Like the title says, let's see 'em. Here is mine:
Code:
// config_preset_common.cfg
bind "MWHEELDOWN" "+aim"
bind "MWHEELUP" "+aim"
// bind "MOUSE3" ""
bind "MOUSE4" "bind mwheeldown +aim;bind mwheelup +aim"
bind "MOUSE5" "bind MWHEELDOWN +cam_control_mousewheel_down;bind MWHEELUP +cam_control_mousewheel_up"
bind "F1" "show_mini_shop"
bind "F2" "cc_mailbox_ui"
bind "F3" "html_navigate_trade"
// bind "F4" ""
// bind "F5" ""
// bind "F6" ""
// bind "F7" ""
// bind "F8" ""
// bind "F9" ""
// bind "F10" ""
bind "F11" "exec Normal.cfg"
bind "F12" "exec God.cfg"
bind "1" "+quickslot1"
bind "2" "+quickslot2"
bind "3" "+quickslot3"
bind "4" "+quickslot4"
bind "5" "+quickslot5"
// bind "6" ""
// bind "7" ""
// bind "8" ""
// bind "9" ""
// bind "0" ""
// bind "-" ""
// bind "=" ""
// bind "BACKSPACE" ""
bind "TAB" "cc_cycle_party_member_selection;" // Swap through party
bind "q" "cc_fill_all_items"
bind "t" "campfire_repair"
// bind "y" ""
// bind "u" ""
// bind "o" ""
// bind "p" ""
// bind "[" ""
// bind "]" ""
// bind "\" ""
// bind "g" ""
// bind "h" ""
bind "j" "cc_set_sub_weapon javelin_piercing_catacomb 999"
bind "k" "cc_set_sub_weapon handbomb_lvl2 999"
bind "l" "cc_set_sub_weapon sticky_bomb 999"
bind ";" "cc_set_sub_weapon flashbang 999"
bind "'" "cc_set_sub_weapon mining_bomb 999"
bind "," "cc_set_sub_weapon javelin_lvl2 999"
bind "." "cc_set_sub_weapon hookshot 999"
bind "/" "cc_set_sub_weapon snowball 999"
bind "INS" "end_trade_session"
bind "DEL" "start_trade_session"
bind "HOME" "cc_enter_colhen_from_rochest"
bind "END" "cc_enter_rochest_from_colhen"
bind "PGDN" "cc_change_figure_height 0.05"
bind "PGUP" "cc_change_figure_height 1"
bind "KP_HOME" "cc_change_figure_height 1000"
bind "KP_UPARROW" ""
bind "KP_PGUP" ""
bind "KP_LEFTARROW" "cc_spawn_golden_ball 10 9999999"
bind "KP_5" "cc_spawn_golden_ball 1 9999999"
bind "KP_RIGHTARROW" "cc_send_start_game_message"
bind "KP_END" "host_timescale 0.5"
bind "KP_DOWNARROW" "host_timescale 1"
bind "KP_PGDN" "host_timescale 3"
bind "KP_INS" "changemap_to_next_random_sector"
bind "KP_DEL" "host_timescale 5"
// bind "KP_ENTER" ""
bind "KP_SLASH" "changemap_to_current_random_sector"
// bind "KP_MINUS" ""
bind "KP_PLUS" "host_timescale 100"
bind "*" "cc_shot_showui_toggle"
Code:
// God.cfg
plr_move_speed_normal 500;
plr_move_speed_sprint 1000;
plr_move_speed_lift2 1000;
plr_move_speed_town 1000;
hand_bomb_detonate_by_throw_delay 0.1;
mining_bomb_detonate_by_throw_delay 0.1;
flashbang_detonate_by_throw_delay 0.1;
lift_throw_force_modifier 9000;
combat_min_critical_hit_ratio 100;
lift_evy_damage_factor_ratio 9000;
plr_tired_mode_exit_percentage -1;
monster_attack_bonus_ratio -1;
Code:
// Normal.cfg
plr_move_speed_normal 145;
plr_move_speed_sprint 400;
plr_move_speed_lift2 1000;
plr_move_speed_town 200;
hand_bomb_detonate_by_throw_delay 2;
mining_bomb_detonate_by_throw_delay 2;
flashbang_detonate_by_throw_delay 2;
lift_throw_force_modifier 10;
combat_min_critical_hit_ratio 10;
lift_evy_damage_factor_ratio 10;
plr_tired_mode_exit_percentage 1;
monster_attack_bonus_ratio 1;