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  1. #1
    dBased's Avatar
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    MAT Automaton (1.0.0.9) [Date: 29/04/2011]

    MAT Automaton
    Version: 1.0.0.9
    By dB


    Announcements
    • NO SUPPORT FOR CIBMALL*

    *CIBMALL support is available for Windows 7 x64 (64-bit edition) users.



    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • New language and runtime linker for static builds of MAT
    • Better region detection mechanisms


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Last edited by dBased; 04-30-2011 at 04:46 PM.

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  3. #16
    rirun's Avatar
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    THANK YOU Dbased!! Please guys dont post the hack on ********e and put it on youtube.

  4. #17
    ehfkwl's Avatar
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    Thanks DB you're the best

    Quote Originally Posted by dBased View Post
    MAT Automaton
    Version: 1.0.0.9
    By dB


    Announcements
    • God mode only supported in CIB
    • Some systems will experience errors (users have reported experiencing problems on Vista).




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • XP support added for Suba/Chinese versions


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Thanks DB you're the best
    Thanks DB you're the best
    Thanks DB you're the best
    Thanks DB you're the best

  5. #18
    shawnlynaraja12's Avatar
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    downloading...

  6. #19
    iantata7's Avatar
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    Dont know how to use it can someone help first time I use mat automaton ans it dont want to work.
    wazzup dude =P


    Fuck the patch

    fuck noobi

    [img]https://www.danasof*****m/sigilililililihhhhh.jpg[/img]

    [img]https://www.danasof*****m/sigsuckXD134211.jpg[/img]


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    Synthetic Hacker: 1250
    Blackhat Hacker: 1500
    Whitehat Hacker: 2000
    Bobo's Guardian: 2500
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    MPGH Addict: 3500
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    MPGH God II: 7500
    MPGH God III: 8000
    MPGH God IV: 8500
    MPGH God V: 9000
    Arun's Slave: 9500
    Dave's Slave: 10000

  7. #20
    isexystar's Avatar
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    Well, well well. Welcome back Dbased. thanks for the release. all these ****** newbs were spamming on the forum.

  8. #21
    iantata7's Avatar
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    where did i need to put the script
    ???
    wazzup dude =P


    Fuck the patch

    fuck noobi

    [img]https://www.danasof*****m/sigilililililihhhhh.jpg[/img]

    [img]https://www.danasof*****m/sigsuckXD134211.jpg[/img]


    Leecher: 0
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    Advanced Member: 100
    H4X0R Member: 150
    Dual-Keyboard Member: 250
    Expert Member: 500
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    MPGH Expert: 1000
    Synthetic Hacker: 1250
    Blackhat Hacker: 1500
    Whitehat Hacker: 2000
    Bobo's Guardian: 2500
    Upcoming MPGHiean: 3000
    MPGH Addict: 3500
    MPGHiean: 4000
    MPGH Knight: 4500
    MPGH Lord: 5000
    MPGH Champion: 5500
    MPGH King: 6000
    MPGH Legend: 6500
    MPGH God: 7000
    MPGH God II: 7500
    MPGH God III: 8000
    MPGH God IV: 8500
    MPGH God V: 9000
    Arun's Slave: 9500
    Dave's Slave: 10000

  9. #22
    bigkilla246's Avatar
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    I LOVE YOU DBASED THANK YOU UR MY HERO DDDDDDDDDDDDDDDDDDDDDD

  10. #23
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    IT's OK

    works for me, thanks n.n

  11. #24
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    Quote Originally Posted by cannonpas View Post
    IT's OK

    works for me, thanks n.n
    U uSe wInDoWs?

    WhY I CaNnOt WoRkiNg...I uSe WiNdOws 7 32bit

  12. #25
    Lady GaGa's Avatar
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    Be my husband. mmhmmm
    Your signature has been removed due to excessive homosexuality.

  13. #26
    baunero's Avatar
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    oh yeah ! 1.0.0.9 is now released! thanks dBased ur the best

  14. #27
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    Quote Originally Posted by baunero View Post
    oh yeah ! 1.0.0.9 is now released! thanks dBased ur the best
    WhY I CaNNoT WoRkInG...I UsE WiNdOwS 7 32 BiT...

  15. #28
    baunero's Avatar
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    Quote Originally Posted by tasya89 View Post


    WhY I CaNNoT WoRkInG...I UsE WiNdOwS 7 32 BiT...
    disable UAC my dear

  16. #29
    tasya89's Avatar
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    Quote Originally Posted by baunero View Post
    disable UAC my dear
    CANNOT WORKING.....

  17. #30
    baunero's Avatar
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    give me screenshot or explain what's the problem

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