownincrease
    bind "KP_INS" "changelevel 2"//skiplevel
    
    ===dungeon.cfg===
    cc_set_sub_weapon javelin_lvl2 999; //spears
    plr_move_speed_sprint 1000; //sprintspeed
    plr_move_speed_lift2 1000; //carryspeed, small jars, etc
    ai_reaction_delay_idle 99999; //mobdelay1
    ai_reaction_delay_alert 99999; //mobdelay2
    hand_bomb_detonate_by_throw_delay 0.1; //instantfinebombexplode
    mining_bomb_detonate_by_throw_delay 0.1; //instantminebombexplode
    lift_throw_force_modifier 9000; //objectfarthrow
    combat_min_critical_hit_ratio 100; //max critical
    cc_spawn_golden_ball 3 9999999; //1hko via goldenballs
    lift_evy_damage_factor_ratio 9000; //1hko via evie lift
    
    ===normal.cfg===
    cc_set_sub_weapon javelin_lvl2 999;
    plr_move_speed_sprint 400;
    plr_move_speed_lift2 1000;
    ai_reaction_delay_idle 0;
    ai_reaction_delay_alert 0;
    hand_bomb_detonate_by_throw_delay 2;
    mining_bomb_detonate_by_throw_delay 2;
    
    ===nodelay.cfg===
    ai_reaction_delay_idle 2;
    ai_reaction_delay_alert 2;
    
    ===OTHER COMMANDS===
    cc_clear_all_ent //Destroy all entities on dungeon map
    respawn_entities //Crashes party leader, and most other members, rarely crashes you
    sv_gravity -800 || sv_gravity 0 || sv_gravity 800 // gravity modifier
    mp_friendlyfire 1 || mp_friendlyfire 0 //friendlyfire toggle
    
    ===camera commands===
    cam_control_pitch_delta_up 50
    cam_control_pitch_angle_min 1
    cam_modify_distance_target_bounding_size 0
    cam_control_pitch_added_height_max 40
    .

    Conversion scale for NUMPAD:
    Code:
    0 = KP_INS
    1 = KP_END
    2 = KP_DOWNARROW
    3 = KP_PGDN
    4 = KP_LEFTARROW
    5 = KP_5
    6 = KP_RIGHTARROW
    7 = KP_HOME
    8 = KP_UPARROW
    9 = KP_PGUP
    . (del) = KP_DEL
    Enter = KP_ENTER
    + = KP_PLUS
    - = KP_MINUS
    * = *
    / = KP_SLASH
    Last edited by darkwar4ever; 04-22-2011 at 08:58 AM. Reason: Title change

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  3. #2
    xsoulkillerx's Avatar
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    soo much typing lol anyways thanks

  4. #3
    devileyebg's Avatar
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    Could you post a command that does same like this one "lift_evy_damage_factor_ratio 9000" but we can use on fiona or lann tnx.

  5. #4
    darkwar4ever's Avatar
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    Quote Originally Posted by devileyebg View Post
    Could you post a command that does same like this one "lift_evy_damage_factor_ratio 9000" but we can use on fiona or lann tnx.
    Doesn't exist. Lann/Fiona/Evy physical lifts damage modifiers are under a protected developer command.

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    ReggaeChamp (04-22-2011)

  7. #5
    dragon73's Avatar
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    Very useful,Ty dark

  8. #6
    Jokohama's Avatar
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    Great post. I didnt know the "move_speed_lift" part :P Thanks

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    ReggaeChamp (04-22-2011)

  10. #7
    devileyebg's Avatar
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    Damn do you know how hard is to aim with these balls to kill a boss Anyway thanks for the speedy reply

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    ReggaeChamp (04-22-2011)

  12. #8
    Bountygrime's Avatar
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    Excellent Well done.

  13. #9
    Jokohama's Avatar
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    Quote Originally Posted by devileyebg View Post
    Damn do you know how hard is to aim with these balls to kill a boss Anyway thanks for the speedy reply
    Haha deal with it and feel like a soccer star

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    ReggaeChamp (04-22-2011)

  15. #10
    devileyebg's Avatar
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    Quote Originally Posted by Jokohama View Post
    Haha deal with it and feel like a soccer star
    Meeh i am too lazy for this kind of shit think will wait for proper dmg hack or not playing at all there is better things to do than aim at sitting bosses with balls for 3 minutes till i hit :P

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    ReggaeChamp (04-22-2011)

  17. #11
    Jokohama's Avatar
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    Quote Originally Posted by devileyebg View Post
    Meeh i am too lazy for this kind of shit think will wait for proper dmg hack or not playing at all there is better things to do than aim at sitting bosses with balls for 3 minutes till i hit :P
    Use or not, your choice. I tried that ball for some fun, not grinding :P
    U can wait for a public 1hit-KO if anyone want to release

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    ReggaeChamp (04-22-2011)

  19. #12
    bmidx's Avatar
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    Quote Originally Posted by devileyebg View Post
    Meeh i am too lazy for this kind of shit think will wait for proper dmg hack or not playing at all there is better things to do than aim at sitting bosses with balls for 3 minutes till i hit :P
    lol seriously? Then can you imagine what the people had to do normally during those golden ball stages in labyrinth if they are unlucky and get a boss like black breeze during that

    And they don't die to 1 ball hit either, like 10 hits or something
    Last edited by bmidx; 04-22-2011 at 09:38 AM.

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    ReggaeChamp (04-22-2011)

  21. #13
    devileyebg's Avatar
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    Quote Originally Posted by bmidx View Post
    lol seriously? Then can you imagine what the people had to do normally during those golden ball stages in labyrinth if they are unlucky and get a boss like black breeze during that
    Dont want to imagine such horible things all we need is proper dmg hack so we can lvl up fast or farm some shity korean style dungeon for ummm like 5 minutes tnx.

  22. #14
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    ^ There are some commands that MAY edit the balls.

    I'm more interested in the respawn_entities command. So leader and other guys crashed but what about the mobs? Seems that you need some sort of value for that (mob ID/entity ID, wadever.)

  23. #15
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    this post are awesome, thanks you so much ~~

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