Hey guys,
since the spawnpoints on Rust are a bit crowded, i decided to add my own spawnpoints. Just place it here:
Code:
maps\mp\gametypes\_rustSpawnpoints.gsc
And call it like this:
Code:
self thread maps\mp\gametypes\_rustSpawnpoints::doSpawn();
And finally, here's the GSC:
Code:
// Custom Rust Spawnpoints by Vanoq @ MPGH
doSpawn()
{
spawnPoint = randomInt(30);
spawnPoint++;
switch(spawnPoint)
{
case 1:
self SetOrigin(426, 926, -229.098);
break;
case 2:
self SetOrigin(602.648, 816.852, -205.132);
break;
case 3:
self SetOrigin(719.446, 944.41, -201.895);
break;
case 4:
self SetOrigin(853.825, 1156.48, -233.388);
break;
case 5:
self SetOrigin(1274.63, 1477.31, -238.242);
break;
case 6:
self SetOrigin(1633.99, 1792.99, -215.372);
break;
case 7:
self SetOrigin(757.45, 1789.73, -222.737);
break;
case 8:
self SetOrigin(836.765, 489.309, -235.736);
break;
case 9:
self SetOrigin(1129.72, 498.991, -242.67);
break;
case 10:
self SetOrigin(1627.35, 759.356, -225.395);
break;
case 11:
self SetOrigin(1612.84, -207.023, -224.628);
break;
case 12:
self SetOrigin(1003.86, -203.773, -234.42);
break;
case 13:
self SetOrigin(569.667, 4.15057, -218.343);
break;
case 14:
self SetOrigin(-453.628, -207.712, -211.757);
break;
case 15:
self SetOrigin(288.014, 157.181, -228.73);
break;
case 16:
self SetOrigin(736.904, 697.982, -234.295);
break;
case 17:
self SetOrigin(-435.688, 811.378, -231.875);
break;
case 18:
self SetOrigin(-425.221, 1026.49, -229.814);
break;
case 19:
self SetOrigin(-34.3473, 1432.14, -127.197);
break;
case 20:
self SetOrigin(-448.226, 1783.55, -237.791);
break;
default:
break;
}
return 1;
}
Have fun