Thread: Garbage

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  1. #1
    mmbob's Avatar
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    Garbage

    Code:
    enum eMapID
    {
    	MAP_SnowValley = 0,
    	MAP_GrayHammer = 1,
    	MAP_JunkFlea = 2,
    	MAP_TwoTowers = 3,
    	MAP_PumpJack = 4,
    	MAP_Brushwood = 5,
    	MAP_ColdSeed = 6,
    	MAP_SandHog = 7,
    	MAP_Warhead = 8,
    	MAP_Waverider = 9,
    	MAP_Rattlesnake = 10,
    	MAP_DeathRoom = 11,
    	MAP_Showdown = 12,
    	MAP_DesertThunder = 13,
    	MAP_Powersurge = 14,
    	MAP_Overdose = 15,
    	MAP_GraveDigger = 16,
    	MAP_RoadKill = 17,
    	MAP_CabinFever = 18,
    	MAP_ShortFuse = 19,
    	MAP_Killcreek = 20,
    	MAP_Vertigo = 21,
    	MAP_DarkForest = 22,
    	MAP_Sector25 = 23,
    	MAP_Dredge = 24,
    	MAP_BlackLung = 25,
    	MAP_GhostTown = 26,
    	MAP_DesertFox = 27,
    };
    
    #define SCREEN_JOIN 10
    #define SCREEN_ROOMLIST 16
    
    class CBaseScreen
    {
    public:
    	virtual void function0();				//0x0000
    };
    
    enum PermittedArms
    {
    	PA_All = 0,
    	PA_PistolsOnly = 1,
    	PA_KnivesOnly = 2,
    	PA_NoSnipers = 3,
    	PA_NoExplosives = 4,
    	PA_NoBackpack = 5,
    	PA_SnipersOnly = 6,
    	PA_ShotgunsOnly = 7,
    	PA_NoShotguns = 8,
    };
    
    enum LobbyGameModes
    {
    	LGM_Elimination = 0,
    	LGM_SearchAndDestroy = 1,
    	LGM_Fireteam = 2,
    	LGM_OneManArmy = 3,
    	LGM_CaptureTheFlag = 4,
    	LGM_SpyHunt = 5,
    	LGM_Quarantine = 7,
    	LGM_EliminationPro = 8,
    	LGM_LastManStanding = 9,
    	LGM_BombingRun = 10,
    	LGM_SeizeAndSecure = 11,
    };
    
    enum MasterTypes
    {
    	MT_Normal = 0,
    	MT_Elite = 5,
    	MT_SuperElite = 10,
    };
    
    enum ReadyStates
    {
    	RS_NotReady = 0,
    	RS_Ready = 1,
    	RS_Starting = 2,
    	RS_InGame = 3,
    };
    
    enum ReadyStates2
    {
    	RS2_None = 0,
    	RS2_Outfitting = 1,
    	RS2_Idle = 2,
    };
    
    struct LobbyPlayerInfo
    {
    	wchar_t Name[14];						//0x0000
    	char unknown28[44];						//0x001C
    	uint32 nID;								//0x0048
    	char unknown76[12];						//0x004C
    	uint32 nReadyState;						//0x0058
    	uint32 nReadyState2;					//0x005C
    	char unknown96[36];						//0x0060
    };
    
    class CScreenWaitingRoom : public CBaseScreen
    {
    public:
    	char unknown4[21916];					//0x0004
    	uint32 nMapID;							//0x55A0
    	char unknown21924[4];					//0x55A4
    	uint32 nMaxPlayers;						//0x55A8
    	uint32 GameMode;						//0x55AC
    	char unknown21936[4];					//0x55B0
    	uint32 nGoal;							//0x55B4
    	PACKBOOL(bJoinMidCombat);				//0x55B8
    	char unknown21948[24];					//0x55BC
    	PACKBOOL(bFriendlyFire);				//0x55D4
    	char unknown21976[128];					//0x55D8
    	uint32 nMasterID;						//0x5658
    	bool bKillCam;							//0x565C
    	bool bSuperSoldiers;					//0x565D
    	char unknown22110;						//0x565E
    	char unknown22111;						//0x565F
    	uint32 nPermittedArms1;					//0x5660
    	uint32 nPermittedArms2;					//0x5664
    	uint32 nMasterType;						//0x5668
    	uint32 nSelectedCombobox;				//0x566C
    	char unknown22128[84];					//0x5670
    	PACKBOOL(bAmIMaster);					//0x56C4
    	char unknown22216[72];					//0x56C8
    	char unknown22288;						//0x5710
    	char unknown22289;						//0x5711
    	char unknown22290;						//0x5712
    	bool bKicked;							//0x5713
    	char unknown22292[16];					//0x5714
    	LobbyPlayerInfo* pAlphaList;			//0x5724
    	LobbyPlayerInfo* pAlphaListEnd;			//0x5728
    	char unknown22316[8];					//0x572C
    	LobbyPlayerInfo* pBravoList;			//0x5734
    	LobbyPlayerInfo* pBravoListEnd;			//0x5738
    };
    
