Code:
0.2.3 - 16/04/11
- Rewritten, speedier pathing engine
- Villagers will now visit tavern and church left often, but for longer
- Fixed "undead villager" bug
- Villagers should now avoid areas with water or lava when building new constructions
- Possible fix for farmer replacing his chest with dirt
- Possible fix for villagers getting duplicated
- Compatible with 0.2.2 villages
0.2.2 - 07/04/11
- Fixed major bug causing duplicate buildings, women taking X time the resources needed for an upgrade, and TH panels reporting "en construction" instead of "amélioration" when villagers are building an upgrade
- Villagers will no longer attack if set on peaceful (and will stop attacking if the game is switched to it)
0.2.1 - 07/04/11
- Renamed folder from "Millénaire" to "millenaire", as too many people seem to be using archive tools that can't handle accents
- Fixed error message for missing files that gave wrong instructions ("buildingplans" vs "buildingplan")
0.2.1 - 06/04/11
- Villagers now speak (random greetings, comments on what they are doing, etc.)
- All Millénaire files (log, buildingplans, config) go into new Millénaire directory
- Millénaire now display a line at start if loaded properly (can be turned off in config.txt)
- Lumbermen should now avoid planting saplings too close to buildings
- Buildings should now be farther apart
- Fixed bug making almost impossible for villagers to finish the church on their own
- Fixed bug preventing the church from being registered properly on completion
- Fixed bug where more than one wife would build at the same time
- Hopefully fixed bug where too many buildings of one kind would get built
- Boosted the priority of the bakery so they build it faster, as it's needed for children to grow up
0.2 - 05/03/11
- Compatible with 1.4_01
- Couples will now have children at night (random chance if both of them in the house and they have less than two young children)
- If available, couples will consume cider at night, boosting the chance of having children
- Children will grow by a random amount every night if bread is available, consuming one per night
- Villages now start with only one lumberman's hut
- Villagers will now build new farms and lumberman's huts
- Fully-grown children will move into a house missing an adult of their own gender, turning into the appropriate adult
- New building: church (evolves from Chapel).
- New building: presbitery. Once built, house a priest. Priests do nothing but pray at the church, rest and go for drinks at the tavern.
- New building: guard tower. Once built, house a guard and his wife. Guards do little but go to the tavern unless someone is attacked. Tower design by karahan.
- Villagers with nothing to do will now chose between resting at home, going to the tavern or to the church
- Villagers will fight back when attacked. Male villagers (except the priest) will help other villagers. Be warry.
- New information pannels in Town Hall on population and current construction
- Villages now require more flat land around. This also means they are rarer in hilly areas.
- New item icons by cubex3
- New skins by cubex3 and TheDoctorMouse
- New decorative building: Well (design by Nandonalt)
- Fixed bug where the content of village chests could be taken
- Many other bug fixes
0.1.9 - 04/03/11
- Finally fixed the "dead village" issue
0.1.8c - 03/03/11
- More bug fixes
- Improved error logging
0.1.8b - 03/01/11
- Fixes a major bug in 0.1.8 when loading worlds
0.1.8 - 03/01/11
- Fixes at least some of the crashing bugs in 0.1.7
- Much better error logging when errors happen, to allow me to sort out future bugs more easily
- Villagers' height now varies from individual to individual, with women generally smaller than men
0.1.7 - 02/01/11
- Support for Minecraft 1.4
0.1.6 - 01/01/11
- Improved Goal mechanism
- Introduced config file with setting for distance between villages
- Much improved error logging for custom building plans, pinpointing issues found
- Better compatibility with other mods: entities given Millénaire-specific internal names, Block ID configurable in config file
- NOT compatible with earlier versions
0.1.5 - 31/03/11
- New "building goal" system: villages now pick a building project randomly (but weighted according to priority settings - by default, the bakery and tavern have the highest priority), even if they do not have the resources for it yet
- Other constructions will still be done while waiting for the resources for a project, but only if they do not take resources needed for it
- A new panel in the Town Hall display what project has been selected by the village
- New "custom" directory for user-contributed buildings
- Millénaire now checks there is room for extra buildings when generating a village
- Builders now work in more efficient "S" pattern
- Improved village-loading code to fix potential crashes if extra buildings were removed since the last load
- Lumbermen will now take into account altitude differences when selecting a new place to chop trees or plant saplings
- Fixed a bug where if the builder died while a construction was in process, all building could stop
- Fixed bug with extra stairs around the fort
0.1.4 - 30/03/11
- Big improvements to path caching (which means a lot less near-freezes and generally better FPS)
- Villagers now jump to destination when no path can be found to a building
- Holding "V" will now show the distance and direction to active villages around the player
- Villages now require flatter area than before
- Villages now distant from each others by a minimum of 800 metres, so normaly only one should be loaded at a time
- Fixed bugs in the auto-orientation of ladders and stairs
- Lumbermen should now plant saplings on snow
- Fixed small bugs in townhall & fort layout
- Compatible with 0.1.3 villages
0.1.3 - 29/03/11
- Four new skins for the lumbermen by Razulra (picked at random for each one when created)
- "Denier Or" (gold denier) worth 100 regular deniers, automatically given when you reach above 99 deniers
- Press the left shift key to trade 10 at a time, left control key for 100 at a time
- Village chests are now as tough as obsidian, to prevent accidental destruction
- Fixed bug where extra chests in buildings (like in the Town Hall) were not locked
- Item graphics and villager skins now prefixed with "ML_" to avoid clashes with other mods
- 0.1.2 villages should work properly with this update
0.1.2 - 28/03/11
- Villagers now respawn when killed
- Now possible to add new building types without editing the code
- Lumbermen now space out saplings far more when planting
- Fixed "undead villagers" bug
- 0.1.1 villages won't work properly with this update