    //0x5544 = Room number (minus 1)
    
    struct LobbyRoomInfo
    {
    };
    
    //0x20 = pName (unicode)
    
    class CScreenRoomList : public CBaseScreen
    {
    public:
    	char unknown4[21916];					//0x0004
    };
    
    //0x560C = SelectedRoom
    //0x5620 = HoveredRoom
    //0x5698 = RoomList
    //0x569C = NumRooms
    
    class CScreenMgr
    {
    public:
    	virtual void function0();				//0x0000
    	virtual void Init();					//0x0004
    	virtual void function2();				//0x0008
    	virtual void function3();				//0x000C
    	virtual void function4();				//0x0010
    	virtual void function5();				//0x0014
    	virtual void function6();				//0x0018
    	virtual void function7();				//0x001C
    	virtual void function8();				//0x0020
    	virtual void function9();				//0x0024
    	virtual void function10();				//0x0028
    	virtual void function11();				//0x002C
    	virtual void function12();				//0x0030
    	virtual void function13();				//0x0034
    	virtual void function14();				//0x0038
    	virtual void function15();				//0x003C
    	virtual void function16();				//0x0040
    	virtual void function17();				//0x0044
    	virtual void function18();				//0x0048
    	virtual void function19();				//0x004C
    	virtual void function20();				//0x0050
    	virtual void function21();				//0x0054
    	virtual void function22();				//0x0058
    	virtual void function23();				//0x005C
    	virtual void function24();				//0x0060
    	virtual int GetCurrentScreenID();		//0x0064
    	virtual void function26();				//0x0068
    	virtual void function27();				//0x006C
    	virtual void function28();				//0x0070
    	virtual void function29();				//0x0074
    	virtual void function30();				//0x0078
    	virtual void function31();				//0x007C
    	virtual void function32();				//0x0080
    	virtual void function33();				//0x0084
    	virtual void function34();				//0x0088
    	virtual void function35();				//0x008C
    	virtual void function36();				//0x0090
    	virtual void function37();				//0x0094
    	virtual void function38();				//0x0098
    	virtual void function39();				//0x009C
    	virtual CBaseScreen* GetScreenFromID(int ID);	//0x00A0
    	virtual void function41();				//0x00A4
    	virtual void function42();				//0x00A8
    	virtual void function43();				//0x00AC
    	virtual void function44();				//0x00B0
    	virtual void function45();				//0x00B4
    	virtual void function46();				//0x00B8
    	virtual void function47();				//0x00BC
    	virtual void function48();				//0x00B0
    };
    Last edited by mmbob; 04-24-2011 at 07:07 AM.

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    Crash (04-24-2011),flameswor10 (06-25-2011),[MPGH]Flengo (04-15-2012),kotentopf (04-24-2011),NOOB (04-24-2011),Stephen (04-24-2011),supercarz1991 (04-24-2011),whit (04-24-2011),Wilds (04-24-2011)

  3. #2
    Wilds's Avatar
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    very nice garbage

  4. #3
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    i thought of something hilarious with this source when i looked at it.....
    Your in another game And your buddy is in another game on another map
    use this source to make it seem like your in that map and OPK the living shit out of every1 and you cant get kicked cuz ur not in that room XD

    commando: You're probably the best non-coder coder I know LOL


  5. #4
    NOOB's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    i thought of something hilarious with this source when i looked at it.....
    Your in another game And your buddy is in another game on another map
    use this source to make it seem like your in that map and OPK the living shit out of every1 and you cant get kicked cuz ur not in that room XD
    It doesn't work like that.

  6. #5
    S0aD's Avatar
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    Garbage Fuck!

  7. #6
    supercarz1991's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    It doesn't work like that.
    I kinda figured lol

  8. #7
    PashaAmd's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    I kinda figured lol


    I love this garbage thanks mmbob

  9. #8
    topblast's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post


    It doesn't work like that.
    Aww is that a picture of you, so cute(LOL)

    @mmbob I dont even want to know how long it took you to get that.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  10. #9
    CoderTeenager's Avatar
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    Garbage, Thanks everybody you!